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Games Thread 26: Fat Girl Fall edition Anon
by No. 117196
last thread got locked: https://bbw-chan.link/bbwalt/res/113664.html new thread time, Vvakta IX got lost so I bought it and resharing it: https://gofile.io/d/1qpXkAis and also the newest update of Gorge Valley: https://gofile.io/d/xU4hJ1La
>>117833 What's the point of making her immobile? Wouldn't that be just an instant game over because you cant do anything if you cant move? I hope Dandy plans to focus solely on the weight gain for the future because while it's nice seeing him give the game some structure... In the end i just want to see cow girls get fatter and i dont need lore for that.
>>117196 Is Fat MadMew our unofficial mascot?
Does anyone have Going Immobile the full version?
>>117875 Judging by the filename it's probably planned for a future cutscene.
>>117875 maybe making the imp girl roll her around?

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Can't believe they are really adding weight gain mechanics to this normie ass anime game.
>>117893 I hope the pc modders will go crazy with it when the game comes out
>>117877 I mean, I'm fine with that.
>>117808 Anon who first brought up Hibiki's here! YW! Spread the word that Akane is best girl! Though Yuno has become very funny since removing her filter.
I found another wg game on itch io, while browsing through trash. It has model of some vtuber and you do "exercises" to buy food and gain weight, very simple in terms of gameplay. https://jigglestudio.itch.io/korones-big-workout
What happened to Big Aspirations? Haven't played it in a while and wanted to see what the dev has been up to and appearantly they do monthly patches on the game now while working on other projects, but somehow the game looks worse now than it did before. The art looks worse and more inconsistent, theres random music that doesnt fit the scenes its used in and almost all the "new content" is completly pointless and repetitive. Sad to see what happened to a game with so much potential
>>117923 Even though the game's dogwater as an idle clicker game and the model's kinda mid, being able to maneuver the camera to see the underbelly hanging past the chairs does wild things for me. >>117931 Something something AI and pitfall of expanding a complete game with dlc for more patreon moneyz
>>117875 It wouldn't necessarily have to be "game over." She could end up becoming very fat and rolling her way to a treadmill, or reaching the witch to buy a potion—provided the small barrier is removed. Although I would like for another stage of fatness to be added, and for it to be possible to see the fairies in their immobilized state.
What ever happened to fataclysm?
Has anyone tried this game before? It costs money, but some of the stuff on here sounds interesting so I was curious. https://wyzk.itch.io/degeneracy-simulator
>>117948 Game has is being remade for 3rd time and its going to be even chibier than before instead of adding new content and having the chibi version be optional
>>117961 I gave this a try. It's vibe-coded chaos, unreliably translated, etc. There are a lot of systems involved that just aren't fun to try to keep track of and the action economy of each day is confusing/unrewarding. I think this and similar projects need to be understood as being more for the person who is asking the AI to make it for them rather than something made for an audience.
>>117988 could you share it? im interested in seeing just how bad it is for myself. in return, doughball descent got updated a little while ago and i haven't seen anyone post it here yet https://gofile.io/d/2MMjzZd5
>>117996 Here https://mega.nz/file/5ZsGhYIA#JhnJkQ9zXasPCA6Wb79BtVDZWnQ0jGfXZ3qYaGXQ5uw DS 2.2
>>118000 well that was... definitely not worth the time i put into it. i feel so sorry for the fact that you spent seven dollars on it.
>>117907 someone else here, also thank you for first bringing up hibikis, lost gallons since first playing the world will wake up to Maki supremacy once she gets her fat sprites
>>118021 Based
>>118000 I'm sorry I made you waste money anon. I will play the game too in solidarity so I can experience wasting my time. Will come back to complain later.
weight gain blackjack with bunny girl(and actual art) https://just-look-ing.itch.io/burst-blackjack
Eh no worries one of us had to look at it least the rest of know what its like (degeneracy-simulator) figured I'd link it here to save the rest the trouble.
>>118054 Honestly it's usually a safe bet that if you see paywalled AI slop with grand promises but only showcasing AI gen artwork or UI on the side of itch, it's just not worthwhile to investigate further and better to ignore these games. Only AI bros sniff their own farts and will argue these games are worth anything.
>>118053 This shit is more rigged than gambling in yakuza series, the dealer is consistently getting 19, 20 and sometimes 21. When i get 19 - dealers gets 20, when i get 20 - dealer gets 21, or it's tie. I played it for a few minutes and i never even got natural blackjack, would be nice if gambling games actually used RNG, instead of making it rigged for the house
>>118076 Wut? I had to throw to lose. my first game dealt me a blackjack and the dealer took 21 points of damage. Shit was pretty cash ngl.
does anyone have fatsfood simulator?
>>118076 Sounds about right for a casino.
>>118076 If I had a nickel for every weight gain game that decided to emulate the worst aspects of real-life casinos: I would have 2 nickels. Which isn't a lot.
>>117934 constant interruptions in an idle game is certainly a choice
>>118054 Okay, the game is not enjoyable. I spent 4hours and the only thing that I get for weight gain descriptions is going up the stairs and the mirror. I tried cheating weight to make it go faster and saw a few instances of outside weight mentions at high weights when walking outside, but having to slog through the game for pittly scraps is not worth it for a fetish game. Also it glitches sometimes and becomes unresponsive. Kinda expected from ai vibecode.
>>118102 Yea I was hoping it would be better but it is just to much to go through with little outcome. Was excited when i read the description. Oh well anyone know any more games in the same vain but not ass lol
No its not, ended up reloading many a save when it locks up on some choices its just pure overload too broad in scope. Second helpings is better

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>>118105 If you mean browser based, daily routine management games with health issues or daily struggles thrown in the mix, there's Second Helping as mentioned above, otherwise one upcoming free game like that that's coming soon-ish is FullEnRollment (CF pictures)
>>118106 >>118105 Yeah, it's most comparable to Second Helpings which is better in every way. While SH is clearly reliant on gen AI use, it's applied far more intelligently than virtually any of its LLM peers.
>>118107 where are these from?
>>118109 If you mean which game I literally said in my post where they came from. If you mean where I got them; devlog on WGaming for the game in the project section.
What are the candies in Gorge Valley used for?

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>>118108 Even so I think that Second Helpings is a little too in depth in terms of employment and skill trees. Just let me be fat at work, get into fat situations, and get fatter and struggle up stairs. >>117988 God this game is a piece of vibe-coded garbage. Yeah thanks I have to actively keep track of pissing shitting and the screen has five hundred thousand submenus. Waste of fucking time. I want to watch someone let go of their self restraint and fall into gluttony. Don't force me to select what method of transportation I want to use to get to work every time. C'est a la tarte did this well. You can choose a "default" method of transportation and past certain weights the game prevents you from walking long distances and you have to take the bus.
>>118126 >Second Helpings is a little too in-depth in terms of the Employment and skill-trees. My only real problem with the recent updates is that there is very little reason to switch jobs. Which is a shame because the Donut Shop and the Care Home have to be unlocked, and often at a significant pay-cut for the player who has been working a job at that time.
>>118132 Or you can just snowball into a millionaire onlyfats whore in the early game...
>>118111 They're Candace's favorite food, duh.
I miss the old days when guys like Jerkajerk released good little Quest games every few weeks. Those games were all small, quick to make, and due to their simple gameplay and reliance on text, actually focused on characters eating and gaining weight. Nowadays every WG game dev thinks their fetish game needs to have cutting edge gameplay mechanics or 3d models that are rendered in 8k so you can see every single ultra-realistic blemish on each character's body. It takes fucking ages and leads to exponential increases in the number of images as the number of possible permutations of each scene grows. And stories get reduced to single paragraphs you see looped dozens of times with maybe a single line changed here or there when the model changes. I wish someone ran a game jam specifically for small text adventure games with a focus on good writing.
>>118135 Seriously? I thought it was for making plants grow bigger.

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>>118143 It's almost like things can have more than one use.
>>118139 I'm thinking of hosting a bi-annual game jam since WGing has decided to fuck that all to hell and back. I'm in the process of buying/selling a house, but once that's taken care of I think will do it twice a year, 600 -> 300 -> 100 cash prizes for 1st, 2nd, 3rd, pretty straight forward themes, simplified judging. Not sure if there'll be much appetite for it, but I do just want to see more games being made.
>>118139 Ive just had enough of games never actually getting finished or being updated without a end goal in sight. We all know which games im talking about where at first the game looks promising with the story and characters behind it, but then the game goes silent for a year and then it comes back with an update but instead of progressing the story it adds content or a random new character that no one wanted and then the cycle repeats all over again. Just finish your game devs.
>>118139 ye i do miss a good text adventure or just more story driven type thing. feel like they've really died out. like dont get me wrong a game with repeatable cycles isnt inherently bad but a large number have shitty pics or straight ai with time waste mechanics to get through story. i know specifically text adventure engine is outdated but i'd love to see more games similar with choices and endings that focus on a story rather than game system mechanics that usually get in the way