I tried to implement a lot more of hunger strike's mechanics into the mix.
The stand itself is a little more stealthy upon the approach, but can become a combat monster only if it has someone fattened.
It marks objects or people, and implements it's first mechanic (Stricken) which allows for the user to manipulate the marked person internally. Hunger Strike speaks with the person's internal thinking voice (the one you read this with) to confuse, gaslight, manipulate, or cause someone to do something.
It's like locking your door by habit/instinct; you think to do it and do it, and sometimes you forget right after. Then again, why wouldn't you trust yourself? It *was* your thought, right? You had the thought you were hungry, so why prolong that when you could go take care of that now?