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Soft Tissue Simulation Anonymous 08/19/2024 (Mon) 18:22:20 Id:9906da No. 53394
I learned that there's an entire academic subfield called "soft tissue simulation" which tries to model how fat behaves on human bodies. Surely an autist could turn this research into incredibly realistic jiggle physics for 3D animations? Relevant papers I found: https://dancasas.github.io/docs/casas_PACMCGIT2018.pdf https://dancasas.github.io/docs/romero_Eurographics2020.pdf https://inria.hal.science/hal-02162187/file/meekyoungSIGGRAPH2017.pdf https://dl.acm.org/doi/pdf/10.1145/3610548.3618242
We need this…
Something like this has potential to be useful as reference material the way some artists already use 3D models as reference
Going off of how much money and attention your average coomer with throw at dead-eyed static 3D trash, I'd say actually trying to do good jiggle physics is pearls before swine.
>>53394 Wow this is really interesting.... definitely need this
>>53394 Thinking more on this, because I'm super intrigued. Creating realistic jiggle physics isn’t just about aesthetics; it’s also about capturing the authenticity of how bodies move. With the level of detail and complexity that soft tissue simulation research offers, I can definitely see how someone with a strong tech background (and a passion for the subject) could take this and create something groundbreaking for animations, games, or even virtual reality in the fatty realm

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