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Commissionering BBW Art Thread Anonymous 04/03/2025 (Thu) 06:52:25 Id:ed5076 No. 62951 >>62952 >>62956 >>62957 >>62959 >>62960 >>62994
After learning about the process, researching, determining references/details and getting my very first commission request accepted recently, I thought a thread around the topic might be useful to others that have no experience requesting a bbw commission. I would say this thread can cover most things around the topic, but what comes to my mind first would be: 1. How to find artists that fit your tastes, 2. How to reach out appropriately, 3. How to best find references, 4. How to best organize notes with your references 5. How to communicate appropriately As for my own limited background, I recently commissioned a multi-page drawn bbw piece. I ended up sending the artist a very detailed pdf that was close to 20 pages long, around 7,500 words, included nearly 60 references (A few hand drawn myself), and took a few too many hours to make.
>>62951 Continued. I wanted to add some of my own experience to try and get this ball rolling. I primarily used DeviantArt to search out possible artists. This was mainly because I use DeviantArt the most. Overall, I would say DeviantArt is pretty decent. But, a lot of the artists that I looked at happened to be present mainly on X/Twitter and most importantly, their status of Commission availability I found was more often included on twitter profiles and twitter profiles often had an easier time locating expected price and quality documents from the artist. As for reaching out. Be normal and respectful, even if this is a fetish art space. The artists are still people. For what you could say to start (Especially if you don't know if the artist's commissions are open) could be: "Hi, I am a fan of your art and am interested commissioning you." As for finding references, I had a sizable list of saved art I like on DeviantArt and found that copying links of art I want to be used as references into a document to be a decently effective way of finding and getting references into one neat place. I imagine doing a similar linking process on twitter would work about the same. I didn't for commission request at all, but you may want to download the images and put them into a document or even link and download for each reference. Whatever way you go, even if you go one these routes, it is up to you and even the artist to some degree, if they have certain methods of doing things. As for how to best organize, I don't think I have that quite nailed down yet. But as for going the document method with my basic outline, it's format basically was (From top to bottom order): 1. Title 2. Questions specific to your document you want the artist to answer. For me, these were questions and answers that could have had drastic or minor effects on the rest of the document depending on the answer. 3. Delivery Specifications (I wanted to have especially high pixel density images, so I mentioned that in this section. You can mention other things of course, like that you want a clean version as well without any text bubbles.) 4. Things you don't want in your commission (Things like: I don't want sweat. No slob elements. No armpit hair. Etc.) 5. Base character body design. (Base character as in the character's normal, non-weight gain appearance.) 6. Base character outfit design. (Can be grouped in 4. For my commission, I thought it best to separate the two. I listed out details in a numbered list and gave some references for things like shorts, hair accessories, shoes even) 7. A hand drawn character reference sheet by myself (Very much not an artist. Mine was mostly there to help give a better idea of clothing and accessory locations/styles). 8. A hand drawn background diagram. 9. Information pertaining to all images (In this section, I included information about a reoccuring prop like a smartphone, I included a fixed perspective + references as all pages were to have the same POV) 10. Page specific details (I created a Page #x Information section for each page I was commissioning and had multiple subsections below it for separating things out) 10a. Things I Need (This was often the biggest subsection by far. For my doc, it included specifics like body size, body position, body asset ratios if there is any continuity from base character or previous page of commission, what the character is doing, facial reactions, props or dynamic features of art that changes like a cat in the bg or something) 10b. Background or Environment Details (This sections I would utilize to go into the dynamic feature such as a cat in the background. Is it knocking over trays of cookies into your character's mouth. Is it kneading the fat of you bloated character. Describe the details and possibly give references) 10c. Dialogue (This section I wrote out the script for the page between characters, as there were multiple for my commission. The simple format I used was: Person 1: The soda machine isn't working today. Person 2: *Clank clank* Yeah, hitting it doesn't fix it. Person 1: Yeah. ) 10d. Thought Bubbles (I separated thoughts and dialogue. It may be beneficial to mix them and dialogue in your case. Just remember to denote them if mixed together, like: Thought of Person 1: I hate working at McDonalds) 10e. Sound effects/Action Effects (This section I used for detailing where a jiggle actions should be shown on my character's body. Or, where a burp should be written without a text bubble. Or, whatever non-bubble text adjacent feature you want) How to communicate appropriately? I would say once again, be respectful. Don't bombard them with one message. Then another message. And another message, before they even respond to the first. If you are going to message the artist, especially if you are in the beginning stages of planning things out with the artist, try to gather you thoughts and put it into one decently written message. Don't send messages like texts. Try to send them like emails. Probably the most important communication detail would be: Keep. It. Professional. The artist is not your friend and probably won't be after one commission. You are paying them to do work for you. Do you expect yourself as an employee to be friends with all of your bosses? One additional tip that I myself did not follow (Granted it might not work all the time). In the case of a commission that includes added features that the artist's [A sketch cost $30, Flat colors $40, Rendered Colors $50] page does not include, say a complicated pet in the commission page and a very detailed background. The artist might come back to you with a total cost of $120. If all they give you is the $120 total price, I would recommend asking for an itemized list (Especially if you are not an Oil Prince or richer). I asked my artist how removing some features and changing things would affect the total cost and from the many features I added and requested for the commission my price seems expected, I would still have wished I asked for an itemized list before I paid. So, if you commission total price doesn't have a clear breakdown of the cost each element, just ask. They likely will provide it. That is it. This is more rambly than I hoped, but I just hope others can provide their thoughts, experiences with their own commissions, and tips.
Artist here. If you sent me a wall like that I'd block you. Tell me the characters, show me some adequate reference, a single paragraph describing the scenario, some size reference be it real photos or other art and that's it. Keep it concise. You aren't the only client in the world.
>>62952 Don't be polite. Be to the point and don't get your feelings hurt when they don't respond or throw a temper tantrum like this dickless wonder >>62953 Also remember that every twitter artist is getting groomed into dressing up in knee socks and taking HRT. Get in, get what you want and get out.
>>62953 Well, although a wall of text is annoying to anyone to read, I'd say that what he meamt by that is to make it clear to the artist what you want and don't want in the commission, because otherwise it will be up to them to fill up the blanks, which might be risky. BUT sometimes is also good to give the artist some artistic liberty, sometimes they will surprise you in ways you'll never know. It's a matter of balance, the relationship between client and artist.
>>62951 ...you're that retard who keeps writing shitty SAO fics, aren't you?
>>62951 No sane artist would listen to someone that gave them a 20 page pdf for a comm that's a few pages. If I got that I'd assume you're either a scammer or retard. And do like what >>62953 said. Just spit it out and keep it simple stupid. Say what you want in no uncertain terms, and just see what the artist thinks. You can do that in a paragraph or two, not what abomination you came up with.
I don’t want to shit on you OP. But this seems like overkill. When I comm art I just give a brief description and a ref and ask the artist to draw it like that.
>>62951 >>62952 All you have to do is be friendly tbh The thing about artists doing commisions is that most of them dont consider themselves a serious business, you dont need to approach it as such. Just go "Hey, id like to get a commision". If you dont get picked, its really not cause you did something wrong, its because many factors, mostly just not being fast enough if its first come first serve. However this only applies to smaller and medium sized artists Bigger artists are... complicated. Back when Jeetdoh opened commisions, they were handpicked by him, and as you can guess, were incredibly rigged. Only other bigger artists, big accounts and high priced commisions were chosen. Salt does something similar where only high paying Patreons get art from him. While this is good for the artist, as they can filter out fucking retards and impatient assholes, this makes it so smaller commioners simply cannot get anything. You should seek to commision mid range artists, as their art is both good and accesible. They also usually charge below the 150-100 dollar line, which is very accesible. Always reach out with a friendly message, and let the artist speak and ask questions. Then answer each ome with what you want. If they were to tell you that you can drop the whole commision description at once, then yeah hit them with the wall of text lol. Make sure to commision artists that have a history of doing commisions. This is important, as artists who dont have experience with them could become overwhelmed and quit and run with your money. That or they open so many commision slots that they get a backburner of like one hundred of them. This is a rare case, but happens, Jaykuma being the best example.
>>62951 >>62952 I see what you're doing. But. Alternatively, (I am broke so take my words with salt) 1. Find artist you like 2. Ask to comm 3. Find ref 4. Send paragraph of what you want 5. Wait 6. Get art Unless it's comic, you have no need to send over a full documents worth of text for a commission. And if i was an artist, I think you'd be a troll. Use this thread to suggest good artist to comm and who we should stay away from with good advice. That being said. ALWAYS. ASK. FOR. SKETCHES.
>>62953 OP here. To provide more clarity of my perspective. 1. This was my first comm. All the videos and posts I learned about commissioning from had vague answers for length of comm req. 2. Some videos/posts also mentioned having more than enough detail and references, but once again to what degree was still vague. 3. I laid out in no uncertain terms to the artist b4 sending the doc that this is my first comm. I don't know shit. Call me out if I do something not within comm etiquette. (Note: The artist didn't mention a peep after accepting, though even b4 this thread I planned to ask them if my comm was too much and what I can do better once my comm is finished.) 4. I never expect a response back. If an artist looks at that the abomin doc's length and says no, that's fine. If the artist agrees and says that reading the doc and parsing the info will incur added costs, that is also fine. 5. A lot of my doc was detailing the physical appearances of some OCs without any ref sheets, besides my shoddy one. Also, my comm was a few images of what approx. are tiny mega spreads (Like the Dungeon Meshi Megaspread of ExtraBaggageClaim) with a short story and a some dialogue. 6. I do very much agree including all these things in my first comm req was the wrong play. If I could go back, I would get shit on in this thread to learn. I would get simple ref sheets done for the OCs. I would run the doc through with a fine tip comb and cut it down a lot. Lastly, I did expect to get shit on. I hoped this thread could not only be a guide for what to do, but also what not. I have not interacted much with any art community before all this. Being a retarded martyr, that actually just gets sent to hell is a fine fate for me.
OP again. >>62954 I do very much agree with being to the point. That was my greatest downfall. As for being respectful, I mainly mean say hello when you first and don't bitch to them if they reject some element or your entire req. >>62955 Yes, be clear with what you want and don't a major point. I also did leave a decent amount of aspects up to artistic interpretation, but I often clearly said what aspect they can interpret (Like body posture, face expression, style of top for ex) >>62956 I have never heard of that before. I've only read shivaa stories on Dev and never written shit, besides all this projectile vomit of words. >>62959 >>62960 38 and 39 I would say give good, accurate advice. Listen to them. Especially the asking for sketches part.
a thread died for this retarded inane nonsense
>>62963 Did this thread ever actually live
Anyone know what artist is cheap in commission. Usually, they ara a lot expensive. 100 dollars are a lot. In doesn't máster if is just a sketch to a full colored.
>>62965 https://x.com/QuanleART and https://www.deviantart.com/darksideb are good prices for the quality. Their commissions are closed rn, so you'd have to watch for when they open again.
>>62951 People mostly send me a clear short description and references about what to draw. If a lot of text is necessary it should be at least as little words as possible. Some clients did a simple sketch of what they want even like a stickman thingies. This is very helpful.
>>62954 Good advice all around. This is a business meeting in a sense, no a friend request; be as to the point as you can and don't waste time on small talk. If the artist is a faggot in any way then lawn dart his ass into the trash can and move on to the next one, there are always more starving artists willing to work for you. >>62953 Post your xitter so i can laugh at your poorfag ass, good luck making money with the disposition of a menapausal woman lmao.
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Just out of curiosity, are there any non-fat fetish artist that might take on a fat fetish commission? Been wondering how an experienced artist would fair with drawing something outside their comfort zone.

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