>>39214
Thank you for the rating, likewise!
I don't know if this will be interesting or not, but when I trying to create realistic images, the most important and difficult thing is to find art/sketches where the normal proportions of the body skeleton are observed. To one degree or another, the spine is always longer than normal, as are the legs (especially immobile ones), and this is a kind of global trend. I found only a few authors who observed the proportions, but only a couple of them had interesting art, while the rest had art in a style that was too dirty and grotesque, unsuitable for the conversion into realism.
I have to edit some art to reduce the issue before generation, but this isn't possible everywhere without a lot of effort, and my results still show an imbalance in the skeleton's proportions.
Sorry if anyone hasn't noticed this before and and it will be annoying everywhere, but I'll add that the fatter the authors want to make the body, the smaller they make the character's head, which makes the limbs look even longer.
>>39221
I use Nano Banana Pro img2img, other people's art/sketches, and 2-7 generations for each.
The prompts are not very long, but they are varied and written for a specific image.
For realism, keywords such as "amateur photograph" with prefixes such as "outdoor," "interior," and "indoor" often work well.
If you remove the word "amateur," the AI sticks more closely to the original forms, but the result is professional photos with studio lighting or 3D-render.
I noticed that the more detailed the description of the image, the less the AI follows the original shapes. Therefore, I limit myself to similar prompt examples and then add corrections:
"Turn this image into an outdoor amateur photograph, changing the cartoon character into a realistic human with exaggerated body proportions. Preserve the exactly same composition, anatomy, pose and skin tone."