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Games thread 19: Happy Hog Holidays Anonymous 12/02/2025 (Tue) 15:35:08 Id:b268a9 No. 100003
Link to previous thread: https://bbw-chan.link/bbwalt/res/97852.html https://youtu.be/yXQViqx6GMY?si=_zpt2XI-ovNPzhHR Tis that time of the year again, a time to give without expecting something in return. To celebrate this, we are going to share games of women getting fat. Merry christmas and happy new year!
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lol
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>>100003 Dammit, I was too slow to make the thread again! Whatever, here’s some links from the last thread. Weirdmidnight: https://gofile.io/d/mcdWgV Feeder sim: https://gofile.io/d/eSdyA3 Indulgences: https://gofile.io/d/Zsg6Kb Reflections: https://gofile.io/d/bjiZdp
really im just curious about grot's internal logic here >im going to make the site worse for literally everyone >why am i doing this? not enough people donate, of course! my guy have you considered for a second why people aren't donating?
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>>100009 Just an FYI, there's already a new version of Reflections in his Patreon
Me and my pal, Creflurker (and another pal of mine from Discord) made some mods for “Feeding Rosalina and Friends” peep it. https://youtu.be/8iX2ZyvUW9U https://youtu.be/eYqKQCuZBno
Does anyone have DIET 0.37.0? for Mac and pc
Anyone got becca gets fit? Link expired on kemono
>>100010 dude hasn't even asked. like, at all. the devs there make good enough money that they're willing to fund the whole thing themselves, and grot apparently never thought to ask the guys profiting off his platform to maybe donate? this is just plain childish
>>100024 TBF there is a Patreon, but it's not advertised other than a button on the top bar next to all the other buttons no one uses, there's no posts or updates going back three and a half years so people think it's abandoned, and grot doesn't talk about the state of the finances (or interact with the community at all beyond 'well I'm not gonna do anything about [x] now but there'll be a post about it soon") except when he drops a bunch of megaposts once every two or three years.
>>100025 last I checked grot isn't even into the fetish. he's just some guy that bought the place, which would explain his nonpresence. and yea there is a patreon, but there's been no obvious effort to fundraise whatsoever. it's like he's allergic to interacting with the community? either that or he's trying to turn a profit and decided this hare-brained scheme is gonna fund his retirement. yea just drive away your userbase then expect them to buy from you, go on it's a great idea
>>100026 That's patently untrue. He very much has interest in the fetish, its how he found the site in the first place. I didn't just give it to the first bidder, I gave it to him because he was optimistic, professional, and very capable insofar as managing tech stacks. And to be sure, I don't think he ever pushed for more money probably partially because of the standard I had set. Like most problems with WGing, most of their roots go back to some dumbass decision I had made or some standard I had set, such as the following: * Strict adherence to bare minimum objective rules. If it was subjective, we didn't enforce it. * Little to no reliance on outside funding, such as ads or patreon * Generally laissez-faire moderation * Allowing AI (this was at the tail end) etc. Obviously my influence diminished greatly when I gave the site over to him, but I felt like he kept a lot of what I had done in spirit because it was how the community had historically been run. And to be sure, I'm not defending this new plan of his. I think the bones of it are ok, but honestly its just confusing and I don't think its going to help much. A move completely over to discord using their new "forum" features would make more sense, with a wiki being a static store of information, as some have suggested. I mostly say this next bit as someone that worked with him for a good while, and take this however you want. I have zero stake in the site and haven't for a few years now I think, so I don't have much to gain from kissing his ass or w/e. Without Grot, WGing would have died when my dumbass couldn't recover the original site. There was someone else that I was considering handing the keys to, but the most they promised was a barebones site to keep the lights on. Grot had big ambitions and very much caught my attention, enough so that I agreed to stay on the project for awhile longer. I started the project, but he's the one that actually allowed it to flourish. The golden years, so to speak, were almost solely due to his hardwork and leadership. I just paid my 10% as he tried desperately to keep me from fucking up the site more than I had. Without him, there would not have been a game jam, he set that up basically by himself. I know they became contentious, but most people I think would agree the first 1 or 2 were pretty great times. Without him, a lot of projects probably wouldn't exist, at least not in the current format. He would constantly be helping people out or providing assistance in terms of coding assets, learning material, etc. on top of maintaining the site. This is not an excuse. This is not a defense. This is not me saying "stop being mean to him." He's made some unpopular decisions, to say the least, and I don't think he's in a particularly stable state at the moment given the apparent desperation in his post. It sounded a hell of a lot like me when I finally just threw my hands up and said "I quit," so I can definitely empathize, and he's having to deal with a metric shit ton more than I was dealing with. I guess what this is is trying to remind folks that for all the of the unpopular things that have happened under his stewardship, he's done a lot of good. For what its worth, I promise you that ever decision he's made, whether it was well thought out or not, was earnest and trying to do what he thought was best for the community as a whole. Granted it was often through a business-perspective, and again certainly were some bad ideas in there (though, again, probably a lot of them were at least seeded by me or just were outright me). Ultimately, I'd be sad to see the site die. Although its not mine anymore and I've been extremely cynical about it before, part of me will still want it to keep living. But at the same time, I can't blame him for being at his wits end. This community is schizophrenic at the best of times, with large camps wanting contradicting things. I was absolute dogshit at running it, and for all of his mistakes, he was much better. If you're reading this, Grot, I'd highly recommend handing the site off and going back to being a part of the community rather than running it. Its soul sucking, thankless work, and just isn't fucking worth it, especially since you have to pay so much for the privilege of getting shit on constantly. I can't adequately express how much of a relief it was to be well and truly disconnected from it. Hopefully this makes up for any snide commentary I've made since I've left. I'm the last person that should be criticizing anything he's done, because he was the only one of us that legitimately gave a shit.
>>100031 >Its soul sucking, thankless work, and just isn't fucking worth it, especially since you have to pay so much for the privilege of getting shit on constantly. THANK YOU for saying it, cuz it's the number one reason that morons around here don't understand and always complain about any fucking shit coming out.
>>100031 >He very much has interest in the fetish, its how he found the site in the first place i'm happier being wrong here since that reduces my worry of this being an attempted cashout, as at a glance this resembles the desperate cost-cuttiing characteristic of a business in its death throes. it does seem this announcement was caused due to burnout more than anything, though the fact remains that if this proceeds as planned the site will die. here's to a new age, i suppose.
>>100031 >>100033 While I understand that he put effort in this, y'all should spare us the theatrics. You make it sound as if Grot or you were the only reasons that community even had wind in its sail. It ain't WGrpg that got people hyped for the forum success that's for sure. I feel like you kind of lost the sauce mid-way; this whole thing worked not because of a single actor but because a few people gathered together and decided to make things work, it was a group effort sparked by you and Grot, but kept together by the continuous effort of people who were actually passionate by what they were doing, and now grot is practically spitting in the face of these people. It all got scrambled midway due to drama, poor decisions and the very lax attitude you encouraged and Grot entertained, which ultimately led to his current state of mind. Not doing anything isn't a tolerant approach, it's just a lazy approach, and what it caused is bad actors abusing from the lack of rules, poisoning the attitude of the community from within, and making people who actually cared leave because they had enough. You call it thankless, but people keep encouraging Grot despite everything, and there's even people who consider putting their money where their mouth is at as proof, and like mentioned before, it sounds like Grot didn't even bother to ask if anyone even WANTED to help. You can't just refuse any help offered to you then call it "thankless" that's just not how it works, this is just setting yourself as a poorly convincing martyr and counterfeit victim. I still don't stand behind Grot just throwing a whole community under the bus because of a problem that could be resolved, not even considering accepting the help from people who care or offering for someone to solve it. Grot needs to reconsider, this is still salvageable, but certainly was a hit in the trust put into him. The nuclear option is rarely the right one.
>>100033 Reminder most of these threads have suffered enshitification from rage babies who think BBW stands for Beg, Bitch, and Whine. This isn't to discount individuals who actually have a functional full-grown brain that make fair criticisms against the choices Grot and Kilif made managing the site that's lead to this point, but merely remind everyone that children and manbabies with neglectful parents are present. >>100031 You probably don't here this much, but it's always a pleasure seeing you speak your thoughts in this shitty nuke of the community. While the forum dying off would be upsetting, I ultimately agree with the sentiment that Grot would be better off dumping the site to someone else and recoup whatever money was lost when handing it over. Even though shitting on admin's a fun meme when things look bad, it's awfully cruel to continue witnessing Grot continue to be a punching bag after all the blood, sweat, and money they've put into the site, especially with their ER visit that only really got explained in detail last week. I'm not saying Grot's immune to criticism for how their handling the site going forward. I personally see the forum dying and maybe some success with the store/wiki ideas at the expense of newer devs getting a foothold. However, there are too many children who fail to see the lines that separate criticism from bullying and attacking an individual.
>>100035 > You make it sound as if Grot or you were the only reasons that community even had wind in its sail. Certainly not my intent. My point was more that the infrastructure itself was kept alive by his efforts. Obviously the community aspect is not beholden to a given server or site. At the end of the day, WGing is an extension of this thread (or at least its ancestor back in inflatechan or w/e it was called). The community arguably started there, I just provided a static place for discussion and then handed it to Grot. To your point, the people that made the community work were the early adopters, content creators, etc. >It all got scrambled midway due to drama, poor decisions and the very lax attitude you encouraged and Grot entertained, which ultimately led to his current state of mind. This isn't me deflecting blame, but rather I guess a bit of context. I wouldn't call my attitude lax so much as apathetic and EXTREMELY cynical, which definitely did not help and almost definitely caused a lot of more subtle damage that turned into much worse issues. I mean, I wanted to get rid of the site, but he kept me along, largely just because its better to not be a sole proprietorship when owning an LLC. I provided some safety against liability. And although he said he kept me around for my "insight," we all know that's worth jack shit. So I mostly was just dragging along in a project I had already given up on until I saw the writing on the wall and gave up entirely. But ultimately you're not wrong. But that's I guess my original point, a lot of what people were complaining about can be moreso levied against me. I guess ultimately Grot could have done something differently though, not trying to say he's blameless. And in fairness to myself, I haven't had anything to do with the latest decisions. > You can't just refuse any help offered to you then call it "thankless" that's just not how it works, this is just setting yourself as a poorly convincing martyr and counterfeit victim. That's fair, honestly. He shouldn't have let things get this bad without a call to the community, but I guess weigh that against the current community sentiment vs attempting to beg for money. Its always a tricky thing to make sure you don't piss everyone off even more. We say all these things in hindsight, however. Hopefully he takes people up on their offers. Though, again, for his own sake, I hope he gives the site to someone that can make it their own with out the specter of my or his decisions weighing on them.
Does anyone have the most recent version of Feed My Affection from Tonbelly?
One Potion Please is more or less complete - all that's left is the gallery and some minor bug fixes. While weight gain plays a minimal role in it (it mainly focuses on expansion of various kinds), it still makes for a fun little jaunt for three dollars. https://o111.itch.io/one-potion-please-full/devlog/1131815/final-week-update
>>100041 bla bla bla who cares dude, it's hosting a site not being Jesus. There's a lot of people who already offered monetary relief over the years but Grot just can't let himself have his hand outreached. I, once offered a few bucks a month, like two years ago. I'm sure a lot of devs would have no mind supporting the site. I appreciate what you and grot and griminic and everyone else had done for years but plugging his ears in, denying help when there's still sane people who want to better the community (including the vets) and then explode like Yellowstone when those sane people left is nothing more than digging his own grave. Worse still when said exploding involve doubling his effort. Does grot think running a fucking wiki is easier than a forum? The constant trolls and grievers and retards and, god forbid, pdf bots would make it a thousand time worse. If nothing I'm more pissed that he didn't seek out help any earlier. He's acting like he's a sole captain of an inevitable sinking ship and he thinks everything is his responsibility and it's a one man job when there's a bunch of passionate devs lurking around. Hell, he can ask help to his sycophants and I'm 100% sure some would bite the bullet. You can't say "it's a thankless job" when people constantly offer for help, that isn't what thankless means. It's ultimately all an avoidable situation had grot just open up.
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>>100013 Kinda surprised that not a lot of people were talking about this game here.
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re: stuff from the last thread about VAM vs DAZ vs AI slop In order to make models look good at much larger sizes in VAM, you have to have proper morphs, clothing, and an understanding of how colliders/lighting/skeletons work... it's a pain in the ass compared to just sliding a bar to max and generating a boxy blob. And that's not even trying to make the characters look realistic or like they have some sort of personality. From experience, VAM wasn't worth the effort, especially since you weren't easily exporting PNGs of characters to overlay on backgrounds, making it that much harder to create a scene programmatically, especially involving multiple characters in different locations.
Request. weirdobeardo89 recently pulled all his games from the net with no way of getting them. I'm asking if anyone has copies of his games to please share them. they were quest games using AI images. I don't have anything to offer as the games were pulled.
Posting here because it seems like the best fit and I don't want to create a whole-ass thread. So we all know that the creative types are up in arms over AI-generated writing, code, and 2D art. Not touching that today. I'm curious about something else: AI-powered voice work, or rather what "the community" seems to think about it. Not even really asking about quality per se, but rather whether AI voices seem to be catching the same degree of hate as the other generated shit. Maybe it's the circles I run in, but I genuinely have a hard time getting a "temperature check" on how much people seem to hate/tolerate AI voices. Any other perspectives?
>>100125 I would much rather have the game focus on having good sound effects than any kind of voice acting. Hearing sounds effects of the girls moaning, burping, huffing or just their belly sloshing is more hotter than hearing ai voices who are mostly just used for dumb tiktok ads so hearing those voices in my porn would only give me tiktok flashbacks. Even if games had proper dubbing in them it would mostly be on the same level of anime dubs where its just a squeaky high pitched voice who overreacts and everything they say.
>>100122 My only opinion on the subject is that more devs should stop being scared of opening a youtube tutorial and some 3D editing software. The way I see it, VAM and DaZ compared to using a 3D software like Blender, is basically like getting into something that has very easy entry level with the sliders and poses, only to eventually hit a roadblock you need to invest immense amounts of effort to overcome or to circumvent issues with the software itself. Meanwhile, while Blender has a much higher initial level of entry (mostly from learning basic controls, how object/edit mode works, how normal flipping works, and how to set up a proper rig for a character) and learn how to edit verteces and create poses, it's much more flexible as a tool and let you do much more in terms of what you envision for a project. If I had to make a comparison, it's like a junior dev getting into RPG maker and eventually hitting the limitations of that software, VS someone who took the time to learn how to work in Unity who can just about do anything they want. It isn't worth it to take the lazy approach; because it's a fast entry for an impassable wall down the line.
>>100125 It's definitely getting some pushback - look at the mess this last week over Amazon's AI anime dubs. A large part of that was about how completely soulless they sounded and the abysmal editing quality, but the fact of the matter is that a good, consistent (i.e., more than a couple paragraphs at a time) AI voice work is still hard to do. There've been some interesting developments in recent months - Microsoft released a surprisingly decent model aimed at long-form and multi-speaker podcast-style work, with one-click, single-shot voice-cloning built in. It worked so well that they pretty much immediately nuked the higher-end model, not that that actually stopped it from circulating. But it's still very limited - you can't direct narration or emotion (beyond feeding it clips of the same voice speaking in varying emotions as different actors, and directing those actors to speak the lines you want that emotion attached to). Most sound/vocal effects are right out. If you feed it, say, Japanese audio as a source and ask it to spit out English dialogue, it spits out horribly racist-sounding accents, way closer to stereotype than realistic accents. Certain trigger lines that sound like they could be the open/close/break point of a real podcast will cause the model to spontaneously add music to the output, and there's emergent behavior of the actor output trying to sing despite the model never being trained on that. Yes, you *can* get quality voice fakes if you put the time and effort in, but they're not as click-and-go as with AI imagery and most of the time they only 'work' because the listener is conditioned to recognize the voice - a famous actor or politician, a family member, etc. It's not worth the effort for most people because people have accepted games without voice acting since the dawn of gaming.
>>100125 >>100144 Pointless since a human being is willing to work for peanuts anyway and is going to 100% deliver something more interesting, professional and genuinely pleasant to listen to. We've had TTS for years. AI TTS is no different. It sounds like ass.>>100144 >>100144
I generally have a lot of respect for people who refuse to sell out, but I gotta say, if Grot isn't bullshitting and he actually turned down a $300k offer to buy the site, that was a profoundly stupid decision on his part.
Long shot but does anyone have the game Misekoya by not_shiranui laying around. Translated or not.
>>100145 I wouldn't have put it in such harsh word, but that's a good point. Professional voice acting isn't as expensive as some people would think it is. And there's plenty of voice actors out there who are willing to do horny stuff for a dime really, as long as you give them proper instructions, and they'll even walk you through the process, people like Ivy Wilde for instance. It would be more time and money efficient to hire one of these people than to bother paying for tokens or spending an entire electricity bill on thousands of attempts with an AI to get a result that won't even be anywhere close to what a professional can provide.
>>100125 I'm confused on why you think the people against AI-genned code or art assets would have any different opinion on AI-genned voice assets
any good games with slob/fart elements?
Finally The Sultan's Harem's Patreon posted the release date, it's something I guess, but it should be public when is going to be published, like it's just the date. :/
>>100057 Somebody got the last version of it?
>>100146 I feel what's more idiotic, is that he could've sold the website for 300K and started a new website that could've been maintained for 30 years if the old website costed 10,000$ a year. People would be wandering in search of a new place for bit while the new website is being set up and when the payment flows in, but it's better than completely closing up shop. Or he could've pocketed half the cash, have a comfy little nest egg, and still run a new website for 10 to 15 years or so. And that's without mentioning donations from users. It truly baffles the mind what goes on in his head. I'm surprised it took this long for WG to implode.
>>100147 https://gofile.io/d/4COzQp
>>100199 thanks
>>100187 They deadass paywalled the release date? You can say it here for free
Have you guys seen Frankie's Fun House on Twitter? Looks like it has great potential. wanted to see everyone's thoughts on it
>>100199 is this an rpgmaker game or nah
>>100208 It seems promising, the visuals seem very consistent and the cracater designs are cute. A bit worried there is still no clarification on what exactly will the game contain (breast expansion? inflation? weight gain? and to which sizes?) I really don't like when fetish expansion games don't tell you that stuff so you have to wait for a bit for someone to say what the game has. It's like if a movie trailer only showed you stuff from the first 10 minutes of the film. Not asking for spoilers just say what's in the game! I have high hopes for Frankie's just hope it's also not the usual "you get the fetish content only if you lose". As Miyamoto once said, "That is bad design, yo"
>>100163 lol, when you put it that way... Appreciate the clarity
>>100214 I hope it focuses on fetish instead of 5 different ones because then the content gets spread out between all 5 which means less content for just that one fetish youre actually interested in. If Project Realism just focused on one fetish for example the girls would be 4x as bigger by now.
>>100204 yeah I know, I'm not sub to his patreon due to its lack of content for long time. If anyone is subbed pls can tell us when is going to be released?
Anybody got One Potion Please?
>>100031 >Its soul sucking, thankless work, and just isn't fucking worth it, especially since you have to pay so much for the privilege of getting shit on constantly look im just going to be honest here. it'd probably be less soul sucking and a little less thankless if grot listened to the community >off topic games are a problem, could you please remove them? >LOL EVERYONE'S ALLOWED TO POST HERE! >AI is a problem, could you please take a stance on it? >LOL I HATE AI TOO BUT EVERYONE'S ALLOWED TO POST HERE! >people are cheating the jam with AIGC. could you please disqualify them? >LOOLLL THATS NOT CHEATING! HE'S FREE TO SHIT OUT 50 AI SLOP GAMES ON ALTS BECAUSE EVERYONE'S ALLOWED TO POST HERE!!! it feels like every other week grot's doing something that the users hate, and honestly im surprised that we dont ALREADY have a weight gaming alternative.
So, can anyone share the release date for the upcoming Sultan's Harem update? It's on patreon, but it's paywalled
Does anyone have the expanding evocation game from supersozedsnack?
>>100284 Did the dev say whats going to be added or is it another scam update with "ui changes" counting as the biggest part of the update?
>>100265 it gets updated every day with bugfixes. any build you get now will be outdated in like 10 hours. you're better off waiting for a while, dev said the new modes are coming soon, when the story is polished.
>>100031 >A move completely over to discord using their new "forum" features would make more sense On paper it would but I really am feeling more and more uncomfortable with Discord latley, especially if they go full ChinaBrit and force you to upload your ID for verification. By the way, NEVER DO THIS, NEVER GIVE YOUR ID TO ANY WEBSITE FOR THE SOLE SAKE OF VERIFICATION OF YOUR AGE. If they can't accept that you are an adult from a single consent checkbox, the website is not worthy for your time or compromising privacy. I feel a bullet has been dodged by Grok moving away from doing that on WG.
>>100031 >>100304 >shutting down a forum and replacing it with a Discord group Oh hell naw
>>100300 I know, but the story got recently finished so it would be nice to play it instead of waiting for a final finished definite deluxe version.
>>100304 >discord >forum features discord has its uses for conversations or promoting a singular creator, but it's pretty bad at substituting for forums. navigating threads is a pain in the ass, useful info is buried under 30 people arguing about random shit, and its search function is decades behind actual forums. plus it's way easier to brigade or otherwise shit up, unless you're gonna put in the time to vet individual weight gain gooners in your private discord (ew)
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The New Sultans Harem comes out this Sunday Here are some more renders before it comes out
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>>100328 >>100327 New characters instead of finishing the story for old ones?
>>100165 seconding this
It's a Christmas Miracle, Urgurgurg put out a game that doesn't crash whenever a stiff breeze blows on it. https://ehcb.itch.io/sapphy It's an alright platformer, I'm just surprised at how they made a game that wasn't a jumbled mess of code for one of these jams. Don't get me wrong, love their stuff, but a lot of their games are prone to crashing, graphical issues, and/or glitching the fuck out.
>>100313 You've basically described WeightGaming, or any forum ever.
Didn't realise the last thread died. Does anyone have the latest version of Into the Depths?
>>100031 >This community is schizophrenic at the best of times, with large camps wanting contradicting things. As the guy who rant the temp site between the two different Weight Gaming forums........ Fucking 2nd. I talked before about it 2+ fucking days fielding complaints and dealing with the fact the temp site made you select a gender, no verification, you could turn off the option to display it but having to pick one still have some people angry. >>100125 Depends on the use case I'd say. Is it A.I. assisted voice transformation because I mean we've had shit that cam make you sound squeaky or like a Dalek for years so not so bothered about that. Fully A.I. Generated voices from scratch / not overlaying on existing voices is pretty shitty right now though. >>100304 I'm Keir Starmmer according to discord. Plenty of fake driving licence generators out there and discord made the mistake of letting people upload docs which fakes of are out there thanks to A.I. and even if they wouldn't pass a real human they pass the A.I. or algorithms on Discord that run the checks lol. Hell I got one of my discord accounts verified by pointing the age verification camera at by scrotum once lol.
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I'm just gonna ignore the whole conversation about AI or the status of Weightgaming, and give my honest opinion about Fattening Career: I couldn't care less about Daisy and Luna. Like, overall I do enjoy the game. It wastes no time in getting into the fetish, with the weight gain and fat scenes being pretty well done (for the most part), and I do at like most of the ladies. My personal favorites are Bonnie and Hari, though the Bunny Bites girls, Trista and Leanne are also highlights of the game. Which makes it a damn shame that both Daisy and Luna are the main girls, because both their characters and their plots are lame as shit. Daisy's was fun at first when she was just an overly flirtatious teacher, but then all of a sudden there's a weird fat worshipping cow cult and it goes into how she's looking for some prophet of their religion and it completely took me out of it. It became way to outlandish for me (even for a fetish game.) and honestly it makes her treatment of Cayenne SUPER fucked up, like even worse than what we've seen in hindsight. It just ends up being really creepy. Luna meanwhile is even worse. Her whole plotline about how making women's tits grow bigger will somehow cure cancer is straight up cringe inducing, which is made worse by the fact that the game railroads you into making her your love interest and eventual girlfriend. Because 1) Her own weight gain is really underwhelming as its only her breasts that grow bigger, and her feeding scenes have her barely grow any bigger. and 2) She's just really boring personality wise. I enjoyed the nurses of the hospital plotline more than her and they're all one-note characters. Tl,DR: Main girls are bland and they suck (also their models are old and look weird), Hari and Bonnie best girls.
>>100412 100% agree. My fav is also Bonnie because I just love how addicted she gets overtime and horny just over the thought of getting bigger and I hate how shes mostly the only one like that while the rest just have some random sad backstory. With Daisy I was really hoping her class would turn into something bigger with more guest visits or being able to feed other classmates. Also maybe while visiting Daisy there would be multiple ways of feeding her like maybe just force feed or tube... The same goes for Luna. I hope if it ever gets another update that the story for some of the girls actully gets finished cuz I want to see them immobile.
>>100412 couldn't agree more. main girls are just kind of whatever, their plots feel shoehorned into the game and they lack any sort of character development. bit weird to be complaining about plot in a porn game but the sudden twist to cult shit was an immersion breaking wtf moment. meanwhile some of the side girls that got less attention feel more complete since they're allowed to actually grow and change - best examples being Hari coming out of her shell and Bonnie getting hornier as her chocolate obsession grows. so yea, pear focused side game starring Bonnie when
>>100419 I just want Hari to have more content. Like she's consistently ranked among the most beloved girls in the game and Bladerune still gives her little to no attention. I mean sure Maya's an alright character but he should really be focusing on expanding the existing characters more. Especially Cayenne. Girl still has no development at all.
Am I the dumbest person in the world for not understanding why WeightGaming doesn't use the TFgames.site format/model? It's a repository that can be searched, filtered, sorted, etc. with an integrated forum.
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>no one can donate more than 250/month Lol it's doomed. There's no fucking way they're gonna hit 2.4k/month without whales.
>>100165 Epic proportions oppai island. RPG maker game, but it's kinda grindy. I was only able to finish chapter1 of story but you might enjoy your targeted fetish content.
>>100448 >i will not be accepting donations over $250/month >locking projects in a month anyways welp. being charitable it looks like this is to stop the site being funded by a couple big backers, but I would rather they focus on getting money in the door to start. also $2400 is considerably higher than their earlier estimations - probably to keep them from always having to fundraise, but the possibility of getting enough to fund the site then taking it out back anyways since you didn't reach an unrealistic goal is reason enough to side-eye that. similarly, locking the project category (the reason people visit your site) during an ongoing fundraiser seems unwise. hopefully it's quick as it seems, since if it isn't this'll go tits up quick.
>>100412 Daisy needs more development. She lacks that compared to other characters. Luna feels like her entire arc is hijacked by her employees. It's easily the most annoying sequence to get through on repeat playthroughs. >>100419 Cayanne was only included because she's an OC outside of the game. In my opinion she could be removed and nothing of value would be lost. I find the inclusion of other fetishes like milking and pregnancy somewhat forceful. They're not optional either. That said, I think Daisy largely suffers from the same thing Galina suffers from: she was the first girl so a lot of her content is old and not as elaborate. I know more things have been added but more polish could do her some good. Leanne is one of the best girls and ranks higher than Daisy for me. Her transformation is one of the most dramatic too.
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It is so fucking funny that the first thing you see in the vid Grot posted, is the game that caused a huge shitstorm for having an "Underage" character.
>>100480 Did the dev not say "all chracters are above 18?"
>>100480 Man, that whole era of weight gaming was (and still is after 3 years?) a shitshow when looking back. Overlord VN where the dev is your average "Here's my idea and planned content for my game I'll never make" user. Konosuba VN that got cancelled (or indefinitely delayed and still being developed if you believe Dr Black Jack's lies) because grot and kilif found out Megumi's canonically about 14~16 years old after already investing hundreds of dollars into the game. The promise for the main site being developed when there's been zero communication about it for the past 3 years on both the forums and patreon (which has had zero updates for the past three years, even after the funding pinned post currently) For the cherry on top of all this crap, the main site mascots were made by Jeetdoh, who basically closed up shop and left the scene after all their drama. Future iterations or poses of the mascots will have to be done by someone else, and I could see arguments on whether Jeetdoh's style should be preserved or not if this were to happen. >>100487 At the time, grot and kilif sided towards an extreme interpretation of child porn laws that considered "aging up" fictional underage characters as bullshit and could not be used to defend themselves if someone ever brought them to court about it
>>100487 Dev can say whatever he likes when the game is based on a manga/anime series that states clearly that Megumin is indeed underage. If you make a videogame featuring Dora the explorer while simultaneously giving no changes to her appearance and go "don't worry, she's over 18" it doesn't make it any less creepy.
>>100495 >main site mascots were made by Jeetdoh Ignore that, I had no clue what I was smoking to think mascots were made by Jeetdoh and should have double checked that info than go off vibes-based 4+ year old memory. Turns out they're made by Mihai.
>>100448 >limiting whales >locking down the projects category before people even have a real chance to donate >still locking it down even if the goal is met because "NO WE CANT SILENCE PEOPLE THAT DONT LIKE AI FAST ENOUGH! WE NEED MORE PRO-AI MODS!" glad to see confirmation that this is all a suicide attempt.
>>100496 of course nuance is dead. The fact that Konosuba is a raunchy almost-porn anime for sex-horned teens and young adults would apparently still miss your mind even if it were shot by Lee Harvey Oswald. You're comparing porn sitcom where one of the main character is a sadomasochist to edutainment for 6 year olds. Buddha, give me strength. I'm not even defending the wgaming gentiles here, but quite literally 90% of anime consists of high school boys and girls. Are you going to condemn the entire fucking industry as pedophiles? Wow, this character is a child in one media, but time skip happens and now they're an adult in another media. Anyone busting to it are pedophiles, guys! Using this retarded logic liking Bayonetta would be pedophilia because there's a child version of her in the trilogy. Cooming to part 6 jotaro is pedophilia because part 3 jotaro exists. Cooming to brazilian miku is pedophilia because this instrument has the lore of being 16 year old. With the level of mental gymnastics you do just to find other people creepy, sooner or later we'd get to: "using condoms, is it pedophilia?"
>>100495 >>100496 As long as the dev puts effort into changing the characters appearance to look older to match their age km fine with it. Just dont use that excuse of a 1k year old fairy looking like a loli.
Anybody have indulgences Version 0.7 there is a f95zone page for the previous Version(0.651) Since Monday.
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Can anyone share Birth of a new realm beta? https://kemono.cr/patreon/user/79354514/post/144867121
>>100517 Its not even released on patreon yet so relax. Would be awesome if someone posted it as soon as it came out
>>100394 I realize it's easily fakable, but finding ways around a bullahit construct does not justify the existance of the bullshit construct, nor will I support anything of the sort.
>>100394 >As the guy who rant the temp site between the two different Weight Gaming forums........ Fucking 2nd. Whoever ran the second forum was a retard. Having a rule that when enough people 'flag' your post it's completely hidden and can't be seen is so stupid that it eventually made me leave the site and delete every single post I ever made. (10 minutes, but spread over 3-4 days). Oh yeah let's have a discussion but if enough retards doesn't like your replies because you don't think AI is the worst thing ever, boom, your post is hidden.
>>100505 Who cares what you think?
>>100504 Brother, take your meds. >>100505 Keep moving that goalpost.
Welp, I called them out for that Konosuba video they had on there, and they suspended my account.
>>100504 1. This ain't the anime this is a fetish game, context my guy. 2. It's ecchi at best between those teens, the masochist isn't even overtly sexually expressing it, she just acts like she's nuts. 3. Hey Genius,you ain't hitting or fetishizing the kid in Bayonetta, take your meds as >>100875 points it out.
>>100875 You're the one that keeps moving the goalpost buddy. Apparently literally the creator of the VN saying that in this game all the characters are adults are not enough. Megumin doesn't look nor act like a teen here, unlike the infamous 3000yo dragon god loli examples where they're still as tall as toddlers. "b-but mah hecking canon-" yeah well in canon they're not 600 pounds, right? You can put your disbelief that this fat character is fat, but not the obvious solution that this character is an adult for fetish reasons? If your mindset is to be let through unabated retards will start to think that even busting a nut to a literal adult would still be considered creepy, and then it's all hays code all over again. >>100877 I'm the one that should take the meds? And not, oh, I don't know, the guy that puts comparison of what you say yourself is an ecchi anime to fucking dora the explorer? good golly lord, the VN's never gonna come out anyway.
Into The Depths update dropped, in case anyone wants to ignore the chucklefucks who still care way too much about shit from years ago.
>>100412 I feel like Daisy would work better if they played into the earlier naieve teacher trying to do something to engage the class and then had her on about researching about something she found in some library book and sort of going down the rabbit hole and being recruited like something about they'd noticed her fattening up and tracked back her internet searches. Daisy being slightly nervous / lacking a social circles jumps at the chance to be part of something and she doesn't hate the weight gain aspect. It would then at least have a build up to Daisy going full cult cell leader. >>100873 I don't think we ever got to that point did we? I mean the current Weight Gaming came in within about a month of my temp site being live thank fuck.
Sultans harem updated if anyone could share thatd be great, thanks.
>>100898 On Kemono or no?
sultans harem v0.8 just dropped on patreon
Can someone upload Super fatty office administrator simulator pls?
Here is new Sultans Harem https://gofile.io/d/tFn9qO
>>100915 Nice, you have the windows version?
>>100915 If You can, can You please share the Windows versión please
>>100916 >>100915 You can extract the windows exe if you dig through the files in the mac version. I used a lib folder from a previous build since that was the one thing missing.
>>100915 Does anyone know if I have to start from zero, or I can just start from my old save?
>>100938 I found the .exe file but it does not start. Can someone just share the windows version? Barely anyone plays on Mac anyway
>>100943 https://gofile.io/d/QTXsqi There you go
>>100943 Oh come on, have some computer literacy, I believe in you. Take any working windows renpy game. Look at the folder structure, now go to sultans harem, look for the folder where the resources are in, exchange game folders and change python names from RecentGameName.py to SultansHarem.py. Start the game from cmd so you can see the error messages, which files are missing>>100943
>>100915 It will be pleasure if you drop android version too
>>100945 hell yea, thanks man
Something odd happened when I tried to look at the weightgaming forum, I had seemed to have been logged out, and when I tried to log back in it said my IP was banned. They wouldn't be petty enough to grab the IP addresses from this site/thread and do a widespread banning, would they?
>Live throwing LustLord under the bus yet again Colour me surprised
>>100908 Sadly no. Updates on Kemono have been pretty fucky for the last few weeks, and the site is just straight-up down at the moment I'm writing this.
>>100953 Would love for him to have the same vibe check as HerefortheGoodShit for pulling that crap. Coders taking a dump on their artist for slows releases and vice-versa should all just lose them and learn the humbling truth about collaborative work. Especially when the whole thing smells like convenient excuses.
>>100945 Thanks, can you also post all the new stuff in the update?
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Did devs use AI for making characters models in sultan's harem? The way that Yixing looks at 9th weight stage when you talk with her in harem, does not match at all how she looks when you take her to restaurant. Whah the fuck
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You can't convince me that this face was made WITHOUT help of AI, especially if we compare it to other faces that he has made so far. Did we really reach the point of game barely receiving updates and even if it does, the art is being made with huge help of AI?
>>100958 I'd ask if you insist your girlfriend/wife is AI-generated when she dresses up for a date, but I think we all know the answer to that question. >>100959 Yes, AI is when facial expressions. I swear, some of y'all are so fucking stupid I don't know how you manage to breath without instructions.
Can ya'll help me out I can't even continue ts, lela oracle and yixing rileigh are the ones I dont have at max but If I visit yixing it tells me to visit the oracle which I did tons of times and nothing and then I tried lela and it gives me a prompt that says"to visit yixing you need to visit rileigh more" nad to top it all riley always say the same "I need to wait for my king to send more stuff"
>>100956 3 stages for Lela 3 stages for Yixing Many new random encounters A new story scene Some other minor improvements to the game In total this adds over 350+ new images and sprites to the game which is an increase of roughly 10%. I also did some thorough testing and fixed all the bugs I could find. But as always please let me know if you find any while playing too. And to remind you: Do note that you WILL HAVE TO start a new save-file to see all the new content.
>>100953 What did he do now?
>>100968 Anyone know what the new story scene is? I am at day 100 and have not gotten anything new with the spymaster regarding plot
Finished playing the new Sultans Harem update and heres my review: Its a mid update. What annoys me are some of the things the dev hasn't fixed after all this time since the games been out. 1. Eyana still being our sister even if there are scenes showing her gaining weight. Its basically incest and its fucked up. Just simply changing her to be someone like our childhood friend or something would make things less weird. 2. Not introducing new ways for girls to gain weight besides taking them out to eat or buying apple pies from Fatima (which gets locked later if Fatima becomes part of you're harem). With how the Sultan grows his kingdom for example he could easily find a tribe who built a feeding tube which we could use on our harem for tube feeding sequences. 3. Not reusing locations that get abandoned by characters after they join you're harem: The Bakery for example could have easily been reopened by Fatima who would change the theme of the food to be fattening as possible with which the dev could easily make tons of events around. The Temple as well could be changed into something where the Oracle decides to use as her personal shrine and wants people to give her food as offerings. 4. Inaccurate weight stages: In my mind every character should look to be the same weight when they reach a certain stage in the game. Why does for example Valerie at stage 6 look bigger than Yixing at stage 11? Why does Lela look smaller at stage 8 compared to Arya at stage 4? It annoys me because when you see one character at stage 11 you then imagine the other characters who will go up to that stage in the future to be same size. 5. Pointless events: I hate how some events aren't used to show that the character has gotten bigger but rather it focuses on something else. Why for example was the event for stage 11 for Yixing an argument instead of a feeding sequence with it ending up making her immobile? Why have a final event show Nina feeding someone else instead of her feeding herself? As for update specific reviews: Lela looks barely any bigger with her events being mid as well. The only hot looking Yixing sequence was when she was struggling to get out of bed and using the final stage of Yixing as a teaser for her sister was dumb because I don't want a new character to be just Yixing but with a different name. The dungeon sequence with the new girl was interesting, but I wish it gave us the option to force feed her like we did Valerie and adding some more stages to her. Overall a mid update and I wish the dev actually did something creative for once.
>>100974 Also what I forgot to mention under "update specific reviews": Why does Yixing randomly cosplay as Lela and Rileigh when going to a restaurant at stage 10 and 11? Why randomly change her hairstyle and hair color?
>>100973 currently the spymaster chain ends with them catching a fat servant girl, who Nina feeds in a later scene (Nina needs to be pretty big for it, only got it when she was at her max). that's it for story stuff, if there's anything more I haven't seen it.
>>100974 Fuck off incest shit is hot af. More games need to do it.
>>100979 Someone’s inbred!
>>100974 Hey thread retard, nobody cares. It was a dogwater update for none of the reasons you mentioned. Please stop pretending like people here care about what you think.
>>100962 Shits' got either A.I. or person who stopped caring written over it. The expression is over-exaggerated but somehow they've given her a lazy eye too.
>>100974 What the fuck is this insane autistic thing I keep reading about the same stage having to mean the same weight in VNs? You want every single character to start at the same weight and gain at the same speed? Please don't give devs this shit feedback.
Anyone got Into the Depths and fatgeria? Ideally linux versions if possible, dunno it ItD has one or not
>>100975 That's why I insist that yixing content in her newest weight stages is made with help of AI. She suddenly gets new hair color, new hair style that's almost impossible to achieve with how her natural hair looks like (assuming she did not spend a few hours at some hair stylist), even her skin color looks different and it's NOT job of lighting. Face of her sister also does not look natural at all.
>>100992 I want the characters to match the size they should be when they reach a certain stage. If the stages for example are based on weight milestones with for example stage 5 being 200 pounds then each character who reaches that stage should weight 200 pounds. >>100989 I'm just giving my personal opinion to see if I'm the only one with these thoughts about the update. Its fine for other people to bitch on and on about the weight gaming site, but when I make a review then I'm the bad guy? >>101000 Its just so random and out of nowhere. If there were some story reasons I would understand, but she legit looks normal when talking to her, but then she completely changes when going on a date with her
Does anyone have some of debyjull's games like Pkinad's prison, Fattening and Fattfatt?
>>101004 You're the bad guy because you make up more than 10% of this thread and can't learn to stop yourself from posting your babbling thoughts or doing any research on your own, despite people telling you to fuck off these threads "kid." Your "criticisms" still boil down to "reading bad, make girl fatter, and do this for my feeding tube fetish." I hate to say this, but you're not fooling anyone kid. Glad your writing comprehension seems to have improved past your elementary/middle school phase, but I wouldn't be surprised if you have AI doing the brunt work now. >>101008 Links should still be functional on this post https://forum.weightgaming.com/t/j8867bbws-games/12592
Anyone here has dungeon of the devourer?
>>101012 All the messages I posted so far besides my review on the update have been answers to questions others here were looking answers for or me asking something about an upcoming game update. So youre telling me not to respond to questions other are asking here?
The Kemono Feed my Affection link went down. Has anybody found a new one?
>>101014 Fucking cap you slimey ass liar. >>100139 is the only response you made to an actual question. The rest is either you yes-manning, bitching, whining, begging, asking retarded questions, or expressing how you want everything and their mom to be immobile. Also with >>100974 >Lela looks barely any bigger with her events being mid as well. Please have your eyes checked or seek a psychiatric ward, no sane person will say this comparing Lela stage 5 and stage 8 sprites. We get it, she's not a fat of she blob so just shut up already
>>101004 On one hand buried under all that tism you have the nugget of a valid point. The issue is one of design vs expectation. You expect weight stage 5 to be a set weight across the board. Some games do tell you characters weights but generally in current games stage is a used not for weight but to identify to the players a change, be it the model changing or a new event to go through and specifically to denote the current end of the characters content
>>101017 game request: >>100016 answer to a question by an annon about voice ai voices in weight gain games: >>100139 asking on what fetish the upcoming game will focus on: >>100233 asking what will be added to the upcoming update: >>100290 response to someone's opinion on fattening career: >>100414 Telling someone the update still hasn't been released: >>100517 Asking what the dev did to the artist: >>100971 New update review and response: >>100974 >>100975 >>101004 Now tell me which of these feel pointless to ask/respond to?
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>>101025 You just cant expect me to believe that these two characters for example are at the same weight stage. If I asked someone to tell me at which stage yixing and valerie are in the pics nobody would ever say that both are at the same stage because as soon as they see one character that's bigger than the other they obviously then assume they're still only half way and are going to be that size once they reach that stage.
>>101029 Weight Stage does not fucking mean pounds or kilograms, you stupid fucking dipshit. They're not supposed to be the same exact fucking weight, you brain-dead moron. Weight Stage literally just means what they've gained enough weight to look noticeably different from the previous, you obtuse asshole, which is of course going to vary from girl to girl because they're all going to start the game at different weights to begin with. There aren't any specific weight measurements in the game because no one gives a shit apart from weird anal retentive creeps who think one number getting bigger tells you anything about what a person actually looks like. All the weight stage is suppose to tell you is if the CG model for the girl has gotten bigger or not and how much more content is currently in the game for that girl.
>>101030 That's same moron that always bother to make 30+ posts in every games thread other anons made, you're expecting too much anon
>>100974 Are we really moralfagging over incest now? I didn't think it was possible for pearl clutchers to exist on this site but I'm continuously amazed.
Has anybody sourced Feeder Sim 5 for Mac? I’d seen there were some patched versions from after the initial launch
>>101014 >"...have been answers to questions..." >>101028 >Only has one post related to answering questions to prove >>101017's point At this point, I can't tell if this guy is simply trolling or actually this stupid. >which of these feel pointless to ask/respond to? All of them, now kindly go away, please
>>101029 >>101028 You've managed to asspull only one post and even then you're being an obnoxious faggot that treats this thread like a personal hugbox. Like I at least wish our thread retard was at least funny but I legitimately only want to strangle you with my bare hands.
Ok it feels pointless. No matter what requests, questions or anwsers I give I just get called a retard/autist in return so ill stop.
>>100123 https://gofile.io/d/sTz0K8 Here are most of WeridoBeardo's games. The AI art is eh, I would prefer real art, but since these are one of a few games that did health issue/ death feederism stuff I stuck around. I wish more games did more stuff with Death feederism.
>>100123 Why did bro leave us with nothing. Shit like this is why you should always archive everything!
>>101057 Where are the games? All I see are pngs and sound files.
Anyone have the Into the Depths v1.3.0?
>>101086 There seem to work fine with me when I installed it. Make sure you have the quest 5.9 installed. You can find it on their website. https://textadventures.co.uk/quest Besides that, I don't know why they would only show up as PNGs and sound files.
>>101029 When I first saw these images there was something that just wasn't sitting right with me. It's nothing to do with the weight stages, but something "off' about the overall look. Then I figured it out - tl;dr it's the uncanny valley effect. The high-res skin, hair, and clothing textures, but paired with perfectly smooth and symmetrical bodies, no cellulite, no stretchmarks, barely any rolls, and the faces. Way-too-colorful glowing eyes, perfect demure heart-shaped structure with basically no facial fat, and the pouty plumped Insta influencer lips. They don't look like people, they look like hyper-detailed dolls, and I find the effect frankly unpleasant. I could clown the scenes >>100958 here too, but that'd be nitpicky and distracting. Because we also have.... >>100959 Fucking lol. 3D sloppers have never needed the help of AI to turn out laughably stiff and over-emoted characters. FWIW I did play one of the leaked builds and some point but was bored to tears by the "mechanics" and the suffocating lack of any real sexuality/sensuality. Sometimes I wonder if I'm in the wrong line of work...
Requesting Feeder Sim 0.5b.
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>>101100 Imagine taking 7 months on an update, blaming the hold up on the 3D model artist providing 300+ images, and still not improving any facet about the gameplay. Especially the prototype war mechanic that hasn't seen any improvement since it first got implemented. Game is ultimately an rng click simulator, and fails to deliver on the any of the strengths for Visual Novels or Management Sims. Literally just a power point slideshow with extra steps. What an utter disappointment
>>101102 They still haven't fixed the bakery issue. Buying muffins does nothing. There's typos too. The Shiva glitch persists with Lela now. I don't know if it still affects Fatima. Despite adding more stages for Lela she has no event like the beach or the restaurant. This game seems to do the bare minimum with a lot of things.
can someone drop reflections 1.10 pls
>>101124 I second this
is there a link to D.I.E.T. - Version 0.37.0 floating around?
>>101087 Seconding for Into the Depths
>>101128 at this point we might aswell wait for the next update at the end of December because by the time this update gets uploaded it will be time for the next one
Does anyone happen to have this game? https://www.patreon.com/posts/got-reshaped-as-145430692
Looks like we got a new blobygon update on the way soon, anyone know what it is since it hasn’t been shared to kemono yet
Does anyone have insatiable hearts 24.2? Link is busted on Kemono.
Does anybody have a list of decent visual novels and text adventures that also have music and sounds? While I can enjoy some without audio, I find that it can feel a bit uncanny after a while, and I've been too busy (and lazy) to go and check every renpy or whatever game to see if its got audio stuff.
into the spire, with one condition teach me how to cheat this game i cant get gut https://gofile.io/d/gXHn1r
>>101100 >>101102 You're both right but I'm halfway through replaying it (haven't touched it since the 4.0 release) and there's the makings of at least an interesting story here, and pretty much the only story that can be told in such a setting: a battle for supremacy as the prime consort. There's already been hints that this is what each of the girls is aiming for, Yixing in particular isn't subtle about it, and it could lead to different endings or scenarios for their society depending on who the Sultan selects (Fatima leads the sultanate to prosperity through food, Rileigh through trade, Valerie through combat, for example). I also like the way the game prevents you from missing events because the girls outgrow that event too quickly, a feature which other click simulators like Indulgences miss completely. That said, I won't get my hopes up. We'll be lucky if we even get some sort of short epilogue blurb, let alone fully fleshed-out alternative timelines or storylines, given how lackluster what new content I've seen added has been. I'm still hoping that at some point this actually becomes a "game", at least in the resource management perspective. Lmao at whoever suggested tube feeding events, though. It's supposed to be the 1600s. There's nothing mechanical at all.
>>101210 Valerie creates "gladiator games" which are actually just food competitions with Katerina being the current champion. Fatima renovates her bakery and franchises it with the focus on fattening food and with the help of Rileigh who becomes the main transporter to send Fatimas food across other kingdoms. Nina becomes the main new secretary after the sister becomes immobile. The temple girl goes back to the temple as has people send her food in exchange for blessings. As for the rest they just become immobile. As for the tube feeding I dont mean some machine, but legit just a plastic tube with a funnel on top.
>>101213 Plastic in the 1600s? You moron
>>101213 What happened to you leaving the thread? >>101051 Go away.
>>101218 Then cloth or a smth out of wood that leads into a girls mouth >>101221 My bad just wanted to say that part
>>101200 You can just open and close the game on events, treasures, and bosses to get the right events, relics, or starting cards in hand to beat the game. The best starting deck imo is Big Eater by a longshot. The best cards are Vore, Entralled Blessing, Absorption. Sometimes Faste, Blessing: Stamina, and Tempered Blade (but only take this one if it appears on the first floor) are good to have too. Vore can be used to one-shot any single target boss. If you and the final enemy would die at the same time, then you instead win the fight.
sultans harem v0.8 bug fixed version just dropped on patreon
>>101200 I forgot to mention that Belch, Frying Technique, and Calories Bomb are really good cards too. You always upgrade them first if you pick Big Eater as your starting deck. You can take up to 2 Calories Bomb, sometimes it will save you if Vore isn't in the deck.
What happened to the ability to term search and lookup cards in Into the Depths? It was so useful.
>>101200 Choose nonspecial preset so you can select random starting boons and take plus strength every opportunity. If you wanna win control your weight so you get the peak of around +3 strength (any higher or lower will be less or even negative strength) and know that if your speed is too low enemies will infinite you. If your goal is to fatten up, enjoy the fetish of losing because your knight is out of shape. Otherwise I'd recommend watching basic guides on Slay The Spire if you're new to deckbuilders so you understand the general principles of how to build a winning deck. If you have other questions, ask and maybe the next time I randomly check here I'll answer. (I've gotten to the end several times before)
>>101200 It's still a html sugarcube game wrapped in a player; you can cheat it in the same way as other sugarcube games
>>101242 google leblouh if you want to actually know history more than the dev and try posting again when you turn 18
>>101200 Do you have the updated version that was released 3 days ago? The events seem a little bored and that makes me sad. Also first run of the new update I beat the new/final area. Nice!
I know chances for that are low but does anyone know where I could get Squarewave29's weight gain game from 2006 he made a post on patreon?
>>101314 nvm I just had to dig a little deeper
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I have a question: I haven’t been able to find the character known as Aristocrat in the throne room yet. How can I find her?
Excuse me, I know this might sound odd since we mostly talk about games with female feederism here, but... I've been looking for male feederism games that aren't "Souls of Gluttony" or other text-heavy garbage for a long time... Any suggestions? or links?
>>101321 I'm making a twine VN/lifesim. Expect something in 2028.
>>101314 hey this is pretty cool, thanks for the heads up. there's tons of old one-off flashes out there, so finding a new one every so often is nice
>>101086 >>101099 The file doesn't extract correctly on Windows 11 for whatever reason, use 7Zip.
>>101316 Where did you find it?
>>101354 there's a thread with it on weight gaming. seeing as that's going to be gone in a few months, you should get on that
Does someone maybe have the last version of sultan harem but on android?
>>101356 weight gaming's truly gone this time?
Anybody willing to share this? https://akuraisnight.itch.io/afatteningidlegame or Reflection's latest build or maybe One potion please's latest?
>>101367 No. All that's happening is there's a donation quote for each month (which seems exaggeratedly bloated but whatever). But Projects category is getting locked (not deleted, I don't know what people mean by gone tbh) until he can find/hire fairer moderators for the category. In the meantime people who want to update their projects will have to do so from the wiki.
>>101100 >>100990 This is not ai I know it's not AI because I recognize the morph pack used for the face it's using a toon morph that's all.
>>101374 didn't say it was AI, just think it sucks lol
>>101371 Wait? 2400 dollars for a single month? I thought it was a year.
>>101371 there's no fucking way that shit ass website costs 2.4k to run a month
>>101303 Not really, I'm trying to and it's an almost empty json file. It just says "type", "id", "date" and "desc". There's no way to edit hp, levels, cards... Maybe I'm just retarded and there's some other way to edit the save file, idk.
>>101397 >>101402 It doesn't. The forum only costs 700 bucks a month, mostly because traffic is bumping up the bandwidth and redistribution cost, which I'm sure some other host could greatly reduce as well but what do I know. But because Grot is absolutely stubborn about making an itch.io style website run in parallel with the forum, which is redundant at best with... well Itch.io (that has all those functions and is self-sustained and works perfectly well), and useless at worst, it bumps it by an additional 800 to run that at the same time. Also Grot went "don't discuss the pricing, no I won't change anything, shutup and just give me the money if you want the project thread to not be held hostage"
>>101420 I mean, 800 dollars aren't that many. And itch.io doesn't work at all. Haven't seen this sideproject site anywhere so far, though. He should really start putting small ads on the site to boost the income a bit, though.
does anyone have the latest paid build of dungeon of the devourer?
>>101200 Kind of amazes me how little of actual kink content contains a supposedly fat fetish game. Fight/deck mechanic here work with that topic very well, but in plot and storytelling layer it's just lay flat. Apart from bad balance when it comes to health management if you don't get the right relics, it's anticlimatic when you lose and most of the time you just get description of brutal death. Like c'mon, it's not that hard to create some smut scenario and epilogue instead of "MC got hit, all she saw was a stream of blood then everything went dark". In my opinion that just discourage to explore all the outcomes since it's a "lose once, lose all the progress" game model. I didn't played Slay and Spire earlier, maybe it comes with a genre, but we are here mainly to enjoy fat women, not explore dungeons and fight. Anyway, what most grind my gears here, anybody else here had problems with not working "Import save" option?
>>101436 Unironically play more Slay the Spire and come back, then maybe you'll win a few runs. The cards and systems have quite a few interesting synergies and builds you can do. You say bad balance but I think you just need to learn more about how to play. I feel like Into the Depths has just the right amount of difficulty and fetish mix to keep my attention.
>>100015 >:And since im in the mood for hot takes In case of minor/4k words stories updates like the casino one, coastalbunny shouldn't put it as a new individual events, but rather as consequences and a continuation of different branches in a main stories. Something like he added a direct feedee path in a french girl story, depending on the player's choices. Just to make more importance to some choices, instead of slightly cosmetic changes in shown scenes. A little depth and engagement in VN. And due to the halloween update: Graphically, it went great. Biggest/Immobile sizes in this and the last version looked more believable than ever in here. Mainly because the sprites were rendered in a sitting/lying position, which gives a better perspective than if they were standing on their feet But, when it comes to the storytelling: Introduction was ok, main part went great (apart from pointless choices like trying to enter locked/empty room), but after climax, the endings was just pretty disappointing. It felt like the one of the most potential stories so far had so little to uncover
>>101440 >The cards and systems have quite a few interesting synergies and builds you can do Agreed >You say bad balance but I think you just need to learn more about how to play Bad thing about v.1.3 is it's lacks any guide to cards, curses etc like v.1.2 contained. And it give you not a clue about which perks pre-decs like Big Eater or any else could give you >Unironically play more Slay the Spire and come back TBH, i think if you need to play any other game before, to be able to progress in it, it's kinda misses the point. The game should be playable as a standalone work
>>101200 Man, maybe skill issue but how tf i'm i suppose to progress in this game? like you heal x amount and you get 1.5x damage even when you're burning every block card. And some bosses and encounters are so fucking annoying with the debuffs... and the rng is always there to shit on you.
Heya unrelated to the total shitshow going on, but any of you guys have that one japanese rpg maker where you're a single mother packing lunch for her daughter? I think it had a machine translated version but I'm not sure. Thanks in advance
>>101452 https://mab.to/t/rhfKlFWno1Z/us3 There you go. Still hoping for insatiable hearts 24.2 if anyone has it.
>>101447 I can agree with that last part to some extent. If the dev added baby mode for non StS players or for all you game journalists I'm sure it would be appreciated.
>"I'm a talentless piece of shit that relies on DAZ/AI to make all of my games! I can't write to save my life and I'm only here to fleece everyone out of their precious shekels!" >Makes WG games. >"I'm a soulful, highly skilled developer. I have an entire team that has poured their blood, sweat, and tears into this one project that could unironically compete with bigger non-fetish indie games. Oh, and it's all free, of course!" >Does not touch WG with a 500 foot poll. Seriously, what causes this? Is this fetish linked with a lower IQ or something?
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>>101428 You can't ask for better comedy. >>101460 The biggest problem with WG, especially in gaming, is that it's so fucking labor intensive compared to other fetishes. Stuffing: draw bigger belly. Vore: draw lumpy belly. Preg: draw bumpy belly. BE/AE: draw two circles and move them up or down. GTS: draw bigger, add perspective, etc. WG needs a completely new body shape every stage, (stomach, thighs, boobs, arms, etc.) and that depends how many stages you want, all the way up to blob size. IMO, I think that's why so many are turning to AI or "quick" 3D models to shit something out faster.
>>101460 >>101462 I think it only works out when the fetishes stack, furries seem to be the most motivated of all fetishst so you're only going to get the most detailed wg stuff out of them but only by proxy.
>>101460 Low IQ = making money High IQ = spending entire life working on something and giving it away for free almost comedic levels of chan begger mentaility
>>101460 nobody cares buddy, just share links this thread's been full of lonely people discussing weightgaming and AI.
>>101472 the entitlement is off the charts with this one. all devs are 'low IQ', sure whatever buddy just put the fries in the bag
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>>101476 I'd argue all the beggars and supporters of these supposed "low IQ" devs are truly the ones worth examining and judging in terms of IQ. >>101460 Any "low IQ" dev making a profit be laughing at your feelings
>>101460 I think this is a really poor framing of what's going on here. For every incredible indie game on steam/itch there are (literally) hundreds of thousands of scams, asset flips, and half baked projects that never even got posted. In terms of the proportion of good to bad games I dont think there is a huge difference in within this niche. The problem is that this is an incredibly small category. Even if only 1% of "real" games are worth playing thats still thousands of hours of games to play. But if 1% of games within a very small category are worth playing then you can play all the good games within a week. Hence why it seems like there is way more bad games because there are just numerically so few good ones. Also if im a talented game dev I can make way more money making non-fetish games. The problem
>>101449 Just draft Vote and Self Discipline for bosses or some other powerful combo. Vore let's you one shot any enemy at the cost of gaining the opponents HP as fullness and instantly taking overstuff damage, but self discipline makes it so you don't gain fullness that turn, so it's a free one shot 2 card combo.
anyone know any games with good sex scenes
>>101504 Fatgeria comes to mind. It's not animated but the images are nice.
>>100508 This guy's got it >>100009
What are the best non-VAM, non-AI WG games?
Again, humbly asking: https://akuraisnight.itch.io/afatteningidlegame Anybody willing to share this or Reflection's latest build or maybe One potion please's latest?
>>101462 OkuSim: A Cute Wife Simulator came out with a new demo that's a total rehaul of the original. It's pretty good, gets a bit repetitive after a while, but it's still a demo. The problem: save it on itch. The game has some pokegirl cameos, and the mods recently banned the guy who was making May and Misty sprites for SFRPG. Another L for grot and the mods if they remove this game.
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>>101554 >OkuSim rising from the dead to update before weightgaming kills itself never backed something up so quick. guess that's what he's been up to for the past few months
>>101554 >Another L for grot and the mods if they remove this game. they probably will because it features concerningly descriptive fatal child vore, and its not even "they might as well be adults" like may or misty but actual elementary age children that are terrified for their lives. detention room in the school so you can avoid it
>>101535 It really depends what you want. I will never stop being a shill for Project Realism. It has other aspects outside of WG which are entirely optional.
>>101554 Just saw this sneak peek the creator uploaded. Oof, yeah, this game is getting scrapped off WG. It's a pretty prominent game in the project category. Just another reason to let the site die.
>>101462 >WG needs a completely new body shape every stage >and that depends how many stages you want, all the way up to blob size. thats only the start of it, implementation is another beast in its own right. let me go over it all from start to finish. first is actual asset creation, as you said. lets take RPGmaker's norms as the baseline. >four directions >three sprites each >you can technically cut three of these since in most cases left/right sprites will be exactly the same, with maybe one or two minor edits. so thats 9 sprites that take effort per stage, of which 3 will need to be a new and completely unique shape. (while with AE/BE you can just make the ass/breasts bigger and leave the rest of the body normal) i'd say the bare minimum for a worthwhile game where only one character gains would be 6 stages which puts you at 54/18 which isnt a lot, but like i said: bare minimum. chances are you'll likely want more in some capacity. more characters, more stages, maybe stuffed and naked variants. it can easily lead into needing well over a thousand sprites, and several hundred of which will have completely unique shapes. and this leads into the next problem, implementation. RPGmaker absolutely spoils you on this front, all you need to do is make a state machine that slots in the right sheet for what you want to display. suppose you want to make your game in unity instead for more freedom. your state machine now needs to include every single ANIMATION. going back to rpgmaker norms for this >6 stages (4 directions, you will want an idle animation even if its just one frame, and you'll need a walking one obviously. so eight animations here. >1 level of stuffing (x2 sprites needed) >naked or not (x2) this alone requires you to make a state machine that points to 192 individual animations just for something extremely basic you're currently sitting at 32 animations needed per stage. want 10 weight stages and 2 levels of stuffing instead? you now sit at 64 animations per stage and a total of 640. and since you're not using rpgmaker, you can add more types of animations as well. suppose you want to add animations for sitting and laying down ontop of that >four directional walking and animations, four directional sitting, likely just one laying. >you'll likely need between animations as well. so +4 for directional standing-to-sitting and +1 for standing-to-laying. >then 5 more for sitting-to-standing and laying-to-standing this puts you at 23 per stage already >2 levels of stuffing (x3), naked or not(x2) 18x6 gives us 138 animations per stage then ten stages puts you at 1380 animations. at some level, you will need to define ALL of these manually. actual implementation is an exponential problem where every little addition can snowball into needing to make and define hundreds of animations.
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>>101544 https://drive.google.com/drive/folders/1sQcbLGY_WLzasSHiCeJunw_XjDOtsM7v?usp=drive_link
>>101453 https://gofile.io/d/onABU4
>>101573 *Sigh* Open up Blender. Make a base by using a cube (should be one at launch), add a subdivide modifier to it (menu bottom right, modifiers), Loop cut it in the middle on the vertical axis (ctrl + R and using your mouse) then remove one of the halves. Add a mirror modifier on the Z axis, reforming a full cube. Extend the bottom into a rough legs shape using Extrude (E), subdivide with loop cuts (Ctrl + R) and scale (S) to shape up legs. Add another cube (Shift A) combine the objects (ctrl + J) place it ontop of your first cube, then bevel its bottom (ctrl + B + mouse) do so for the first cube as well on its top, once you got a good enough bevel, delete the underside of the top cube and the top side of the bottom cube and link them together by creating faces from the verticles after you select them (F). You're now left with what looks like two spheroid objects, and if you properly shaped the loop cuts on the bottom one, a fairly humanoid shape without arms. Select one of the loop cuts on the top of the torso and extend them with extrude again (E) until you get an arms length, loop cut them (ctrl +R) and scale them (S) and make a loop cut that leaves space for a thumb, extrude it (E). You don't need a detailed model, just something roughly human. Add bones to the scene (Shift + A) starting from the hips of your character, pointed up. Use extrude (E) to add three more bones along the back of your character. Do it again for the legs and arms, and one for each feet, oriented in the direction the feets are facing. Then add two additional bodes for the knees facing forward, two behind the feet facing backward, and two for the arms facing backward from the elbows as well, those will be controller bones, look up 'inverse kinematics' tutorials on youtube if you wanna know how to set those up. Move the camera object in your scene and set it to orthographic view with a very low resolution, something that doesn't exceed 100pixels. Add a material to your character in the material menu bottom right. Edit it or go to the shading tab. Connect a color ramp output to your Material input in the shadergraph (by right clicking the bottom screen, add, then searching for color ramp), make it a constant from its drop down menu on the node. Connect a Diffuse BSDF output (add it like the color ramp) to a Shader to RGB input (same as above, add it), then the Shader to RGB output to your color ramp input. Pick a good contrast of skin color / shadows in your color ramp for your character, you want something visible, make it as many layers as you want for your style, it's just basic cartoony cell shading. Add a solidify modifier (bottom right menu) to your character with backface culling to create and outline for your character. Use the controller bones to give your character a pose, use Scale and Loop cuts ( S and Ctrl R respectively) to shape your character as you see fit, inflate them, deflate them, give them a big dumpy or massive breasts, it's your dreamscape do what you want with it. Once you're done with what you want to do, press 0 to go into your camera view, take a screenshot of your pixelated, hopefully RPG maker sized character in the pose you like, and stick it in a RPG maker spritesheet. Congratulations, you can now make dozens of sprites in a few minutes, change skin color, change shape, change proportions, change directions, everything in a few clicks. I could probably print 600 sprites in a day this way if I felt like it. Not gonna invest my time though, you do you.
>>101585 Won't invest time, can make literal hundreds if not a couple thousand after a couple games and good will from the community if opens pat. account. And I thought grot was terrible with money. Yup, I'm believing that guy saying this fetish is full of low IQ dunces is true. Fucking idiot.
>>101586 Why would I need to open a pat and make fetish games when I get a paycheck that'll give me ten times that amount without having to work all day? I have a dayjob that pays better than this. Look up '3D to Pixel - Making a RPG Maker Character Sprite Sheet in Blender' on YT if you don't believe what I said is true. Takes literally 20 minutes to make a very basic character, 24 sprites, multidirectional from blender, ready for RPG maker. Claiming the amounts previously stated were unrealistic and would take too much work for a videogame is just untrue. Someone even remotely competent and bored enough to do it can do it, it's just nobody even wants to bother. I certainly won't, I don't care enough for that fetish to put time into it, I have other hobbies.
>>101587 Which goes back to the original point, it takes a fuck ton of time to create for a base. Now add clothes, create designs. Learn, moron. Go back to flipping burgers and jo-ing to something illegal.
>>101554 I would have never guessed out of all games, OkuSim would be this based. In the 3 years since the initial demo, man just got really into anime and vore, even to a level that discomforts me. Bravo, one last middle finger to WG. >>101587 >Look up '3D to Pixel - Making a RPG Maker Character Sprite Sheet in Blender' on YT if you don't believe what I said is true. This is a really cool idea but I highly doubt it takes only 20 minutes for a full sprite and still requires a healthy amount of Blender knowledge to get it right. And maybe this is a me problem, but I feel like learning blender to make sprites for RPGmaker/2d games is something of a stretch, even if it does make a bunch of bases (not clothes...) real fast. Still, I wouldn't be too against learning, especially if I can get fatty diagonal sprites.
>>101589 Hey smartass, making clothes is basically selecting the verteces for the body, Shift D to duplicate them, right click extrude along normals then swapping the shader color. It takes even less time. >>101590 It's a bit of a time spent to save thousands of hours hand-drawing things in the long term, having a pipeline helps immensely in being productive, I'd argue forcing yourself self-imposed limitations is making you work more for it. I was just giving an easy solution to a problem.
Does anyone have the Reflections APK? Please, My PC broke.
>>101590 >In the 3 years since the initial demo, man just got really into anime and vore, even to a level that discomforts me dude was a vore/preg artist (and total weeb) way before it was cool, he's been drawing vore for over a decade. to me it's surprising he didn't go for something more vore or preg focused, but i guess weight gain is an easier starting fetish for your first game. the detention scene people are sperging over is similar to the original jill comics or oogies-wife's older stuff, where it plays up the movie-monster horror aspect of vore (shit like eating defenseless people and kids) and combines it with a hot milf. it's intended to be both turn on and chilling with its casual disregard for life, and is a good barometer for whether you're into vore for the taboo-breaking 'treating people as food' part or just here for bellies. and if it's not scary, go see a psychiatrist.
>>101596 Totally, it doesn't surprise me either. What preg, vore and weight gain all have in common is belly fetishism. Likely why this board is a mixbag of two of them, and there's a preg board just over yonder. It isn't the only game to do that either, and there's even games combining all of those, and other fetishes like furry such as famished. WG/Preg/Vore/Milf/Inflation just goes hand in hand and some people will just go into a rabbit hole of going through all of them if you're a belly fetishist, especially when one over the others lack in material and you end up jumping boats.
I'm asking for the latest build of Feeder Simulator.
I'd like to know if anyone has the latest Opportunities to Stuff. It's gotten more polished since I last played it.
>>101535 Gorge Valley easily, even though its still long from being finished
Can anyone upload SFOAS from weirdmidnight pls?
The sultan's harem 0.8.1 I've got fatima at 8/8 and lela at 5/8 and it's telling me i can't speak to lela without talking to fatima more first? any got any idea how to get past this point?
>>101613 dang the scripts are all encrypted rypc and unren can't unren it due to some error in unren... TLDR I have no idea how to fix the code myself like I usually do in renpy, but maybe someone here does? this update is really lacking if the three lela stages can't even be viewed due to a bug, but maybe the bug only effected me? Anyone got a save file for sultan's harem 0.8.1 with Lela just reaching stage 6/8?
>>101585 first, this requires to at the very least be decent with blender. second, you'll still need to touch up the sprites once they're done otherwise the game will look wrong. while yes, it will speed things up greatly, its not a magical miracle cure to the problem. also if you decide you dont want to make an RPGmaker game, none of this solves the problem of a weight gain system requiring you to manually define literal tons of animations that you wouldnt need to otherwise. you could at that point decide to switch to 3d models wholesale, but then you have a whole list of new problems like clipping, but im not well versed enough in 3d modeling to go over all of them.
>>101616 Well yes, of course you need to touch them up, texture and details won't add itself, but not having to take care of perspective, redrawing poses, and the capacity to do inbetweens through interpolations would still save a lot of time than having to animate by hand, and since you're reducing resolution you still wouldn't need to be extremely good at it since its for RPG maker and making it a 48 pixels image afterward would turn the detail into a fine paste anyways. You can combine skills for this. And yes learning how to manipulate blender on a very basic level and learning to do this would take time, I'd say if someone dedicates themselves to it you'll need about a week to learn blender controls and shortcuts, and then you'll need perhaps another week to find where all the features I mentioned are located, it's a learning process that takes time. But learning to draw pixel art, properly creating inbetweens, drawing proportions by hand in said pixel art with color and light theory applied to have a result, something the 3D will do for you, learning perspective and having to do all 600 sprites like mentioned in the previous post ALL BY HAND takes SO MUCH MORE time and is also a skill. So yes, I still think it would be a valid shortcut, as of "what if you swap from rpg maker and decide to go 3D fulltime" well, good if they decide to do that, but the hypothetical that was submitted about was for a RPG maker game, if they want to do something more complex, the more power to them, if they really are passionate about 3D hand drawn pixel art, well guess what, a lot games already use 3D software to make it. Deadcells, Crosscode, Octopath traveler, all those games are using a similar technique, this isn't something revolutionary and a lot of companies do it so, the more power to them, it's a skillset for your belt.
>>101613 I think he just put the wrong thing there and all the Lela stuff is locked behind Rileigh progress. Or at least I remember something like that happening once playing through it
Would it be possible to make a game where you could type in a weight gain scenario you want to see and then have an ai create the weight gain story with images? With people wanting so many specific characters, stories and events to be made wouldnt that be the best thing for everyone? I remember playing something like that where you had a character on the side which you could customize and was in certain scenarios and you then just typed out what you wanted them to do. I know its ai, but for this specific example I feel like it would be impossible for a normal person to create hundreds of fan requested scenarios in a short period of time.
>>101654 That's just ChatGPT you retard. It's not a game at that point. Just text and slideshow. Go get it, son.
>>101654 well there's that AI story game called Infinite Worlds, there's a thread for it with a bunch of weight gain/fat anon-made stories on the AI board >>101654
>>101535 Into the Depths, is a great one if you like Slay the Spire.
>>101618 >600 sprites i see you're a little confused. everything past "the next problem" in my initial post is about actually implementing it into your non-rpgmaker engine of choice and not asset creation when i say creating an animation i mean actually defining things like a walk cycle. lemme outline the process for unity. step 1: defining the actual sprite boundaries. unity includes a built in function to define sprites by forming boxes on the sheet, but its still a tedious process however you go about it. unity includes tools to "automatically" assign sprite boundaries, but these suck ass whatever the case. you're going to need to hand define every single sprite. if you're not using unity, chances are you'll need to define sprite boundaries in the code which'll require you to have the sheet open in an editor so that you can get the boundaries and sizes for each sprite, and also where you want the anchor to be. this is also going to be tedious however you're going about it step 2: assembling the animations unity also includes a feature to make this much easier, but it is still tedious. you need to pick out a few sprites out of literal thousands (hope you have good naming conventions), set the animation speed/frame rate so that its just right and a bunch of other things. if you're not using unity, you'll probably need to do this in the code as well. this step is also tedious. step 3: the animation state machine that will take up more lines of code than some of the notable mechanics of your game. only god can help you now unity uses a GUI implementation, but the code result is the same and aside from being slightly better to organize its not going to be any easier, in fact with this many animations i'd say its going to take significantly longer. not counting bracket lines since they're meaningless: you will at the very least need two lines per animation within this state machine. the line to set the animation itself and defines some final characteristics about it. at least one check to make sure you're throwing out the correct animation. you'll also likely want another line that'll check if the given animation is already playing, which is +1 line. so going with the prior example of >10 weight stages, 3 stuffing states, naked or not, 4 directions both moving an idle, 4 direction sitting, laying, between animation states with out 1380 animations. the most efficient way to do this will be several nested switch and if statements. you'll need >1380 lines to set the animations >1380 lines to check if they're already playing then for actual checks... >first layer, weight: a ten case switch. +11 lines >second layer: naked or not: switch statement, +3 lines per branch, x2 branches (currently, 10 branches for +20 lines.) >third layer, stuffing level. switch statement, +4 lines per branch, x3 branches ( currently, 20 branches for +60 lines) >fourth layer, direction? (up, down, left, right, none).switch, +6 lines per branch (currently, 60 branches for +300 lines) we also have two distinct paths here. the U/D/L/R path, (the 'A' path, x4 branches), and the no direction path (B, no multiplier) >fifth layer A, current directional state? (walking, idle, sitting, stand-to-sit, sit-to-stand) IF statement, +5 lines per branch (240 branches, +1200 lines) >fifth layer B, current directionless state? (laying, stand-to-lay, lay-to-stand), IF statement, +3 lines per branch (60 branches, +180) so this gives us a grand total of 4520 lines of the most tedious and mind numbing thing possible, you arent making any new mechanics, you arent drawing. you're literally just copy pasting thousands of lines, modifying EVERY SINGLE ONE OF THEM, and then scrolling through EVERY SINGLE ONE OF THEM to make sure that all of your assignments and checks are correct. and formatting standards put brackets on their own lines, so you can pretty easily add... about four thousand to that. im too tired to recalculate all of this shit for an accurate number its 4:30AM im grabbing a "midnight" snack that might as well be breakfast and going to sleep. if you're wondering about the optimal animator method, imagine an absurdly long nightmarish IF statement that'd make yandev's crap look good. it'd also be significantly less optimized than the above once the game has to start digging through the higher weight stages since it'd need to go through all of the animation checks in prior ones first (which in this case, will be right around a thousand) for a normal game this performance difference wouldnt be noticeable, but here it will be since by the nature of what you're making you're going to have literal tons of animations to sort through.
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and the autism above aside. looks like okusim is getting kicked off the site.
>>101679 >Work on a game for multiple years >Get the game slapped off the site for having poke girls and child vore (both of which are optional to see) >Meanwhile Free Cities is still fair game on the site I knew it was bound to be banned from the site, but a part of me can't help but feel upset for this dev
>>101581 I can't download it...
Shit, did the wrong number I meant i can't download the google drive things for reflections and a fattening idle game
>>101641 still no luck BUT I got to the end of rileigh's content before I did lela's, maybe if I redo everything and try to max lela before rileigh it'll unlock? I guess that's the one thing I have not tried yet
>>101681 >underage vore? death >underage sex, something that can be done irl? A-OK and they wonder why people take issue with moderation. at least pretend to be consistent
>>101681 I’ve said this before in another thread about this exact topic, but WG is all about the plausible deniability and whether people make a fuss. They’re total corporate douchebags. Free cities? Apostles? Growing perspective? They all have disturbing content involving children, but the difference in these games is that the content is more clearly warned about and there’s far more barriers to access the disturbing content. In Okusim, it’s right there in the open and was not warned about, which is what got them their lock. It’s completely bullshit mind you, don’t think for a second I’m defending WG here, I’m just explaining their stupid and downright corporate system in regards to this shit.
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>>101679 aaaand its gone. >>101681 yeah its not surprising in the slightest. personally, im hoping that this encourages the dev to go further and let you fatten your daughter as well
Regarding underage stuff (in terms of it being allowed on a site), I've never really cared as long as the content was fictional. I personally find it extremely distasteful and uncomfortable to the point I'd avoid the media in question, but at the end of the day if someone likes that stuff, I'd rather them enjoy the fictional stuff than the alternative. Same with any other things that might be morally/legally questionable, as long as there's no real world element to it, its all fiction, I don't give a shit. But I had been convinced during my tenure there was potentially a legal issue with directly hosting it, albeit a very slight one (the legal precedent for it is unclear at best and EXTREMELY unlikely to go to court in the first place). Its a shame we never were able to get a lawyer to even TOUCH it, for obvious reasons. I'd like to think a middle ground would be to allow DISCUSSION of the topic on WGing, but no direct links. That way the game is visible, but the actual content isn't hosted. There are wiki articles about things that would otherwise be illegal to host, so I don't see how this would be any different. That said, I'm also not super familiar with the finer points of what would technically be illegal in this context, and to be honest the case in question might not even hold up to scrutiny if it was bubbled up in the US court system.
>>101700 >personally, im hoping that this encourages the dev to go further and let you fatten your daughter as well wouldn't be the first time he's drawn this exact scenario. I just hope he isn't discouraged by weight gaming being weight gaming
>>101700 They fucking deleted it? You know what, if anyone else has got example of games like I mentioned with "disturbing" content that are still up, alongside games that have been delted for less, please say them because I'm going to to try and make a callout post on WG about this hypocritical shit. I know there's Misekoya, that Konosuba VN, and now Okusim in terms of deleted games. And alongside the ones I already mentioned there's games like fatties eating fatties and a couple other vore games with that shit in it. And to anyone supporting WG's patreon, I beg of you, stop. Your money would be better spent supporting a new site that isn't ran by a bunch of fence-sitting morons. >>101701 Oh, and go fuck yourself Kilif for starting all this bullshit.
>>101703 I literally didn't start it though. When I say "I had been convinced" it was when I had already given up the site and the LLC was formed (which meant WGing was now legally and financially tied to me in a very identifying way). To be fair, it just hadn't really come up before that. Vore and other "questionable things" never get canned because no one's going to take you to court for hosting it. People like to skim over that fact.They likely wouldn't do it for fictional underage content either, but I was talked into the slim possibility of it happening. And that's setting aside hosts themselves not being thrilled with it, but that's a separate issue. That all said, I'm surprised no one is trying to spin up a competitor at this point with all of these issues coming to head all at once.
>>101703 Only recent account I know of was Famished. As soon as someone mentioned there were children getting eaten in it, they immediately nuked it out of the face of earth.
>>101641 ah yes I actually maxed lela at 5/8 before I did rileigh at all and instead of telling me to advance fatima it told me to advance rileigh... this looks like a spillover code bug, should work for me now thanks
>>101681 To be fair, who the fuck even played Free Cities?
>>101679 Honestly this took way longer than I thought. I don't know if that says grot is right and they need more mods, or that he's obscenely dumb. Now I wonder if someone will snitch to itch.io, since they have issues with underaged content too. Hope they don't, but I'm not crossing my fingers at this point. >>101701 >>101704 Quite frankly, I'm not sure how you can get that pressured when basically every major social media site from Xitter to Tumblr to even Reddit hosts loli/shota content and not once anyone bothered to sue. Even with Section 230 laws (which would have protected you), you'd think someone would have been dumb enough to try with how the internet has been. Every case of "I DONT WANT THIS SLOP ON MY SITE!!!" have always been a case of personal preference over any real legal grounds, and I'm not sure how you got as far as being a webmaster without some understanding that you really can't be held liable, as long as you aren't criminally negligent against real CSEM or piracy. I get not wanting that paranoia over your head, no matter how slight, but I just don't get why it was the breaking point >I'd like to think a middle ground would be to allow DISCUSSION of the topic on WGing, but no direct links As an aside, this would be a bit too vague, given how most games are hosted off-site. MEGA links, Google Drives, itch.io pages. Again, plausible deniability, especially compared to social media sites that do just have problematic images hotlinked and hosted. >>101702 I'd be shocked if he didn't saw this coming or see this as reason to stop. Will cross my fingers for oyakadon weight gain as well.
Hello, I'm the guy who made the pokegirl sprites for SFRPG. My acc. I was suspended because I called grot out for being hypocritical for allowing the Konosuba VN but removing my sprites. To touch on the legal aspects, me, grot and some mods had a conversation concerning these topics to where I told them that I worked in law. To tell everyone here what I told them: it's complicated. It's a very grey law in the U.S. As a rule in point, so long as there isn't anything sexually explicit, not obscene (forget the Miller Test for a moment), most agencies will not touch it due to the difficultly in proving obscenity laws, and most likely will move toward a motion of Section 230, which allows the hosting website to remove anything that "may" seem obscene without facing any prejudice or being at fault for distributing. Fetishes are difficult to prove unless it falls under explicit laws, otherwise most evidence becomes conjecture. (Think the writer's barely disguised fetish. We know, but can't prove.) However, grot is promoting the Konosuba VN, so Section 230 does not protect them and may open them up to an audit. And if we're discussing violence, technically most of your favorite media and anime would be found guilty as anything sadistic or masochistic could be construed as explicit with or w/o anything sexual. (This is the bare bones basis for Texas trying to ban anime among other things.) And, at least in my agency, no one ever wanted to touch anything on anime or the like unless it would make a headline or help define case law. Any accusations, of course, are alleged. You are free to make your own connections and theories.
>>101709 This is a good summary of concerns. Again, I don't think the likelihood of it ever coming to bear warrants the no-tolerance that we ultimately adopted, but its one of those things that its better to have a 0% chance of happening vs any chance at all. >>101708 I don't want to throw Grot under the bus here, but when the decision was made, it was his call. Prior to that, like I said, it just hadn't come up and my personal feelings on the matter are as stated above. Plus WGing wasn't big enough at the time to have enough projects for this to be a problem. The one exception MIGHT have been Free Cities since its such an old project? But to be honest, I don't play most of the games on WGing because I'm not straight, so without a user report of such, I wouldn't have known. Truly, most of the things that get caught get caught because someone on this thread says as much. I haven't spoken with Grot or the mod team for well over a year now (as I usually was the one that would monitor this place), but I suspect they are still looking at this thread. There may have been user reports on the site, but I'm no longer privy to such things.
>>101016 Did they ever fix the story looping glitches or the graphical glitches of sprites popping up in random places?
>>101703 Fatsona was banned for the characters being underage, but surprise surprise, their canon age went up as the series went on so it just seemed stupid to remove it in hindsight, ignoring the fact the dev is somewhat insufferable and hasn't delivered the game still
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>>101709 >I had been convinced during my tenure there was potentially a legal issue with directly hosting it, albeit a very slight one (the legal precedent for it is unclear at best and EXTREMELY unlikely to go to court in the first place). Its a shame we never were able to get a lawyer to even TOUCH it, for obvious reasons. Dude, if Little Witch Nobeta can go on unimpeded while the creator having blown all the money on commissions of her, and going into the merch business with lewd pictures while advertising through pics on Twatter; some WG games aren't gonna do jack shit unless you're messing with actual cheese pizza or hosting in a shit nation. >>101704 >They likely wouldn't do it for fictional underage content either, but I was talked into the slim possibility of it happening I don't think anyone went after Shadman until he drew someones daughter >>101707 For about five minutes before I threw it into the abyss. >>101709 >allowing the Konosuba VN Wasn't that blocked by Weightgaming?
>>101678 Funnily, I bypass a lot of unity sprite problems by doing everything using flipbooks in shadergraphs, which basically fit to containers (usually empty transforms), along with sets of conditions that trigger each state in the shadergraph itself. Depending on how the stages are setup, you can also stack two sprites ontop of one another using lerp, making the whole 'stuffed/not stuffed" or even belly sizes more flexible to implement, but I'll spare you the details. Still got to make a state machine and trigger the different functions called into the shadergraph though. But now I get what you meant, that's much clearer.
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Guy can't even be assed to look at the translation that's probably a dead link by now, and is still asking if it has an underaged character in it.
>"we need to defend the fictionary children from getting vored" What causes this retardation?
>>101723 >I don't think anyone went after Shadman until he drew someones daughter Mind you that was still legal. Shadman got slapped for being a cokefiend and other drug charges, not for anything he drew. >>101730 Same retardation we and the loli threads are on the alt board and not the normal drawn board -- people conflating "eww i don't like it" with "eww this has to be illegal!!" or "eww I hope you go to jail for causing me discomfort!!"
> Provide links to games > Argue and complain This server is choosing the latter.
>>101729 >>101730 Unsure what caused it, maybe someone is just trying to make him paranoid by accusing every game of containing CP in some way as revenge for deleting Okusim. >>101727 >>101678 Actually, fuck it, I'll explain the process to you, it isn't like it's some secret or anything; You make 4 giant spritesheet (assuming 4 cardinal directions) that contains the frames of a walk cycle, divided by columns for each weight stage, you stick them as texture nodes into a flipbook in an unlit urp shadergraph. Then all you gotta do is use a Branch node to decide which direction the character is pointing, and after the correct flipbook is picked, you use an 'Add' node to increment the row of the spritesheet you use, adequate to the weight stage your character is at, then you just play the X number of frames your walk cycle is, since all your weight stages have probably the same number of frames for a walk cycle the 'add' node will only swaps the column (aka weight stage) of your character, everything is otherwise self-contained in a single texture. There you go, Shader based weight staging using conditions in Unity shadergraph, try it, you might like the result, cuts a lot of the hassle.
is there any way i can run compiled rpgmaker exes on macos without coughing up for crossover? specifically interested in okusim
Anyone know some good mostly text-based games? I have been playing Free Cities, but it's somewhat lacking in fat content. Also tried Gaining Perspective, Super Fatty RPG, Insatiable Hearts, Queen Sized, Abducted.
>>101731 >Mind you that was still legal It's insane with what he got away with. >Shadman got slapped for being a cokefiend and other drug charges That would explain his mindset but wasn't the thing that got him caught, assault? >>101731 >Same retardation we and the loli threads are on the alt board and not the normal drawn board >We I thought it was because people can't stick to just WG and throw in everything they can think of, or/and are furfags.
>>101740 >I thought it was because people can't stick to just WG and throw in everything they can think of, or/and are furfags. /alt is generally for wg related threads too small for their own board and/or things that scare the normies. gaming counts as both, not enough games for a full board and people are always pissed about vore/preg/slob or other shit in games. the furries have their own board, so you don't really see them here outside the occassional famished drop. >>101734 >server back to the pits you sprung from, discord spawn
>>101739 Tramp. If you like expansion as well, Weeb's Wonka Game. Second Helpings (which will hopefully be updated soon) There's plenty of older ones you might like, I would just recommend going to WG and checking the "twine" "Quest" and "Text-adventure" tags. There's a lot of good ones there.
>>101741 Thread, whatever. I continue to wait. I'll add my own commentary on things. These games often include things some people don't like but I don't mind if there's a toggle. Fatgeria does this the best. That said, there seems to be some things Key will never add to his game. I heard Fattening Career is getting updated this month so keep your eyes peeled.
>>101729 How utterly pathetic to be getting 2k+ in donations and not putting the effort to screen the game yourself, or at minimum, decompile the game script through translator+ and see what the basic machine translation says. I swear, if Grot wants to continue with this pearl-clutching "think of the children" bullshit, they should at least get a moderator who screens every new game/update released, which I'm surprised isn't Krod since they have their own gaming recommendation google doc. Also, it might be worth screenshotting any "controversial" posts on weightgaming since I've noticed they've cracked down on any post criticizing them, including with their stance on deleting long-standing posts on a whim with no transparency or mention of why it got removed.
>>101774 grot and krod are two different people? What wario and waluigi bullshit is this?
>>101758 I believe in Vicky supremacy. Make her as wide as she is tall
>>101781 I do like Vicky but I haven't done that much with her. That said, do you prefer short fats or tall fats?
>>101742 Second helpings update is out
>>101738 Should be theoretically possible to convert RPGMaker MV and MZ games to Mac since the engine they run on is cross platform. Don't have a mac to test that though.
>>101774 I find it funny that when I brought up the child stuff in Free Cities, he says that the mods didn't touch that shit so they can stay. Even if you mod it, the child content will still be there, how braindead can you be?
>>101799 Both MV and MZ are simply electron apps run in a wrapper, literal browser games. This is why the Windows and Linux releases are actually the same distribution. A quick trick you can do is run the index.html file in Firefox or a browser that lets you run full folders in the browser (chromium-based ones have a security feature that prevents such but it can be disabled, just not in the mood to google that for you). As for conversion, you could probably buy/pirate the respective RPGM on your rig, decrypt and copy all the files into a new project file, and then export it all into a playable Mac build. There are some things that may not be fully compatible, but I think this should cover like 90% of games made in the engines. Maybe not for MV though, as that lost Mac compatibility in recent updates, given the engines age, the constant OS updates, and MZ being it but better. >>101802 The only way I can wrap my head around such an argument is that the loli options are an explicit option you have to turn on. I think even with modern pregmod updates, you have to set the default age of a slave below 16-18. It's stupid either way and shows how disingenuous Krod and Grot really are, but they have some form of plausible deniability???? >>101739 >I have been playing Free Cities, but it's somewhat lacking in fat content. Make sure you are playing well enough to maintain the Reputation upkeep for the Hedonistic/Cowgirl Future Society plans. The further they go, the more fattening options you unlock. You can absolutely make some blob-tier girls. I would not call Free Cities (+Pregmod) "lacking in fat", beyond images (and even then you can hook a Stable Diffusion build to generate images if need be).
>>101803 Well technically it's NW.js. You don't need to buy/pirate RPGMaker, you could just grab a fresh NW build from their website and move the assets in the correct place (which I think might differ depending on what platform you download for?). Stuff might break though if you don't get the same NW version, but it usually isn't an issue. I've fixed games by bumping the NW version. Also, running in a browser may or may not work if some plugins expect to be run in NW.js, or if there are subtle incompatibilities between the NW browsing environment and your browser.
>>101803 >I would not call Free Cities (+Pregmod) "lacking in fat" Thanks for the advice. The main things I am missing from the game is being able to weigh my slaves, slaves having different body shapes based on genetics, health issues and healthplay, true immobility because even then the game says they are able to come to me, and any mention of fupas. Probably other stuff too I don't remember right now.
whats the deal with freecities anyways? i have no idea which version to download and where. theres multiple WG mods, do the mod downloads include the game or do i have to figure out which version of FC to download? >>101735 >visual coding your gigafaggotry aside and pretending we're doing this through real code. that is one option to solve the problem, but it falls apart as you want more complexity. if you want extra animations, you'll just need to start adding a bunch of extra conditions and sheets anyways. you'll just end up reconstructing a more nightmarish version of giga state machine because its all split between five different things. additionally, if you keep the full images with directional movement you'll just be moving a lot of resource usage to ram/v-ram in exchange for quicker development. too much of that and you'll be creating a pixel game that runs like shit.
>>101835 >whats the deal with freecities anyways? i have no idea which version to download and where. https://gitgud.io/pregmodfan/fc-pregmod You can download the game w/ Pregmod here. You don't need any of the WG mods, it already have WG content preinstalled. Would also recommend using FCHost over running it in browser, the game is very weighty for an HTML file.
I tried playing Free Cities to see why it's constantly talked about. 1 - Way too much convolution and micromanaging for my tastes. 2 - The loli stuff in it isn't even worth mentioning, as the only difference is a line of text referring to them as kids, everything else is just the same copy-paste stuff. 3 - There is way too much to the customization that means literally nothing. 4 - Even with cheats it's slow. 5 - Personal opinion on how to improve it, start the settlement thing as like a small business not a massive ass mall, and introduce people to shit naturally.
>>101835 Pregmod includes MC and slave WG, feeding tube accessories, and things like picking fat varients of the AI of your city or people feeding you stuff like that, it's just mostly some custom text variations of what free cities does normally. >Ew visual coding Then just make a sprite atlas and write an HLSL code reading the UV coordinates on it. This is LITERALLY the most efficient way Unity processes large batch sprite data you know? Sprite Atlases are commonplace for when you want to reiterate multiple times on a same sprite, so I don't see how that would slow down anything, honestly Unity's built-in sprite system is dogwater in terms of performance. So no, you're both trading easier implementation AND performance by adopting a sprite atlas, in exchange of that state machine.
Glad to see Free Cities discussed. One of the few fetish games that's actually a pretty good game, although I never play it to gap. >>101833 Immobility is in the game, albeit I do not remember if that was ever integrated through pregmod or if that was left in one of the WG mod spinoffs.
>>101881 Immobility is in the game. The problem is that the game sometimes acknowledges that a slave is immobile, and sometimes it does not. For example if I have an immobile slave working in the brothel, the game writes out that she stays in her room, and it's the clients that move in and out. IIRC if I assign a slave to serve an immobile slave, the game writes out that she is happy, because she needs help with almost everything. And some other examples. On the other hand, the game doesn't treat a slave like it's immobile in some cases. "She comes to you for an inspection from where she was resting." How? Forklift? Her bed has wheels? Bariatric lift? She learned levitation? I can order her to dance for me. "She climbs up onto the platform and grabs onto the pole. She is so enormous that she can barely move her weight around." This would make sense for a slave that is obese, but not yet immobile. But this slave is supposed to be immobile. And other examples. Now that I think about it, the game could also use some other options under the "work" panel. Like play with her belly, play with her fupa, fuck her rolls, fuck her belly button, etc. I would also like some variation to the allowed/forbidden masturbation rule with obese slaves. After a certain point, they shouldn't be able to masturbate, even if it is allowed, and they can't break the rule if it is forbidden, even if they try. There is already an event about the ai catching a slave that's trying to break the no masturbation rule, it would be hot if the slave was too fat to masturbate and was caught trying to. Repeating myself, but it would be nice to have different fat distributions. With maxed out fatness the slaves always have a line about their belly button being buried in a roll, which is obviously not always the case. Maybe I should just learn modding this game.
Where can i try this Free Cities game?
>>101886 https://gitgud.io/pregmodfan/fc-pregmod/-/releases Download FC_pregmod_4.0.0-alpha.38.zip
How do i run it in JoiPlay?
>>101884 Fair point. I'd argue there is a few cases at this point where the game fails to take into consideration the physical limitations of your slaves. Hyper assets etc. Been years since I played so I am not sure what the status of the current version of pregmod is. Im sure they'd welcome contributions, especially if its handling coherence in, or expanding upon, existing content. >>101888 Nigger there is only a certain amount of times you can be spoonfed within the span of 30 minutes. Find out yourself, retard.
I'm asking for the latest build of Opportunities to Stuff. It seems no one is going to provide Feeder Simulator and maybe I should just wait for the next patch. No one has updated the KP for Blazette in some time.
Does anybody have the latest release of Tonbelly's Feed My Affection?
>>101949 I thought that was fixed. It's still persistent in the latest version? When I played it I felt like I couldn't do anything.
Does anyone have Adventure of Shirou for mobile?
>>101949 I think it is kind of bad but quite frankly I think you are just running into a skill issue. Both energy and money are hideously exploitable. You can work at your job multiple times, and by simply working out (I know, in a weight gain game...) and leaving at least one point of energy before going to bed, you will always be ready to work out. Paying for yoga also helps and advances that scene. It is a shit system, but I did not have anywhere near the struggles you did, at least on build 0.04. I never went bankrupt and only had some days where I just had to rest at home.
>>101966 I thought it wasn't nearly as bad as last time. I complained quite harshly but fairly about the issues and got a response from the creator.
>>100003 Merry Christmas everybody!
>>101796 >Second Helpings Hoping the next major update allows for turning the tables on the new feeder personalities, going "No U" role reversal seems like it'd be entertaining.
any games with some role reversal aspect? i dont mind if mc or some npc goes through it. im thinking something similar to fill me up or along those lines if anyone gets me
Does anyone have Fatgeria 1.5.3 who would like to help a brother out?
>>101998 Why would we need to update their kemono, if they did not even release game yet? It's thread about games after all
>>101949 Holy shit, this is why everyone hates you. I'm not explicitly condoning everything that transpired, but shut the fuck up and be of help for once, fuck! No one's here to hear your opinion piece. You're NOT critical gainer nor roger lardbert. Send game links every once in a bluemoon, for the love of all that is holy. >>101963 Use joiplay. Go to https://kemono.cr and search for joiplay on the Artist section. Download the latest base build and rpgmakermv add-on. Of course, also download the windows version of the game, separately. After unzipping, the file may or may not work. Check settings for games and do trial and error of the switches. It differs from device to device; what works in mine isn't guaranteed to work on yours. Still confused? Google a youtube tutorial, join the discord server, use gemini or grok for all I care. You're most likely to get help on discord, though, so don't be a retard or a dick. They're not obligated to help your gooning misadventures. If you can't perform this task, I'm afraid you haven't really reached the age of consent. >>102019 happy holidays!
Could anyone share "BONR" from annonymoose, please? Thank you in advance.
>>101812 Nope I'm retarded ignore everything I said. Just checked the game and the entire thing runs on Electron for some reason, I've never seen this before. It uses Enigma Virtual Box on Windows and AppImage on Linux so changing the engine was a bitch and a half. I think I did it though. Someone please test to see if it works, I don't have a Mac lol. https://mega.nz/file/jB411YQI#4_WEH-CO42McxpOiU9nnwJxGS4f0MzKGWq4rCoynGZI I can also make Windows builds if anyone has trouble running the Enigma Virtual Box version.
Does anyone have the latest version of the anastimafilia reflections vn?
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I'm playing Big Aspirations and trying to do the Beth Sandwich route. Despite following the guide document I always seem to end up in her normal route (I always see the acceptance cutscene which based on the dev would lock me out). I've definitely fed over 8 girls the sandwich so I'm genuinely confused. Anyone happen to have any experience with this? Or if the dev/guide were incorrect? I was on the dlc bundle 12 build so I suppose it's possible that the Beth path may be bugged. >Beth has two possible endings One of the two requires the sandwich and at least eight people to have eaten it Beth will offer protein bars through Amazoom Beth normal: Brothers moving in event is triggered → Do the “Stay in” date → Talk to the head of advertising → See the Yuna section for details on getting Chet his job → Do the “Go for Dinner” date → Go to the park and use the running path until the Scott event is triggered → Get to 750 lbs/340 kg without having more than 8 other characters have eaten the Sandwich. Beth Sandwich: Repeat Beth normal steps, but feed at least 8 people the sandwich before reaching 850lbs/386 kg and have her brothers gone while at stage 10.
>>100016 Wasn't worth the sub imo but here's Becca Gets Fit: https://gofile.io/d/XrKnko
>>101490 Also no real reviews for people to know which ones are that worthwhile trying and putting the time in lol >>101585 Fuck it I'm half tempted to try this just to post the abomination I end up making from trying it lol >>101618 >Draws base >Uses some shit like sprite lamper for shadow >Adds pixels to base for each weight stage / slightly modifies clothing as needed. You know I think that might be quicker than 3D modelling and then capturing the screenshots and then having to correct and modify the pixel art file lol. The issue isn't the Pixel art aspect for RPG maker games it's the portrait and larger image art where the issues come in more for cutscenes / conversation stuff if you're not merely using the Pixel art only. Sure you can do Pixel art portrait and larger images (Stardew Valley and others come to mind) but that's different to the standard sprite sheet. Also I thought part of this whole thing was bitching about people using A.I. to pixelated 3D images or using VAM or Daz to "shortcut stuff" why bother modelling a full character when you can import and edit one already made for Daz or VAM if it's now about quicker production cycles?? >>101704 As some-one who rant the intermiediate site between the last version and your new version. The drive to try is there. The drive to deal with the community management side of it is not after the shitshow last time. >>101708 Legality has nothing to do with the question unfortunately. If a hosting provider will allow it is the question and they're not legally bound. If they don't like the stuff you're pushing then they will boot you and the more open censorship free ones are either less reliable or more expensive or both. >>101833 I agree with you on the lacking content. There's content but it's weird. You can sometimes get a scene where a slave girl is hooked on one of the feeding machines and stuffs themselves. There's some stuff when you get the slaves to higher weights and it talks about the struggling to get round. There's some stuff round clothing getting tighether / not fitting in descriptions. But it feels like other areas it's missing or should be there like there's no weigh in stuff, there's not clothing bursting stuff. There's no much in the way of descriptions of the fat relating to sex scenes etc.
Anybody got Opportunities to Stuff? I managed to get ahold of the latest Feeder Simulator and unfortunately I need to keep refreshing the stages. I'm starting a fresh playthrough.
>>102068 Going to bed immediately after filling the prerequisites was the solution otherwise the player risks getting the acceptance Beth cutscene and that path. Thanks Legend.
>>102053 I'm not saying that ToG is bad, but man it's painfully obvious the creator hasn't made necessary adjustments for the two other classes. Playing as a warrior to a mage/archer is like a walking tank to two ntr yuri cucks. Based on damage calculation alone, warrior will very greatly triumph. The average to every diceroll damage is heavily in favor for warrior. take an example a lategame sword with 75% probability, it will hit full damage of 35 at 6-19, double damage at 20. The average'll be 28 damage. for comparison, late game wand is 7 6-sided die. That comes to 24.5 damage... without mentioning the fact that it costs mana to simply cast it, and mana is a limited resource. Even worse with archers and bows, because without a constant supply of arrows, you're SOL, not to mention archer's strength is tied to the agility points that automatically decreases whenever the player gains one weight stage. At least mages can conjure up mana by themselves. There's several types of melee weapon, but only one progression for both ranged and magic. The cost of doing some skill is ridiculously high compared to the reward. Stun is twice the mana to attack but it lasts 1 turn. Healing 35 HP costs 55 mana, where unless the player cheated, they won't reach that amount of mana until half the run. Healing in any other way is complete RNG, which won't be a problem for a warrior, but mages are more squishy. A warrior/archer needs to guard three consecutive turns, without attacking, to just have enough graze stat for one turn stun, for one enemy. The amount of damage you get doesn't affect the graze stat either, what matters is if you're hit or not. This makes the gameplay essential on making your character a tank because every battle is a battle of attrition. You'd also thought that adding debuff to the enemies would make attacking / pouncing them easier the same way debuffs raises the die roll needed for you to dodge/attack. Nope. Not like there's any debuff to speak of, aside from tired. Mages don't have fire attack, or ice attack, or multi-target attack, or anything homeworthy. The accuracy stat doesn't even do anything to mages. Player can transmute their own item once a bluemoon , though. I laughed when the mage I played as against the third boss is still as pathetic as her 1st floor self. Even harder when the reward for defeating it was a fucking sword.
Did anyone else get rickrolled in the new tower of gluttony update? No? Just me? The dev is actually evil for doing that.
>>102112 This all just proves that Strength chadettes reign supreme. Eggheads and Arrow Flingers btfo
>>102083 The point of the 3D model was because someone was pointing out how staging is a hassle when it comes to something even as basic as RPG maker. Making it using a 3D model you made yourself in that format let you basically edit any and every aspect of it, if you wanna do preg, inflation, vore, if you know at least your way around the basic toolkit of a 3D software that allows for cartoon shading, you can basically make spritesheets on the fly, it's much faster than hand drawing them by pixel, because the software calculates lighting, poses and proportions for you, which is the three main things people struggle with when making pixel art. Tell yourself this; which is easier, drawing the back of your character and front of your character from scratch in pixel art OR turn the camera around your 3D downscaled model with a pixel look by 90°? This is a rhetorical question, the later obviously. But yes, I do agree, you can easily edit a Daz or VAM model when you know how to, and it gives much better results than just playing with sliders, and THAT is what people complain about, sliders look like ass. That just adds to my point to "it's a skillset, you learn it just like you learn pixel art, and it's flexible enough to open up other alleys for you" .
>>102121 About strength and dmg - did author remove option to increase strength when you level up? Because i don't see number for such a stat anymore, is there no stat that would increase my raw dmg output anymore?
>>102112 >>102121 I made it to floor 20 as the mage before realizing that the mage instantly gets a free win against any fight that begins with a solo enemy. >Stun costs 20 MP and is a free action >Can spend a turn to regen 20 MP >Still passively earn MP every turn >Can use your positive MP generation to stun and attack in the same turn My first run died to the first boss. Second run got a lot of good items. >Steel scimitar, upgraded 3 times for +10 damage and stun. 0 points in accuracy needed >The shield spell book. 20 MP for a free damage nullification. 0 points in agility needed >Recipe for the demon egg miniboss. Got the warrior skillbook but it is useless if never missing or taking any damage to generate AP >The +15% melee damage ring I agree that wands are a bit lackluster. I'd rather spend 20MP on a block and swing with a 23dmg 90% accuracy sword instead of needing to spend 22MP to roll 7x5. The mage's early strategy is that she is supposed to block one turn to generate 2AP and focus+cast the next turn for a guaranteed 12 damage. You poke with a sword and then spend AP when needed to guaranteed magic kills. Or just generate infinite MP and cheese all solo fights.
>>102144 yeah, I only had two mage runs and one archer run so far, one mage run dying to first boss, and the other two runs dying before the fourth. Maybe I'll try that strat you mentioned after new year. It may be because I'm a certified retard, but at least with warrior runs, I always get into the final boss no matter how shitty my RNJesus is. No bed for the entirety of the fucking dungeon, no problem. Never seeing honey slime to vore and heal up before the goblin start appearing, no problem. The variable for failure for the latter two classes are wayyy more steep. Both mage and archer should have multi target attack and it would be awesome. >>102117 What a bloody magnificent cunt criticalmongoose is
anyone have the new feeder simulator?
>>102083 >Free Cities WG Content >You can sometimes get a scene where a slave girl is hooked on one of the feeding machines and stuffs themselves. The "hooked on feeding machines" scene requires them to dislike the player to some extent unfortunately. Here's an example of the requirements as listed in the coding for the event you stated: s => s.fetish !== Fetish.MINDBROKEN, hasAnyArms, canMove, canTalk, canHear, canTaste, s => s.trust >= -95, s => s.devotion < 70, s => s.behavioralFlaw === "gluttonous", s => s.belly <= 1000 Note the trust and devotion stats, this means it won't show up if the devotion is too high. A LOT of these events work like this, and this isn't even the only event related to the fetish that will lock you out the content you want for specific requirements. The way a lot of these scenes work requires unusually specific conditions, which is extremely fucking stupid at times. This and the annoying push to force the player to do darker things just to play the game at all with its constant threats to bankrupt them is one of many reasons I've yet to actually play said game without using cheats. I suggest checking the gitgud in the /events folder if you want to see specific scenes but don't know why they won't show up. As for "blob sizes" I haven't seen anything close to that on my end, seems to cap at 200 or "Super obese", which seems to result in a belly size that is dwarfed by much of the pregnancy stuff. The cap for strength vs mobility is also another issue, since it seems the Free Cities NPCs have difficulties dealing with real life SSBBW sizes let alone fictional levels without being at least near maxed body builder level. Needless to say, when it says they're immobile this ALSO locks them out of most scenes, see the "can Move" above in the coding above. TL;DR: This content seems to have been left unfinished and/or unpolished for years now.
>>102154 KP has it last I checked.
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PLEASE!! GIVE ME THE NEW FATTENING OFFICE UPDATE AND MY LIFE IS YOURS!!
>>102167 >>102152 >>102144 >>102112 You can pretty much 2 shot most enemies with the mage if you also save up ap by guarding and boosting youre attack. I also wish the dev added a mechanic where you can fatten up any enemy until there immobile instead of fighting them (like how the imp gets fattened by the fairy)
>>102184 Couldn't agree more with you here. The dev is a stingy pos, by the way. Many people asked him to release it on Steam and that we'd willingly pay, but dude just wants to extort through subscription.
Tower of Gluttony >Warrior Generously lacks the damage penalties that Mage and Archer has for Bow/Melee weapons. Definitely the strongest of the three classes and it isn't even close. You can even do the demon egg event from alchemy and beat up the demon to get Mage's stun cheese which basically removes any reason to pick mage. Warrior is just very straight forward and pretty easy to tell that the game was designed around warrior. Penalized the least for gaining weight in a fat fetish game which is a plus. Warrior even has bows at base power for unavoidable damage with no damage penalty. It truly has it all. >Mage Tried out mage and almost wiped to the first slime boss. Mage is just absolutely horrible against large groups of enemies and the fact the smaller slimes ambush attack after you split them up after breaking the initial healthbar is really unfair to Mage. It desperately needs some form of AoE. Outside of that pain point, Mage seems really good. The fact that the player can stun and recharge and do that infinitely and gain mana passively is nuts. Absolutely folds nearly every single enemy encounter and boss (coincidentally the first slime boss and repeats is the only challenging boss for a mage). The mage's mana cost on heal is overly costed, but stun is so nuts it's easy enough to infinitely juggle. Mage gets a lot out of the syrup item for multiple turns for stun, mana regen, etc. Luck Potion is also nuts with some staffs, although the damage without it is very high variance, which makes for a very frustrating play experience. I think mage is hard carried by stun cheese which is really strong, but not exactly fun to play into though. >Archer Haven't tried the class yet, but on first viewing this class is going to struggle. Warrior already utilizes bows really well, so why even use archer unless you're into elves or like the character gen'd art? Archer is probably doomed with her gimmick scaling off agility in a fat fetish game, but it'd be very easy to rectify that and have her damage scale off something else. Outside of that, archer could probably use a magic quiver or something that generates arrows, that'd align with mage's natural regen. >>102201 Being able to fatten up enemies outside of the fairy feeding an imp or the specific bosses as fattening win alt conditions would be cool. Maybe as a new class as a feeder chef or something. Although it'd likely be better to adjust the current classes before adding in a new one. The reason why I'd prefer a unique feeder class over another all purpose food sink (already feeding the protagonist, pipqueak the fairy, random events) comes off as a bit too expensive of resource sink and management.
Tip for playing mage in tower of gluttony. If you use "focus" skill for ap, it's going to boost EVERY dmg dice of your spells. Focus makes playing as mage much easier, you don't need to rely on potion of luck
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Alright, it's officially been over 2 years now. The December '25 WIP released yesterday. Does anyone have ANY recent build of Grimimic's GUT? https://www.patreon.com/stuffingrpg
>>102207 >>102210 Its obvious the dev is just milking the game and using "new skills and mechanics" as an excuse for taking so long when he probably just ai generated the mechanics next to the images which were also lazily done. While its nice getting a new set of images for each of the classes they all look similar with either the character just standing and doing nothing or sitting somewhere down and doing nothing. If the images or angles were more creative and interesting then I would get it taking more time to generate the images, but half of them look the same with the final stage images looking the same between all 3 characters besides the fact that one character is sitting on the floor from the right side and the other from the left. For a game being called Tower Of Gluttony the characters dont really change personality wise into looking more addicted to their growth but instead have the same annoyed expression from beginning to end. Even their dialogue descriptions for the last couple of stages between all classes the same. The feeding enemies mechanic could easily be added by just giving each character the option to run up and stuff them with food. With the risk being that you dont deal any damage to them and actually increase their Health. The mage could have a skill where she unlocks a fattening spell that could be used to save on spending youre own food and the archer could instead of fire and ice shards attach food on the arrow for a chance to stun.
>>102211 >>102210 >>102201 I am pmayong my first mage run and I quickley learned about the stalling tactic. Not only does it decrease your stomach level, but this strat scales with however many points you put into magic. To be more specific regarding the AP skills, they increase the dice roll as opposed to the end result just as bows and melee did, so you can/will be boosted to max damage but not beyond. This might be best for the small dice high roll wands. Still, i wholeheartedly agree that the lack of aoe magic is a misfire, because yes, it is one thing to cost mana per attack, but then I need those to be more potent on the regular. The dice rolling for damage is fine, either upping your magic stat should also come with a power modifier (+X on each roll? Maybe a +Y flat boost if you really wanna be picky). And agreed about the Warrior getting it the best. How does she not have a bow penalty and retains the best hp and melee modifier of thr game? Give warrior a not-so-bad bow nerf multipleir (.9-.95) or give the archwr a better bow multipleir. Does the archer at least have a difference in how enemeis attack if you're assumed to be at range? Does little good to have the archtype of the archer standing back if they take hits all the same with a passive penalty ontop.
>>102210 >>102217 The archer is similar difficulty to the mage. You either find a high accuracy weapon early or die shortly before/after the slime boss because you aren't earning enough souls/MP to use their class skills. The slime is the hardest part for all 3 classes. Then the archer has to find a decent tier of enchanted bow at the shop to use for the rest of the run (+8 attack from each caloric essence is better than trying to save up gold to buy a new bow every 5 floors). Eventually you reach a tipping point where basic bow attacks are generating more souls than you are spending and you can afford to mix in double attacks or fire shards. >Outside of that, archer could probably use a magic quiver or something that generates arrows, that'd align with mage's natural regen. That is literally the archer's kit. Kill enemies to earn resources to generate arrows and shards. With the option to spend resources to generate a free turn. >10 souls = 1 arrow >25 souls = 1 shard >20 souls = 1 additional bow action in the turn, can use as many times per turn as you want >Does the archer at least have a difference in how enemeis attack if you're assumed to be at range? Enemies/minions (spirit summoner, mechanic boss) cannot block your bow damage. Enemies attacks on you don't change.
>>102072 Would you be willing to update the Kemono or post the new sequence he has up on Pateron?
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All weight gain stages for each girl in Mr.Worldwide
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Regarding Deight Class; does ANYONE have ANY idea how to get the ending with the shop keeper? I feel like I've tried almost everything I can think of
>>102242 Do you mean the shopkeeper in the magic store or grocery store? I dont think either of them have an ending. An "ending" for them would be the grocery shopkeeper not wanting to talk to you anymore after getting fat and the magic shopkeeper selling her store to a new character
>>102243 Emily, the grocery store girl. In a reply on Weight Gaming the dev metioned there was an ending with her
>>102244 You need to spend a lot of money on the grocery store, there will be cutscenes where you can flirt with her
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>Deight Class Who is Lora/what story route is she apart of? I feel like I've played most of this game but the name doesn't sound familiar to me at all. I already have the blue weight gain potion step already.
>>102291 Lora is the second shopkeeper (dog girl or cowgirl?) once you mindbreak the first one. I never found that blue potion sequence myself.
Anyone try out the latest build of Project Quimbly?
Think it would've been neat if Tower of Gluttony had some form of meta progression where failed runs amounted to progress or there was some form of variety upon run start besides class select (I guess you can mess around with the debugger to start with random items or whatever but meh). Progression even when failing a run is nice and pretty much the rougelike standard, but everything within this game is self run contained. Suppose the game is too short to warrant it though in retrospect, probably. >>102215 >For a game being called Tower Of Gluttony the characters dont really change personality wise into looking more addicted to their growth but instead have the same annoyed expression from beginning to end. Even their dialogue descriptions for the last couple of stages between all classes the same. Didn't think about this until I thought about Big Aspirations and when playing through Deight Class and you're right. The lack of unique poses, expression, and a lot of the size depictions the last few weight stages all feel very same-y. There's a lot of personality in the enemies that get fed, so it's a bit surprising the dev didn't extend that effort into the playable characters. --- Finally played archer. End game was fun once stuff got going, but early game was unsufferable. >>102233 >The slime is the hardest part for all 3 classes. Yeah definitely the lack of resources, progression and the damage modifier nerfs on melee weapons is probably the root cause as to why archer and mage struggle so hard with the slime and therefore formulating a good run. >That is literally the archer's kit. Kill enemies to earn resources to generate arrows and shards. With the option to spend resources to generate a free turn. Soul as a resource seemed okay outside of killing my health for it as a resource. >Enemies/minions (spirit summoner, mechanic boss) cannot block your bow damage. Enemies attacks on you don't change. It's nice that bows can have unblockable/unavoidable damage, but warrior by extension has this same privilege so it wasn't exclusively an archer perk. --- >Deight Class For the most part had a pretty enjoyable time. Writing is good for what it is and all of the generated art is pretty expressive. I didn't expect voice acting for panting and burps etc. I think the main issue the game has is that it can be needlessly frustrating to make the proper choices in a run and the dev is adamant about a lack of traditional VN style save files. >>102244 Emily is probably the largest indication of a lack of save files being infuriating. 1. Finish the initial dating steps of all four date-ables to reach the point where you can feed them. 2. Once you can feed all four, you can get the Emily scenes. Rev up that auto clicker to mass buy food to start up her scenes. 3. In the events you need to not fail the vibe check and properly identify how she feels about you and pick the right choices otherwise she disappears and you need to reset the run in full. Emily as a whole would be a hell of a lot less awful if she didn't demand the player to have all 4 feedable to actually fulfill her chain, but you have no save files, so it's needlessly annoying. >>102292 Ah thanks for that. For the blue potion, you need to start up the scientist one in the library to study and agree to help. Once you agree to help and get the event when you try to study again you can grab the actual blue solution alongside calling in the goblin Penny who's guilty of the situation to begin with. Once you get the solution and Bella is no longer purple if you've unlocked Lora and flirted with her, you can get an event when you study and talk to the scientists again and Bella will turn the solution into what you need to use on Lora. (Which I think you need to trick her into using by lying but maybe honestly worked as well.) Looks like the blue solution potion event can't be done on the same run as the breast expansion event, because if you don't assault the initial shop owner she gives you a spare potion back which you can give to Bella for predictable results.
Yo, full release of One Potion Please just dropped today. It's got expansion for a little bit of everything: boobs, butts, lips, etc. https://o111.itch.io/one-potion-please-full/devlog/1280961/v10-release
>>102324 Can recommend: there really isnt WG (aside from a minor side story and an option to remove the color of adventurers you use the berry potion on so they're just big), but it's actually pretty fun and the story is both entertaining and endearing, all for the price of coffee. We need more people like him, and I'm looking forward to the sequel he's floated the idea of
>>102236 Yeah, Kemono is updated now.
D.I.E.T. 0.38 is out! Anyone have a copy of the windows version?
>>102356 the link on kemono is dead
Yo I heard theres a new stuffingrpg update from Grimimic?
Dunno where else to ask, so here goes. Could anyone tell me a step by step process to install coldtseelj's Fallout 4 mod? https://www.deviantart.com/coldsteelj/art/Fallout-4-WeightGain-mod-ssbbw-730902010 I have already tried myself several times, but I'm now convinced I'm a goddamn moron because whenever I try to install and play with it, the characters don't get any fatter.
>>100003 Happy new year!
Anyone have the new game of infinite expansion studio?
Anyone got the new link for TheGrowStates new game “Snowed In”
>>102447 It's already on Kemono but you need to search it under "Post" section, it hasn't showed in thegrowstate profile yet
>>102463 You can search thegrowstate's profile for the word snowed and it will show up. Current day posts on EVERY SINGLE profile on kemono can only be found by searching for them by name.. this search trick works either by searching all the sites posts or by searching the profile itself the second of which is simpler and easier imo
Guys, the new Blobygon update is out! Anyone got it?
>get 2400k a MONTH for free >reward donors with... a 3 month ban on posting projects Seriously I don't think there is a limit to how retarded grot can be.
>>102480 Wait what? What did he do
>>102480 >Kill the growth of weight gain games as a whole even though people gave you your hostage money fuck grot
>>102480 >>102482 >>102483 You do realize he literally said he was gonna do exactly this before even asking for donations? It was like, in the headline of the forum, and the announcement post for an entire month. He said he'll unlock the project category once he has mods, as mentioned here >>101371
does anybody have the patreon version of Birth of a New Realm by anonymoose?
>>102480 I'm aware it was part of the headlines for a month but I still don't like that he's doing this for some Itch.io clone. It feels disingenuous in a lot of ways to be like "maintaining the forums is so haaaaaaard..." only to make an entirely new site.
Could someone update Blobygon on Kemono or send the link via Google Drive? https://kemono.cr/patreon/user/71693949
So the file on Kemono has already been deleted apparently, cause it's not working for me. Can anybody who got to download Snowed In on time post the game here?
>>102503 There you go, every version is included https://gofile.io/d/cZTH7u
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>>102480 >donation target 3x projected expenses, monthly >still trying to pivot to an itch clone >reduce site traffic while fundraising the writing's been on the wall in a while. good job giving money to grot everyone, he appreciates your contributions to the exit scam
When FC dev said he'd finish the next update by the end of the year. The year is over but I haven't seen anything of it.
>>102486 Getting new mods should take like a week at most. There's no reason to shut down the lifeblood of the forum for three fucking months. Plus he said that there would be a moratorium, not that it would last this long. Stop brown-nosing (assuming you aren't grot).
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>>102520 I am willing to believe Grot suffers from some mental issues these days, likely caused by stress or whatever, because his decision making ability has been below abysmal as of late. Grots thinking and actions have been a class example in of why external input and perspective is important for organisations (and individuals). Lack of input lets retarded ideas fester. This in turn leads to retarded decisions, such as thinking a fucking wiki would save the site... Or thinking a fucking itch clone for WG games would be a profitable venture. >>102532 Nigga FC dev has been gone for years at this point. He made vague comments about career advancement before disappearing. Development has been ongoing by various contributors to pregmod since then. I do wonder what line of business FC dev was in, and what sort of advancement he had that made him drop the project. He seemed too clever to be in finance, and a software dude wouldn't build anything in twine. He made some vague blog posts about having another project scoped out in the same universe. I liked his ideas a lot, so I am sad this project never saw the light of day.
>>102363 I'd ask for the same as this legend over here.
>>102538 >Lack of input lets retarded ideas fester. This in turn leads to retarded decisions, such as thinking a fucking wiki would save the site... Or thinking a fucking itch clone for WG games would be a profitable venture. too fucking true man. the guy thought that wikis don't need mods, dude looked at the graveyard of vandalized fandom wikis and wants in on that. or deciding to work with the payment processors that made itch scrub all nsfw off the site, and pivoting away from the *only* reason people visit your site. brilliant play. either grot's genuinely disabled or he's huffing his own farts with yes-men. his critical thinking seemed to stop at identifying the problem (needing money to run the site) since his initial 'solutions' were insultingly bad, and this isn't much better. by this point it'd be best if he did sell out, with this shit it's clear he is either unable or unwilling to manage properly. sadly there's no convenient upper management position to promote him into, we're stuck with this.
Anyone on Bladerune9's Patreon, can you tell me what's new he's shown these past few months? And if there's any Hari content?
>>102538 I was completely unaware he left the project. Guess it's being continued by other people. Seems Bladerune is one of them. >>102562 He's moving away from stuffing and weight gain games? (Both appeal to me.) And to think I made an account on his site to ask devs for help with games.
>>102538 >>102565 I think yall are talking about different games. There's Free Cities and Fattening Career.
>>102538 I'm not trying to be edgy, but I have always had the bad feeling that FC Dev might have passed away. I know people cite his supposed job listing as a reason for vanishing, but FC dev went from regular updates and near constant community interaction, to just complete silence in an instant. Even if he did have to step away from the project for career or other personal reasons, he didn't seem like the type to not say a word about it. The sad truth is, if he got hit by a bus or a bolt of lightning, we'd have no way of knowing, besides a sudden and complete silence like we see from him now.
>>102566 Oh. I was referring to Fattening Career. Last post on the KP said the latest build should be released at the end of 2025. It wasn't. Fatgeria is delayed because Key wants to clean up Grot's mess. To be honest if rather have him take over. He seems to actually care.
Anyone have the newest blobygon build?
anyone have infinite expansion studios new game dont open the door?
hey guys i was wondering if u could help with something, there was a game on itch.io that was an 80's themed bunker survival with three girls that would gain weight bassed of of the choices u made in the bunker or something like that my memory of it is vague but i've forgotten the name can u guys help? please
>>102584 I think it was called Trapped Together?
I found a glitch on Tower of Gluttony; if the user has insufficient mana for a spell, they can still cast it if it requires no target and can be activated by selecting the spell name as opposed to the window next to it. This affects any single target damage spell when there is no target to specify (because there is only one target), but something like stun needs to be confirmed on the right window, hence not applicable. Your mana will go into the negative and will regen at the same rate across all integers back into the positive.
>>102586 Go away furry.
Anyone have Vvakta IX?
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>>102586 Every time this turbocunt >>102593 repeats the same sentence like the broken record of a conehead he is, it makes me roll my eyes and sigh in disappointment. So just out of spite, here, you can have Donuts for Deer Teeth AND the newest version of Famished that just came out to boot for good measure. YUhSMGNITTZMeTkzZDNjdWJXVmthV0ZtYVhKbExtTnZiUzltYVd4bEwzVTFNREZ4TW5NMWJYQm5jSFV5ZWk5a1ptUjBMamQ2THdwb2RIUndjem92TDNkM2R5NXRaV1JwWVdacGNtVXVZMjl0TDJacGJHVXZhelJ6Y213MGJXbHFjalpzTVdobEwwWmhiV2x6YUdWa2RqSTJRaTV5WVhJdg== Happy new year anon.
Thank u furry
https://gofile.io/d/IRUVol
>>102609 you have it on Mac by any chance?
Was skimming the weight gaming thread on fatgeria and found some fag whining about one of the characters being nicknamed jew, and I must say, the death of weight gaming and the fags who run it can't come fast enough.
>>102617 Given how dark the subject matter and humor of that game is it makes perfect sense. I wish people could just shut up and goon. Big tummy makes pp hard the end...but no, gotta complain about games being "offensive".
>>102618 Eh, there's a right and a wrong way to portray antisemitism in a setting and it didn't really do a great job of it whatsoever; the complaints were legit and only neonazis would be happy about it. I don't play fetish games for a guy called Jew that likes money and has a big nose. Just say you're a groyper and move on lol
>>102609 >https://gofile.io/d/IRUVol Already deleted :(
>>102627 I'm actually not a groyper. I don't think Key actually hates Jews or anything. Progeria is a dystopian world and I think it's more what Kirill would call him, since Kirill is supposed to be a jerk. You seriously thought Kirill is supposed to be a good person? Basically no character in the game is morally upstanding. Lera literally murdered someone in cold blood and there's a torture sequence courtesy of Milana. If you can't take the heat stay out of the kitchen. It's obvious Weight Gaming is full of woke mindset people, but as we know from here and 4chan, there are some people who like fat girls that don't deal in that shit. I'm honestly sick of people getting so offended over jokes I've seen Jews themselves make. I don't see how me being annoyed at people being sensitive about a game that makes no bones about how fucked up everything is in its world makes me a supporter of Nick Fuentes. I bet no one here has Myre's Massive Mealtime. All they like to provide is furry games and ugly games like Feed My Affection.
>>102627 Wow, I guess even the snowflakes can see weight gaming is dead, considering they've now migrated here. How long have you been on the internet anon? Not long enough to understand a joke clearly. This site is bbwchan if you haven't noticed, not bbwsky.

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