>>105791
>branching routes
I looked into the code and there's a surprising amount of variation to be had in what scenes and what weight NPCs can end up with by the end of Act I. That said, all the branches will still lead back to the same endpoint for the Prologue and Act I endings, but there are some stats that are kept track of that don't have any use yet.
For the Prologue, you can have some optional scenes and weight gain for Charlotte (base + 3 weight stages) and Hanae (base + 1 weight stage).
For Act I, there's a side route to fatten Emilia, the maid, and Perlene. Can even get a bad end with Emilia, unsure if saving one of her potions for her is required or not to getting it.
Otherwise, if you ignore Emilia's side route, you can get some extra scenes featuring Rosalind or Liora depending on choices you make to build up their relationships with the MC and how much weight they gain. Also, unsure if this is intended, but fucking up the mirror puzzle to have it rewind to force you to get the correct solution will lead to more weight gain for Rosalind.
Don't want to dive too deep into the code, but if you want to figure out what choices give what options, look into the script.rpyc file and search "wg_points" and "_relationship" use critical thinking to figure which points belong to who.
>card game
I dig me some card battlers, but the difficulty curve is pretty brutal for some fights, especially Act I's final boss on the build shared on here. They seem to be making adjustments to it based on the latest patch notes, at least. I do think it's unintuitive how the party system and deck building work, especially since with how Renpy saves function, it can delete a newly made deck if you don't progress past a screen prior to saving.
Overall, while not the biggest fan of AI art, I think the game's serviceable, but definitely sketched by the $20 price tag. That said, as long as the dev doesn't pull any weird bullshit, the $20 should be a one-time fee, and should give access to future builds with how it owning a game works on itch.
>>105858
They didn't say which February it'd be finish by...but hopefully get an update soon. If not, oh well, game's free so no point in bitching about it unless you funded their patreon prior to it getting shut down.
>>105866
>co-authoring
>doesn't take part in the development
With how you phrased your post, it sounds like they're "giving advice" to other devs for their projects. If so, not a bad thing. Now, if you meant they're helping fund/produce other WG games without being involved in the actual development, hoping they aren't taking too much on their plate.