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Games thread 25: doughy summer edition Anonymous 07/01/2026 (Wed) 14:31:43 Id:f545db No. 113664
Last thread got bumplocked: https://bbw-chan.link/bbwalt/res/111162.html Lots of new releases/updates since last post began with a bunch of them also coming to steam and also frankie's kickstarter got overfunded. We're eating good, we're so back
>>113679 Dude it's like $8 and there's a Demo. Just buy it https://gaingame.itch.io/virtual-gainer-2 More people who actually buy stuff more likely devs will actually make it so you can buy it rather than perpetual Patreon subscriptions.
Gamers
>>113700 Is there really anyone who likes those absolutely hideous graphics? If the game come close to the graphics of the Blobygon games, maybe the game worth $8...
>>113706 >>113716 Then you all need to stop bitching about greedy devs locking their games behind subscriptions, because this is exactly why they do that. It's one or the other, you can't have it both ways. And just so I'm not further shitting up this thread right at the start, here's New Hayven. https://gofile.io/d/BsMLnc
>>113708 Literally in the last thread people were on about how they wishes more devs would just sell their games not put them behind Patreon paywalls. If I share it. That incentivises more devs to not sell their games and instead put them behind Patreon paywalls. Only time I'd share a paid game is if it's unfinished the the dev seems to have abandoned updating it.
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>>113717 Oh, hey, the game I kept seeing being talked about, but I could not for the life of me find any actual info on it. Time to see what the hubbub was about >>113664 Since it was posted as the OP img, guess I'll post a link to the Fat Mew Mew mod for Deltarune. https://www.nexusmods.com/deltarune/mods/46?tab=description The response from the normies over this mod existing is honestly funny. >I'm appalled that this clearly fetish mod is a fetish mod!
>>113717 That .zip seems kinda sus, idk, virustotal says no shit about it but defender literally sent the exe file into oblivion the second i tried to open it.
>>113717 I've no idea if the file is fishy or the dev did awful work with coding/optimizing, but game keep crashing even in just intro section, i even set it to use my rtx instead of integrated graphic card. Has anyone had same issue?
Making the World a Fatter Place 12.1: aHR0cHM6Ly9kcml2ZS5nb29nbGUuY29tL2ZpbGUvZC8xcUY3aWZyTm94eUdKbHlTelhtazFVekItRy1Ram1pRFAvdmlldz91c3A9ZHJpdmVfbGluaw== In request, I ask for Sultan's harem latest version (fixed)
Big Aspirations QOL patch #2 has updated at patreon
snagged the newest version of new hayven https://gofile.io/d/Q5TJfk
>>113747 that file has absolutely the same size as the one I got off patreon when I bought it two months back, so .. if it's malware someone took care to make the size identical. I don't think putting malware in ultra niche porn games is a winning strategy. TYpically it happens when there's a new pirated game, someone uploads a fucky torrent.
>>113789 >>113747 install the newer version instead: >>113776
Here's a download for WASTELINE refilled: aHR0cHM6Ly9tZWdhLm56L2ZpbGUvblFvRENCYmIjSVYtSTZXejNWRlAwZUlRUWljaU9DeVUtSVNQRTJ2S1hqWXlGckxwXy1Haw==
>>113826 hero. savant. legend even
>>113776 I ended up decomping the last posted version so I could remove/edit some of the annoying aspects, like the purchase confirm screens, the slow transitions, and annoying UI sounds, then ended up just quitting because of the shitty mechanics: Your girlfriend will break up with you unless you visit her once a week except that timer only resets if you specifically press the 'talk' button, but she wont let you visit two days in a row, and that one updates on just showing up, so you can end up in a situation where you visit her one day but only gift or something, get the 'warning text' the next day that you need to visit her, but upon trying get told she 'needs space', whereupon she breaks up with you the next morning for not visiting.
>>113810 theres a version newer then 0.8?
>>113826 anybody else having problems where the screen is just grey?
unsure this is the right thread to ask, but is there a place for discussion on game development (other than weight gaming which seems rather limited)? could be active or non active, just want to contrast my own ideas with others.
>>113828 I don't know how you had issue with visiting your girlfriend since the main focus is feeding her as soon as you have enough money for it. you even can have her move in which prevents that from happening at all. >>113845 no its just the version people were sus about was 0.7 a user posted >>113858 Honestly no. Weight gaming makes it harder for your posts to be seen ever since they screwed up the categories, but at least you can get some honest feedback there. You can also ask here and some people will be honest while the rest will just say random brainrot.
>>113858 +1 on >>113859 >You can also ask here and some people will be honest while the rest will just say random brainrot. Some people here have a decent head on their shoulders, and others are schizo. You know, just like the real world. Don't let that discourage you from making a pitch, though.
>>113859 I don't know how you missed that I said I was visiting her to feed her/give gifts, but not talking, when it's the talking that counts for her not breaking up with you.
>>113848 Same goes for me. Not sure if it's a performance/optimization issue or some kinda wacky encryption/anti-piracy thing.
>>113826 Great art, but way to hard for a wanking game. The robot arms a basically an instant kill with their janky breakout mechanic. and the other obstacle courses require a ton of memorization and quick reactions. If someone could just post all the unlocked art somewhere that would save people alot of time
>>113858 to elaborate, i am thinking of making a visual novel game. in many ways similar to already existing games (e.g. fattening career, feeder simulator, etc.), but what bothered me somewhat is that the characters are singularly oriented towards player satisfaction, generally embodying some contemporary archetype (e.g. gym girl who succumbs to hedonism, goth girls, "self-discovery" feedees, etc.). i am thinking of making some game which subverts this kind of dynamic, what i envision is something more inline with other romance VNs. my doubts of the viability of this project are moreso around asset creation (the volume of art necessary seems daunting, and i dislike the inconsistency with AI generated assets), and whether this is something others may want. on other boards, others have criticized the long-winded stories of kipteitei and belt-buster for example, for dragging on while limiting weight gain speed to a crawl. what i describe of course appeals to me, but i also want to find some intersection of what i like, and what may be liked in the community generally.
>>113872 >i am thinking of making some game which subverts this kind of dynamic, what i envision is something more inline with other romance VNs. Can you elaborate on what the subversion is? Or is it supposed to a secret that you can't share? For pacing, as long as it isn't as bad as Full of Christmas Magic (a fairly long normal-ish kinetic novel with a short rapid wg sequence tacked onto the end), you should be fine. https://hisano-x.itch.io/full-of-christmas-magic When it comes to art, if you can't make that many images then don't. A single sprite per girl per stage is enough for the general dialogue segments. You don't need a dozen renders per date per girl per size when that effort could go into making 1-2 high effort images for a unique scene per girl per size.
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>>113865 the game at least let me get to the title screen, but trying to start a new game leads to a crash. least i got the error code, seems like some sort of memory issue?
>>113874 nothing i have planned is that revolutionary or innovative that it requires secrecy, but it isnt a fully developed or especially profound idea either. with the other wg fetish games i listed, the characters the player interacts are written with a kind of singular purpose (which is to satisfy the player), but my issue with this is that is results with a rather flat story, with one dimensional characterization and lack of agency. my intention is to subvert this singleness of purpose by a more naturalistic (but not necessarily (semi-)realistic) characterization. which i think may open up more avenues for storytelling which depart from stories and gameplay loops where the player is essentially waiting for the next weight stage or event. your mention of a game with bad pacing is interesting, in the way it is kind of the opposite of another kind of bad pacing. particularly with weight gain games, where the interest is with the progression of the character, but the in between moments between stages are very repetitive (make money for next feeding meetup). i also think you are right with the art/asset problem, was kind of thinking big with a modular system which allows for a lot of different outfits. i think it is best to first have a functional prototype with a few basic assets to get a feel for things. but i think part of it can also be resolved by starting to create some assets to get a feel for the workflow and time necessary.
>>113872 >>113876 I think you should try not to overwhelm yourself and start of with making a small 10 minute demo see everyones initial reaction and if they are interested in more. You could do it in a chapter basis for example where one chapter follows one girls story from beggining to end.
Anyone know where the final upgrade is in Wasteline? I assume its the reward for the most getting the expensive thing in the vending machine?
Does anyone have a completed fattening career save? I don't wanna play through that shit again, just wanna look at the final stages.
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>>113905 none of the upgrades are vending machine related. I found my last upgrade in a box at the start of the area before meeting the blind girl. there should another upgrade in the sewer area before the lab, i dont remember exactly where because it was chaotic.
>>113872 >i dislike the inconsistency with AI generated assets) You can use character 'loras' which lets you reliably make a character. If you know what you're doing (or ask Claude nicely and point him at some tutorials) and have a 4090 you can make a character lora fast. Civitai is fully of ready to use 'influencer' loras. e.g. https://civitai.red/models/2222658/z-image-turboamerican-consistent-character-or-instagram-influencer-or-g01 And it works. That's not that hard. What is hard is on the fly generating different body shapes dynamicallym but you don't want to do that. Fiddling a little to get a really consistent shape for static images is no big deal. It works. Takes some effort but vastly less than doing it all manually.
Related to Bellagarth's Quest Does someone knows if i can get more xp to give to the records faerie? I already got all leves to 100% and i don't know if there's more xp or is the hit on the update.
>>113664 I don't ever intend to touch Deltarune with a ten foot pole but I've seen an extraordinary number of fat mew mew when the newest chapter's released. Is it canon whatsoever?
>>113876 for the love of god, start SMALL. What makes gamedev hard is not developing ideas, it's trimming the fat, the scope creep. Either focus on the story or focus on the outfit and modularity or focus on the dull in-between.
What's the weight limit for girlfriend in new hayven version that's been posted here? I was not able to go beyond 169 lbs, but game never clearly stated that i've hit the limit.
>>113872 I'd say make what appeals to you and concern yourself with the masses never. If you do something you aren't super interested in just because "everyone else likes it" you've very likely to lose steam and give up, especially as a single dev. That's not even considering the fact that it's impossible to please everyone, right above you someone was complaining about the game element being "too tedious", so just pull the images files out of the code, and I'm sitting here like, "Do you even want to play a game at all, bro?" >>113876 It sounds like what you're after is a more traditional dating sim. These games fell by the wayside because of massive flops like Tokimeki Memorial 3, and the genre was in decline for about a decade before then. These games had a few high-res sprites for each girl, a lot of girls, and you needed to have particular stats at particular levels to even engage with them. So the gameplay loop was fairly addicting: you have a hard-and-fast time limit, you can do a bunch of things to improve yourself (and sometimes you might fail! Imagine that) and the goal is to have at least one girl on the hook by the time the game ends (usually the end of a school year). The girls could get jealous if they saw you talking to other girls, reversing your progress, but depending on their personality and friend group they might also be pleased to see you interacting with their girlfriends. I think a lot of what these purported modern visual novel dating sims are missing is the ticking clock. It's what makes it a game, and what gievs it replayability. Otherwise, as has been a common complaint around here, you're just flipping through a book with the occasional picture. Anyway, sorry for the wall of text and history lesson. Good luck to you.
I somehow managed to get "super fatty" ending in new hayven, but that was more of a chore, than enjoyable experience. It's so hard to balance stats properly, you spend a lot of money on even your own food, you can randomly get attack of your illness and that makes you skip a week, if you won't eat for whole day, you will ALWAYS lose next day, due to being starved. The time of day changes even when you just talk with npcs, so after switching locations 3-4 times, you may end up in situation where you're teleported to your house (because it's too late) and you lose about 10-20% of your money. Work always makes you spend whole day in it - is our character one of those people who work 12-14 hours daily? WHY the fuck do i need to answer so quickly when ordering coffee or popcorn during dates? You get like 3-5 seconds too choose it and if you don't choose anything, your character picks option on his own (Did i mention that picking even one wrong option during date, makes you need to replay it if you want to make it count as "completed"?) Don't even make me talk about required time reaction for restaurant shift minigame, i literally stopped playing it, because after first 5-10 seconds, it becomes impossible to click on green square fast enough. But i somehow managed to reach fattest weight stage threshold, only to get ending saying that i'm not happy with my life? AND I DON'T EVEN GET ANY HINTS ABOUT OTHER POSSIBLE ENDINGS? This game is garbage, don't lose your time playing it.
I completely agree with the previous comment, the game is more likely to ruin your nerves than to give you pleasure. Considering the scenes of idiotic weight gain and the small number of stages, this game is shit and not worth your money or time, believe me. By the way, does anyone have a second rework patch for Big Aspiration?
>>113919 Nah. There IS a big eater in Chapter 5, but is a little mouse girl and she doesn't gain weight despite such. Fat Mew Mew is likely some degree of overlap given their close relationship with said mouse and her already being a popular character since Switch Undertale.
>>113921 To unlock their new stage by buying something at the pawn shop at the girlfriend section.
>>113934 You can probably lose 100 days from early mistakes and still still reach the mega fatty stage. The game wants you to be really conservative with your actions early on until you get the bed upgrade. One activity, then straight home to sleep. Once you get the first few upgrades, you get a little bit more freedom. My biggest complaint is the hunger system. The game expects you to live off of $10 bananas until you unlock Daisy's meals, which are less efficient than the bananas. >OTHER POSSIBLE ENDINGS? I checked the decompiled code. There is 6 "special endings" related to friendship with shopkeepers that overwrite the others, and 17 weight/affection (happy endings are 100% affection only) combos for the girlfriend. The only replayability is going back and seeing the 3 dates at ssbbw size without doing the affection interactions, increase size to mega fatty, then see the affection interactions.
>>113934 The first time is hard, but when you know how these dates mini game works is easy, you save before the minigame and if you fail load the save file. Get to work and make money on this game is boring, is not like Fattening Career, just use Save Editor Online and give you the money you want
>>113941 20+ endings with black screen and only the text... if anyone likes the story is ok...
>>113913 xp gain is tied to achievements, a lot of which you need to go out of your way to finish. it's also really easy to just give yourself all achievements with save editing
>>113909 Sucks that I can't get the damn game to work on my end. Most I'll get is a grey screen with the game technically playable, just that I can't see squat. Tried a bit of troubleshooting, but no luck on my end. Guess I'll wait for a fix.
Does anyone know the elevator code in Egoventure Expanded? And how do you get to the secret enemies?
>>113941 How do i unlock third girlfriend? I only have Kennedy and Samantha available to choose from
>>113977 I think there are only 2 girls at the moment and the 3 dates probably reffer to the sex scenes
>>113939 > eats a lot > never gains weight > gets self-conscious about their non-existent phantom weight (goes from 72 pounds to 75. Not even joking there's a manhwa premise where a girl considers herself so nauseatingly ugly by being... reads notes 5 kilogram overweight) Why the fuck is every media like this. Christ on my head alone I can count 20ish anime characters and a dozen game characters. It pisses me off so fucking much that people with NTR fetish have more shit catered to them than us. Why the fuck is being cockblocked a common fetish, and not the clearly superior cute chubby wubby wobbly belly tits ass. Anyway so my tangent doesn't become irrelevant: Cause for Concern, the same game developed by the creators of Some Bullshit, has released an update.
>>113977 There is only 2 romance options at the start of the game. The third is half-finished and only exists as sprites in the game assets. >>113991 The 3 dates being the coffee shop (turns into ice cream date), arcade (skips half the minigames), and the theatre (removes qte choices). There is a 4th date (first sex together) but it doesn't really change.
>>113776 >>113934 Yeh New Hayven 365 is......... disappointing Early game until you get the new bed is a pain. Job income is inconsistent - I mean I could get $200+ for the days work but if I have to eat a meal before going I was getting $80 which just covered the meal and $30 spare. One of the things in The Weighting Game that was a pain was the rent payment stuff and I know it's about adding more to the game etc but at least in The Weighting Game it actually forced you to engage with the work stuff which actually led to it's own own events and stories round it and you could quickly become quite stable with raises etc. New Hayven has it so instead of rent you get punished twice by having to use time to get a meal and then pay for it and using said time costs you more money too so in the end you're really spending about $180 every 2 -3 days ($50 for the meal + about $100 - $130 lost working time. I also ran into a bug with the nerdy Gamer girl in that I did the arcade date and failed and it said I'd have to retry then the option never came back up so I never got to progress past cuddling. Also the cafe minigame is I swear linked to maximum FPS you can achieve so it becomes near unplayable on higher end machines after you've reach about $15 - $20 in earnings. I think this also links to the shooting gallery minigame too either that or the hitboxes are really tiny on those targets. People keep on about how they'd love X, Y or Z and there's no obvious way to give it to them. The Random illness thing is a pain as it the cost to prevent it $1000 a time really? The VHS player seems useless as I never got any VHS tapes. so is currently a wasted upgrade. Only the home cooked mean from the restaurant girl is really worth it as all the other food really doesn't reduce character hunger much. There's no obvious schedule sometimes the Pawn shop is open sometimes it's closed in the morning there seems to be no way to know schedules. It feels a lot more stuff / inflation focussed than actual weight gain with characters bloating up more. The actual interactions with the girlfriends seem too limited too. Once again The Weighting Game shows how this can be done. Tons of date options . Whole Hog being another such game with more date options and interactions too. Also where's the girls on about her gaining and either confessing she likes it or confronting the player character or even asking if they like it? It seems like they gain and and it's like "Oh I got too fat for all my clothes what a turn of events of well". One of my exs who wasn't a feedee she just was a natural glutton really freaked out on me before when she outgrew her "Fat Pants" and after a big meal laying down I opened the button on them for her because she looked in real pain because of them, So I end on positives: Maybe there's a spark of promise in it: The character models are decent. The Minigame ideas are at least ideas that in theory could work if fixed.
For those of you having issues with WASTELINE refilled, here's an alt download that's supposed to fix the crashing, supposedly: aHR0cHM6Ly9tZWdhLm56L2ZpbGUvMkY1a0FSb0EjcmRWZVpneklVNjN2TEx1NWViVDVES3BnUmI5a0dFc2JUVzAyVWg3SmxKOA==
>>114003 much appreciated! will try this out later to see if it helps!
>>114002 I datamined and found there's cheat codes you can enter your name as these three for benefits: "Easy Mode" "Big Lady Emporium" "Skyler"
>>113992 It's just that asia is fatphobic af with how healthy they are to the point where they think that people who are above 50kg are fat while in the west it's the complete opposite. >>114002 I agree honestly with all your points. I wish there was an in game calender showing which stores are open on what days. I also wish the interactions with the girls was also hotter and that their weight distribution was more focused on their whole body and not just belly and chin. The way the game shows us how the girls unlock their stage is also weird with the weird blowing up and down thing. Would have rather wanted an event showing a timelapse of her getting fatter as she gets fed more food by the player.
>>114030 The effects are all upgrades with easy mode, gf starts really fat with bgl, and loads of money and items with skyler
>>113909 >I found my last upgrade in a box at the start of the area before meeting the blind girl Thanks. I was missing that one, I didn't realize the wall was an interactable. >2 in the office >1 in production line >2 in conveyors +1 at end >1 at start of sewer >1 from sewer challenge segment
>>114032 I can't seem to get the Skyler one to work
>>113774 So they redid like all the base game gens and like, is it just me or are all of these just way worse than before? The quality is just off the anatomy feels worse sometimes and what's with that fucking sepia filter? It just looks bad
>>114074 Yeah im not a fan of the "reworked" images either. The ones before honestly looked better. Even that fan mod that makes everything hd is better than this.
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A comparison of before and after the "big aspiration patches" Honestly I preffer the version before because it looked more accurate and realistic while these newer versions are the opposite.
How do I get the new cici pet event in big aspirations? Jamie is fat and unemployed and i gave cici the sandwich and now im just exploring the city and cant find her
> 113909 How can I collect all the 56 evdiences and all the endings? I only reach the bad ending
>>114107 You can get the good ending by eating the pills and sandwich, at least, I could.
>>114112 But how we get the ending where it says that have to eat curpulent of food to get the ending, please?
>>114100 Figured out how to do it. There is a bug that can happen where if you feed cici the sandwich she just dissapears and you cant continue her route. Just be sure to not feed cici too early. There are also events that depend whether or not Jamie is fat or slim so be sure to make a save before choosing whether to keep or swap out her statue. One event also only happens once when Aubrey gets to her final stage.
>>114116 all the food in vending machine, the sandwich and the cake
>>113920 >https://gofile.io/d/Q5TJfk Correct, make the MVP first (minimum viable product) and update in increments. If you aim too big you'll never get it off the ground (unless you're SUPER dedicated with all the time in the world)
>>114031 truly, getting cucked and raped are scientifically better than getting a tad bit rounder.
Playing through Wasteline right now and I hate the game mechanics. You shouldn't need to "use" the desk and then "grab" just to get one item. Could have easily been used a "interact" button instead like every game in existence has done it so far. Same goes for "looking" and "consuming". Even choosing the correct option is annoying because you can barely notice it because the option selected only lights up for 1%... just put a yellow frame around it. While the animations are nice it makes the game feel slow and not as responsive like with how a small crane animation is played everytime you go out of a conversation. The whole ui in general also feels overwhelming and could have definetly been simplified to make the game feel more open. I will keep playing, but I can tell it's gonna be a slog to go through...
>>114123 can You please tell me where are the money and how i get it?
>>114140 > While the animations are nice it makes the game feel slow and not as responsive like with how a small crane animation is played everytime you go out of a conversation. Having to wait for all the animations to end has legit made me stop playing. I hate that shit so much.
>>114189 fml I didnt notice the quote had a line break
>>114150 The cash is scattered around, just check the desks, and anything that looks like a box. >>114140 I agree, the mechanics are clunky as fuck, and I fucking hate going through the damage zone areas, because it's set to go faster than your character can react to. Seriously, why does gas shoot like a hadoken?
>>114140 There is a reason why every point n' click adventure game stopped with text interpreters and menu-based navigation for automatically check things ASAP. I get it is just importing the systems from the Twine version, but it is really insane to thing to make. It just W A Y too slow. UX absurdity man.
>>114140 So the highlight on the options got me at first too. The issue is you're not supposed to be looking at the slight white highlight that only appears on selectable options, you're supposed to look at the girls hair strand pointing at the selected option. They really should have made it more obvious. The fact that it's on a two frame animation actually disguises the fact that it's actually pointing and not just wiggling.
>>114189 There's a lot of other animations that feel like impact the games performance like opening the journal or inventory for example. >>114194 The damage zone also sucks because everything that hurts you is the same color like it's hard to see sometimes the green goo flying towards you when its going past green smoke. Just changing the shades of green would solve it imo. >>114196 I didnt know it was the hair strand until now. They should have instead just a yellow border around what's being chosen instead.
>>114197 The hair could be fixed; if it didn't animate and just pointed, or had a visibly different transition animation between selections, like a hair flick or smooth movement the change/difference would draw attention to it. The issue is it snapping between two idle frames and then also snapping between angles; it desensitises you to that sort of movement and then uses that sort of movement for an important effect. It also doesn't fucking help that the game always starts you on the middle option even when it's not enabled, doesn't skip through inactive options, and basically only exists so you can stare at people like a weirdo before talking for no reason or not pick up things on the first interact for no reason. Other places have confirmation boxes for actions, they could just ditch the menu and use that.
I legit cannot gather all the money to buy all the food for the true ending, can anyone post that panel?
>>114206 Sorry, but I dont understand the 2nd and 3rd point
>>114096 Does the new Big Aspirations update finally have the gallery?
>>114224 No. The "update" is not really worth playing. There are only like 10 new images and what's dumb is that you can only see some depending on choices you made before so you have to backtrack 3x just to see all the mew images.
Since the thread with Into the Depths 1.4 is gone and people have asked about it, I'm reuping it. Any other Into the Depths enjoyers, please tell me your favorite deck archetypes. This game doesn't get talked about enough here! https://fast-file.com/667c6323
what are some games with good blobs?
>>114262 I lot a fair bit of interest after they changed art styles but in doing so seemingly made the weight gain aspect of the game far more minor. Like before she really did seem to pile on the weight now even at higher stages her belly is only just starting to hang over pants etc. Feel free to correct me if I'm wrong now and they've changed it to have more weight gain focus not just the vore but I doubt they have unfortunately.
>>114262 Chunky Cheerleaders has released for free BTW https://forum.weightgaming.com/t/chunky-cheerleader-finished-daz-asset-choice-driven-visual-novel/27284
>>114276 goddamit can't be downloaded, too many people..
>>114305 nvm this works. TIL: The google shortcut thing works actually, just downloaded it. Go to file, add it as a shortcut to your drive, then put it inside a new folder, then download that new folder and it will work.
>>114305 alternatively, you can make a folder and add the file as a shortcut to "My Drive", then download that folder instead and it will work
>>114003 How do I download it?
>>114306 Bless you for your insight
>>114116 eat the food from vending machine
>>114276 Respect to the dev for releasing it for free after they planned to make it be payed originally. You rarely see a dev who isn't money driven.
chunky cheerleaders: Anyone made a walkthrough guide yet? 17 endings is a heck of a lot more than last time there was a release!
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>>114318 quick and dirty flowchart made with renpy-graphviz (spoilered bc spoilers)
For those who are looking for the final upgrade in Wasteline its inside a locked closet room in the office area and the key is located inside a desk right before you enter the production area. to get the good ending you just need to eat all the food in the vending machine with a total amount of 120$ and then encounter the scientist.
>>114314 I seem to recall they did it in part because the tax man was causing trouble because they considered it an additional source of income and basically would have fucked over the money he made from his actual job.
Funding has only been going down, and well below the 2.4K they established as necessary. I would be mildly surprised if anyone had the appetite to boost the funding again if they tried for another emergency donation drive, and I get the impression that Grot is either looking to step down or very close to it. That is to say, without any changes, I suspect the end of the site is going to happen within the next year from now, if not sooner. The place has clearly run its course. Maybe not from a traffic perspective, but definitely with regards to usefulness. Most discussion for game projects is done in private discords these days, so a dedicated forum seems almost anachronistic at this point. Add to that that more and more game developers aren't posting to WGing but opting for other platforms, the place is not super useful anymore save for some key legacy projects or developers. I don't have any hope in the Wiki at doing anything other than serving as a niche data source, and the main site is probably never going to happen. Even if it did, it doesn't make sense to go at it like a storefront that no developer is going to have faith in given Grot's less than stellar track record of managing communities. As far as I see it, what is needed is site that is just an easily searchable directory of user-tagged games and user-supplied links out to places for discussion if they exist. Let the communities exist where they currently are since trying to bring together all of them under one roof...well, you end up with WGing for all the good and (mostly) bad that entails. This would be fairly manageable and there are plenty of existing tools out there to produce something like this semi-quickly. Infrastructure for load balancing and such is harder but still pretty straight forward. Biggest hurdle would be how does it pay for itself? Grot's monthly costs are inflated because of the "main site" but even a portion of the current traffic on WGing would be very costly, especially in current economic conditions. I'd be half tempted to give it a go if I had a semi-decent idea of how to keep it afloat without paying for it myself. Partially because I'd like it to exist, but also to serve as the final nail in the coffin for WGing as a primary source for this stuff.
>>114326 I dont think anyone uses weight gaming anymore I just get my news on game updates from here tbh
>>114319 Thx for the graph, because every time i play Chunky Cheerleaders seems changed absolutely nothing.
Finished Wasteline Refilled and I was honestly kind of disappointed. While I appreciate them using actual art for the game, the artstyle just felt too chibi and cute instead of hot for me to enjoy it half the time. I also expected the game to have more content than the original which it did, but not by much and for the events the game had I was hoping for them to have more parts in the sequences whereas instead some events only had one or two images like the conveyor belt or the good ending scenes. When it comes to the gameplay it was fine, but mechanics were way more overcomplicated than they should be and some sections were much harder than they should be. The ui when interacting with something was also really clunkly to the point I thought I picked something up, but then I come back later and I see that I didn't. Overall I would give it a 7/10
>>114308 what i did, at least with wasteline refilled, is to ask chat gpt to download the link, there chat gpt encrypts it into the actual link for the download, try it
>>114259 holy hell, I was sleeping on this one. Didn't expect it to have the mechanical depth that it does have. Still rough around the edges, but the weight gain is good and the game is fun. More than can be said for a lot of projects
>>114326 > the 2.4K they established as necessary. the fuck? i remember that being around $900 a few years back, did they post a budget breakdown? but yea my general impression is that the gamedev space has grown very decentralized, and weightgaming has failed to keep up. not much to do besides let it burn and see where people head next.
>>114319 I can't properly read this chart, i'm especially interested about 11th ending - fatten everyone, could anyone explain it to me?
>>114340 TBH the main disappointment I have, so far, with Wasteline is there seems to be no way to actually fatten all the other characters Though it might just be that's locked behind the true ending or what have you, in which case, shame but I guess not as bad?
>>114361 yeah... you need to get the other cheerleader team to join yours. You get it thru the path with Rachel.
>>114371 The true ending only turns the villian fat which while it's hot it only gives her 2 images which is kind off anticlimactic since I was expecting a whole 10 part sequence of her outgrowing the room. I do hope that if there's a future update they make it so that the endings are based on if you made everyone else fat or just yourself. If you for example were to make everyone fat you would feel more gluttonous and in the end when you find the culprit you would just give up and just beg for more food while if you chose to only fatten yourself then the final scene would show you outgrowing the whole room. Something like that I feel would make the game a lot more interesting.
>>114357 Hell yeah! Been playing a lot of it, not even just for my love of wg games, but the mechanical depth. My favorite cards are the blessing of agility and protection and paring those with the card that instantly makes you full. Both those cards scale so much with strength and defense it's crazy! I also enjoy pairing the card vore with the one that makes you unable to gain fullness for the turn! That's an overpowered boss killing strat I came up with!
>>114319 That graph doesn't seem that useful because it mixes all 3 girls together. The paths seem to have a lot of variety in the earlier weeks (can bounce between feedee/feeder/mutual) with multiple alternate scenes, but once the vacation is reached you are locked into your ending branch with very few choices. I got mutual Alissa on the first playthrough, and after the vacation there was only one alternate scene before the final ending choice.
>>114319 Did anyone get endings 13 or 14? not even sure what girl it is for.
>>114401 It's probably Rachel. I did all the Ash and Alissa branches and did not see 13 or 14. Maybe it is an early ending like the 3 toned Alissa ones.
>>114401 >>114410 13, 14, and an unlisted bad end are the thinner rachel route, which can be reached from either of Rachel's chapter 3s.
>>114416 Any clue on ending 15? I suspect it's an Ashleigh route but really can't seem to figure out what actions I need to take?
>>114418 15/16/17 are the toned Alissa endings. They all happen in chapter 3 and there is no ch4/5 once you reach it. Don't help Alissa at the bar in ch1, then swap with her in the ice cream truck in ch2.
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I made my own chart for chunky cheerleader. I think this covers most of the branches, or at least a single route to each chapter. The novel/chapters are short enough that I don't need to include exact choices, just that the route exists.
>>114377 pretty sure the True end is not in the game yet and the ability to fatten others has not really been added yet as it is not finished yet.
>>114422 Ok then im looking forward to it.
fatgeria got a new update for free
>>114440 No if you have the files and want to upload them based on a post there missing files. Yes if you want to use the importer. >>114436 Pretty sure I read the free version is limited with some of the larger weight levels missing / locked for the characters,
>>114458 So in short we still need the paid version for the bigger sizes
Lol I think Chunky Cheerleader added every other dev an extra month to work on their updates based on how much content it has
>>114461 To be fair, Chunky Cheerleader has been in development hell for literal years. most ppl thought the project was dead multiple times.
>>114458 Yeah, the dev said himself that paid version adds two more weight stages/sizes for some characters, but i don't remember which ones, it was part of his post on weight gaming.
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Does anyone have a recent build of Feed My Affection? I've been playing version 0.74.2 and it sucks. Like game breaking bugs and visual glitches. Linked below in case I'm stupid and I did something wrong. https://mega.nz/folder/G2oTiDYJ#nwQ67jPDYuB6UW6WqwSecQ
hey guys anyone got burgeoning bloodlust v1.0
Feeder simulator has a new update can someone share it please? https://thegrowstate.itch.io/feeder-simulator

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