>>67866
definitely kink content, but i think most fat fetish game creators are horrible at balancing between good and bad game design, and its something I really want to rant about.
for a fetish game, you need to assume your players hand will be in their pants the majority of the game. I see a lot of people here complaining about renpy vn slop for being very derivative (which it is), but i feel the problem is less in that theyre renpy games or visual novels and more that most of the creators of these games are either terrible artists, terrible writers or ai fags (or god forbid all of those), which is what makes the vns bad rather than the actual format of game. simple games that require less player input work the best for fetish games by nature, and visual novels are the perfect conduit for this because its literally requiring clicking to progress and choose options and reading.
on the other hand, I find that a lot of games are too demanding or ambitious with their gameplay. I find gorge valley to be pretty decent overall, and Dandy's an awesome artist, but (aside from the feeding one) I feel like the minigames try and do way too much. like for milking, why the fuck would you demand so much attention from your player when the main goal of the game is getting them off? the focus needs to be put on the player cranking it, not making the game as traditionally fun to play because I know for a fact I dont play any of these games for their riveting gameplay experience, i play them to masturbate.
in a similar vein, i see so many games (especially renpy visual novels for some reason?) try and be ambitious with concepts like in game currency or energy, and it completely ruins the flow of gameplay and just makes the game super tedious. for example, i was playing the weighting game v0.7 (the art and writing are not good I have no idea why I play these), and the whole currency and work system in the game was so tedious and annoying and made it take so long to advance to the next stage of fatness for the main girl that it was actually pissing me off. its good to try to implement systems to engage with the player more, but thats literally not the point of the game. I shouldnt have to click a work button and spam through useless dialogue 3000 times to "enjoy" the other content in the game, its so retarded. even one of the better renpy 3d slop games, fattening career, has this problem but to a lesser degree. I like that working and making money in that game at least gives some solid interaction with the cast though its still not great. renpy slop creators, use your brains and implement even just a little bit of gameplay into the game. clicking work and spamming space bar is not fun and makes me soft. the bar is already so low
of course if a gameplay loop is too stale it makes the game itself a slog and bad for spanking the monkey, but at the end of the day a fetish game will be carried by its art, and if its a vn its writing. I feel like making a game thats playable should not be this difficult, and its honestly more work to fuck it up like so many people have. and before any retards go like "oh why dont YOU make a game then?", its because I can't draw and cant be bothered to learn 3d software. I gurantee within a timeframe of a year, if I really wanted to dedicate that time to a fetish game (I dont, I actually have a life outside of jacking off believe it or not), it would be better than 95% of the weight gaming dogshit out there right now. any fetish game devs reading this, hire some better artists and watch some gdc videos on youtube good lord. autistic rant over