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Games Thread 9: New Year Edition Games Thread 9: New Year Edition 02/03/2025 (Mon) 22:33:07 Id:e6156d No. 79118
Another thread Gone, another thread made. Let's hope that with the new year that some cool games get made/updated. Speaking of which, what are you guys hoping to see this year? Personally, as a backer, I'm very excited for Super Sweet's release as everything I've played and seen so far looks fantastic.
What if instead of everyone always asking for a game we put the newest version of every game in the same file for everyone and when it gets updated we replace it? Is that possible?
>>79144 It's a good idea,who will be in charge of the gofile or drive folder?
>>79145 Wouldnt everyone be in charge? they would just post the file and say "heres the updated file with some of the games i added that i like"
>>79144 Wouldn't that just get too massive to be uploaded? God help anyone who only want one specific game because everything else is absolute trash.
>>79118 Awesome OP image, there was more Feeder Fantasy fan art in a previous thread of Alicia. There was one of the Raising Money in Town girls by the same artist too, if anyone has it would be much appreciated. (Twitter where it was posted is impossible to navigate.)
>>79171 cant you normally choose what you want/dont want to download before starting?
Does anybody have the new DIET 0.32 update?
Indulgences v0.4 is out, kemono probably will scrape it in a few days.
Does anyone have the latest update of WGDS?
Does anybody have Myre’s Massive Mealtime v0.587 by Juxtaterrestrial
Indulgences V.4 is out, can someone update Cringe Indeed's kemono? https://kemono.su/patreon/user/81238499
Does anyone have this game? The download link no longer seems to work. https://www.youtube.com/watch?app=desktop&v=Gd9WA7lho6o
>>79303 Did you try the copy hosted on weightgaming? https://forum.weightgaming.com/t/onikusato-shooting-game-image-shake-application-translation-and-download-script/43716
>>79260 >>79298 https://kemono.su/patreon/user/81238499/post/121578843
>>79304 Oh I somehow missed the other download link lol. Thanks
>>79306 Super based
>>79306 I'm having trouble with the download, can anyone reup on gofile?
Can anyone upload FMA 0.61 to kemono or gofile?
Does anyone have that new "Feeder Simulator" Game? Maybe start a kemono for TheGrowState (the dev)?
Please sirs... could you spare a spot of Famished 0.19 for a poor orphan?
>>79336 Wot?
Does anyone have the RPG Maker game with the badly edited sprites or the 13% finished visual novel with ideas far outstretching what is reasonably practicable for a single dev? Been looking for them for ages.
I recently learned that the mod Fallout Neuvo Mexico has been canceled by its dev team. Does anyone know what the context was for the fat art in the trailer was or any way to get in contact with the dev team members?
>>79363 A settlement built from or around a vault that was given an abundance of food on purpose I would have to guess, like Vault 21 revolving around gambling the gimmick here was housing a completely obese population?
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>>79363 >>79368 Could be also a reference to nuka break if I were to wager given the fan vault in that was literally just lol dude what if we give an entire vault full fatasses junk food.
>>79335 I too am begging for you sirs... a little spare of Famished 0.19, please care for the charity.
>>79378 nah cuz furry
>>79385 congrats? does smth happen if you get 100?
>>79398 I have become the ultimate saar
>>79378 tis on kemono
Hey, if anyone has the newest Sultan's Harem update I would be super grateful for it
>>79408 On kemono. https://kemono.su/patreon/user/87890142 Or is there a v0.7 somewhere?
Anyone has Weighted grades?
>>79420 give more info! by whom - what site - where can we find it?
Does anyone have the 0.6 download for salvor deep?
>>79177 What game is this?
>>79452 Feeder Fantasy, a sweet and simple fetish game that I really enjoy. https://forum.weightgaming.com/t/feeder-fantasy-by-fallboy-translations-mods-ver-1-3-1-original-ver-5-0/21504
any games with slob?
Anyone happen to have the new D.I.E.T. update?
https://duperboyprime.itch.io/junos-soft-landing The password is 1234 but it can't work
>>79507 That was for the demo and the post is deleted. I took a random guess and the password for the full game is juno
>>79507 Anyone has unclocked 2 ending?
>>79523 I assume the 2 endings are whether you cleared each minigame on the first attempt. I did that and got the blob in space ending. It still unlocks the regular immobile sprite in the gallery so I didn't bother with a replay.
>>79306 Kemono is glitching out again, every time I try to download the PC version of 0.4 it goes to an "Unable to connect" page... I can download the Mac version just fine though. It's not the first time I've run into this, I think there's a daily limit on downloads now... I'll try again in 24 hours.
>>79410 Doesn't work unfortunately. HTTP error.
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Hi, apparently I'm bad at games and can't get past stage 4 of Juno's Soft Landing. So here's is the image pack of Juno! Enjoy. https://gofile.io/d/YU1Ixv
>>79538 how did you get the image pack?
>>79538 oh hey, thanks for the heads up that this guy made another game. his last one was quite good
Has anyone found if it's possible to download juno's soft landing? I despise playing such a games in web browsers, because they take forever to load.
I just noticed that dude who made "juno's soft landing" and memories in calories, also made "burger binge" - shitty AI game with no real gameplay, story and ugly ai art. I'm so glad that he moved to making games with real art, i feel like he has knack for making short games, even if we consider the whole drama with paywalled gain jam access.
>>79538 The key for this game is ALWAYS "sending" hacks with the bonus for matching "rotating arrow" direction, i already spent some time playing it an trust me that it's hard to win any stage without using this function.
Does anyone have a copy of Dev Build - I Want Candy bye blobygon? I keep getting 404 when trying to download it using the link on their kemono page
>>79551 how do you get the 2nd ending?
>>79554 I only know that it's based on amount of times that you fail hacking process, but i never tried to calculate it precisely. I got it accidentally when i lost hacking minigame a few times before i learned how it works, even during "perfect" ending game mentions that you achieved that ONLY because you persuaded Juno due to your perfect hacking skills.
So to make it simple. One ending is achieved for losing hacking minigame (common sense tells me that losing once is enough) Second ending is achieved for doing all hacks perfectly
>>79557 i tried failing multiple times and nothing
>>79538 Would anyone be willing to share the download files for this game?
>>79538 to get the other ending you have to beat all stages without failing once and of course the last one is hard af. fuck you dev
>>79561 go on kemono and type juno for the games password
>>79562 It's not hard at all if you just use the mechanic that's explained at the beginning, all you have to do is always send your hack with usage of "arrow bonus"
>>79563 Thanks man, I assumed the "demo" link would just be for the demo, glad to see it's for the full game!
I heard Blobygon will add rolling for Dev Build in WIP.
>>79564 i did the arrow bonus and still in the final stage you just get swarmed by the enemy
>>79569 no worries enjoy
>>79578 I played through the game again to see where the difficulty complaints are coming from and I don't get it. On the final stage, you can just target one of the 30 capacity folders and convert it before the enemy can. Then you can snipe the other 30 as soon as the enemy captures it, because folders start at 0 health when the enemy captures them. Your two folders and base then overrun the whole board.
>>79582 i tried again and did it first try. i just spammed to fill all the slots and before I waited to almost fully charge, but still the lines I made to connect half the time wouldnt register
What games do you recommend for mobile?
>>79582 >>79583 It doesn't work well enough using a laptop track pad, glitches out. So only someone using a mouse is going to be able to get past the 4th level. I would imagine it's crazy difficult if not impossible on mobile as well. I just said screw it, not worth the frustration for the minor payoff.
>>79597 There is a cheatmode on the gallery screen. Switch to a locked image and type in the password "fatjuno". It reduces the enemies resources by 30% and boosts the player's resources by 30% which should make up for the trackpad being slower to aim.
>>79550 back when ai games were first coming out, some people defended it by saying it was just to supplement a good game. it's a bit funny to see that this guy actually was using it for that and ditched it as soon as he could make his own art
Good news, DIET 0.32 is out on kemono. Bad news, you need permission to access the google drive to download it :( Did anyone have the chance to get it?
Any of You could share the heft effect by cupcupmug?
Question: Does anyone have Fataclysm paid v1.3? A previous thread had a download link, but it expired and is inaccessible without a premium GoFile account.
>>79653 Ive got it and a save with everything done, but idk where to post it and i dont want to make an account to post it somewhere
Does anyone have the patch for Indulgences v.42. It was just posted a few days ago just to fix a few of the issues that the game had.
>>79653 i gotchu bro https://gofile.io/d/rQStkq
>>79834 Thank you! Imminent 5 star review on Yelp *
>>79635 Here: https://gofile.io/d/gSmKZV Hoping for MWFP (livegoeson) or the new update for wholehog, either way enjoy.
>>79600 People were less pissed at the AI and more at his attempt to paywall a game posted in a gamejam... who even does this? "Ah yes, here is my participation to this competition, by the way to play the full version please send money to me."
>>79849 Seconding this, MWFP is a little gem.
>>79849 >https://gofile.io/d/gSmKZV Could you resend it? The link is not working for me
Is that D.I.E.T game worth? I tried to look up some stuff about it and from what ive seen, the girls dont look like they get very big at all, and im willing to bet theres no animated sex scenes like fattening career. Maybe they dont show any of that in the promo material but hiding it is making me not want to buy it, cause I dont know if im just wasting my time.
>>79886 Best not to spend money, it's hardly worth it. Every new storyline feels half-baked recently, and when there's blob content, coastal sure knows how to make 'em look like Jabba the Hutt.
>>79886 Its good, though later stages often feels like they are rushed and needs more focus and screen time, and many definitely needs an epilogue
Anyone have the new wholehog 1.6 update?
>>79890 Probably never gonna be epilogues or show the characters any bigger. Clearly he's using the same body morphed model over and over again for every single character in his game and has no artistic skill when it comes to modifying them, and even if he knew how to do retopology given what's in game he probably doesn't grasp anatomy enough not to make them look weird. All it would take is adding a few edge loops to boost the vertex count and reshape the models a bit but I don't think he even knows how to operate a 3D software. So yeah, I wouldn't count on any epilogues or fatter sizes, let alone body variety for the characters in those games unless he hires a competent artist or go through some rigorous 3D software training. He'll probably just keep using the same body morphs, make them pose, take a screenshot and stick them in some generic background and write a silly story for them for the rest of the updates.
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>>79904 To be honest, you're like 80% right ha. Almost guaranteed to never be epilogues or show the characters any bigger because 1) I actually dislike them at that size, 2) it takes me forever to even make them that big without causing clipping in VaM, 3) I don't have quality morphs for that size, and 4) I don't care enough to learn how to create my own morphs in Blender and then convert them over to VaM. As for using the same body morphed model? That's wrong actually. I have 1044 "favorited" body morphs that I use, and typically use anywhere from 25% to 50% of them at any given time. I've done some more unique body shapes before (i.e. Ruby who definitely was more lower body focused), but for the most part, I create what I enjoy and share it (and it's nice that some people want to pay me for it). Unlike Fattening Career, this is not my full time job by any means. Additionally, I update quite a bit more frequently than his content (I update now every 6 to 8 weeks, whereas the last update to Fattening Career was October 12th 2024). So in order to stay on schedule, I don't create the same type of content (my stuff is sprites & renders vs his renders & videos). Kudos to bladerune9 for what he's done - I'm not about to spend the type of time on this that he does. I'm happy with the amount of time I spend on this, the content I create in that timeframe, and the extra income it has granted me. As to the other anon saying that they don't know if they would be wasting their time buying it - it's not like I don't have a demo that shows you exactly what the visual novel is (it's on version 0.25.0 and the current live version is 0.32.0) so there's plenty to judge it. And with that said, you can always give it about a week or so and it gets released here anyways so it's not like it's impossible to figure out what it consists of. I'll agree that a lot of the storylines as of lately have been rough (except with the exception of the most recent one) - that's because polarisdreamer has been my writer for most of D.I.E.T., however, he had to step back for a few months and that put me in a position where a) I had to write them - and I'm no author - or b) I brought someone else in - some did fine, but it's clearly not the same as my GOAT polarisdreamer. With all that said, there's a new VaM morph artist named Chaser's Morphs that I'm keeping an eye on who creates custom fat body morphs. Depending on how their content develops, I'm considering requesting a commission to get better body morphs for larger sizes. Lastly, I'm always pretty honest with you scurvy buccaneers. In my opinion, D.I.E.T. is unabashedly mediocre. I could make it a lot better with a lot more time and effort. But let's be real - I value my time more than some chase for artistic perfection in a medium where my audience is just gooning anyways.
>>79324 There is a kemono page but the creator disabled the mega link for the demo https://kemono.su/patreon/user/65298181 Did anyone get a copy of feeder simulator while the link was active?
New Whole Hog is out, can someone share it?
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>>79918 >"In my opinion, D.I.E.T. is unabashedly mediocre" >Proceeds to make a lowball of 30k to a highball of 60k USD per year off patreon as part time gig if true
>>79918 Original poster of the previous message here, totally fair, your time is your time, and nobody's entitled to you and you should be free to do things the way you want, that's a standard if you don't want to lose your mind and any motivation to do anything, mediocre work is still better than no work after all. >>79934 Also nothing wrong with this, making money off what you do, no matter the quality isn't an issue with the creator, it's an issue with the consumer, if the low quality standard is enough for them and they give them money, it's their choice, don't blame the provider blame the tasteless consumer. It's what makes me question a lot people playing games like Pokémon daily despite the quality dropping at an alarming rate. If you want them to improve the quality, stop providing them with your money, which is what this very site is about after all.
>>79925 seconding this
>>79925 This dude is such a tryhard, first he adds password to his mega, and then he deletes that. I swear, once i get my hands on this game, i'm gonna upload it here as often as possible, just to rebel against him.
>>79952 i didnt even know about the kemono until today
>>79952 Right! How dare he have the audacity to want to be paid for his work
>>79952 v0.1 will be free this month.
>>79966 Exactly, how dares he take away my right to steal from him?
>>79952 Yeah you can tell when someone was pirating shit (possibly from these threads even) before they made their game when they come out the gate knowing all the anti-piracy tricks and ways to get around kemono.
>>79976 remember, always kick the ladder after you
>>79930 Seconding Link to his kemono page https://kemono.su/patreon/user/61671581
>>79989 I see, but the last update was 2024-12-14
>>79990 And that’s a problem
>>79918 >But let's be real - I value my time more than some chase for artistic perfection in a medium where my audience is just gooning anyways. This comment's been bouncing around in my head ever since I first read it and I feel compelled to respond. "I'm going to half-ass a hobby passion project because my audience is a bunch of ingrates and hogs" is... An odd take. Cynicism in the creative process is going to leak through to the final product. If you don't want to put your best foot forward in something that's supposed to be fun and expressive then, that's just sad, man.
>>80015 They dropped it. My dick can finally get hard again
>>80015 You made a couple of assumptions there that aren't entirely correct. D.I.E.T. never was a hobby passion project. By the time I started D.I.E.T., my content creating was already a small part time job that I was looking to grow. D.I.E.T. was my way of doing so. I had an idea and knew I was capable of putting it together. Thus, D.I.E.T. is an extension of my side gig. I spend about 15 hours a week on all of my content which jumps up to about 30-40 hours a week on the final two weeks before a release. Could I spend 40 hours a week every week? Sure. But that was burning me out which is why I dropped back to a release every 6 to 8 weeks. If this was my full time job, I'd be happy to spend 4 months working 40-60 hours a week for 1 update. But 1) it's not and 2) I don't want it to be. Surprisingly, I have a life, a full time job, a separate part time job (outside of content creating), and friends & family that I like to see. So I do value my time more than some pursuit of perfection. That's not to say I dislike what I do. I definitely enjoy the process and there are parts that I enjoy more (designing the appearances is top of that list), but I'm happy with the balance I have in my life. And I appreciate that I have support from others to do so. If and when my support dies off, I will have already achieved far more that I ever expected to when starting out and I will then rest easy.
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>>80022 look im going to be real with you, 15 hours a week on a daz3d tier visual novel that looks like this is just sad. do you have no shame or pride? even if you tear away the fetish aspect completely this is the kind of thing you sweep under the rug when talking about what you've made. >I value my time more than some chase for artistic perfection in a medium where my audience is just gooning anyways. i get it, i really do. but at the same time you should at least try to make something that you can say you're proud of making. sounds silly in relation to fetish work, but its still the truth. do you think games like apostles or some bullshit became popular because they were half assed? no. the devs actually care about those games. people noticed it, and more people like them than the baseline of brainless coomers. you on the other hand? you only have those coomers. of course im probably talking to a brick wall here, if you were even remotely capable of that line of thinking you wouldnt be making a short story collection in the first place
>>80028 Not everyone can be passionate about what they do on the same level as other people, you're cherry picking some extreme cases there. Like it was discussed and I mentioned earlier they just want to do something on the side, they did, it's better than nothing, if they aren't feeling it they aren't feeling it. Clearly it's not a complete waste of creative effort since some people are willing to support them. Yeah it's not poetic justice that they aren't doing it with passion and full investment, but I'd rather know a few people who genuinely enjoy doing something for the sake of it on the side, and will probably improve or expand into more invested projects eventually and still got a drive to keep doing something constructive, than 1 artist that's hella passionate about a project and then give it up after a year or two because they burnt themselves out going full throttle.
>>80028 Also 15 hours a week for something this quality is totally normal. If you take into account that they also need to write the plotline themselves on the side (that probably include characters sheets, want need and goals) as well as a story with a start, a middle, a finish and a conclusion that's probably 3000ish words, and then fiddle with the bodymorphs and scenes and find the ideas for all of it while they're probably a complete amateur and doing it as a way to pass time, and also would need to be in the proper headspace after doing a full time job, then it's totally fair. Now the models look like shit on the pictures you posted, but that's because there is no way to make Virt-a-mate models like anything but trash. I'm still convinced that they might actually enjoy learning to use Blender and make their own models, it isn't as hard as people would think once you go over the basic hurdles of learning shortcuts, magnetism and how to use modifiers as well as the different tools, but it's somewhat gratifying to know it's something you made yourself to your taste as a result. One point, I must agree on somewhat is, they shouldn't be doing a product "for the gooners". The people playing aren't entitled to anything from a dev, and the dev themselves in return shouldn't be entitled to anything to their players. If anything I strongly believe dev here should stop seeing it as "doing this for a bunch of gooners" and more like "doing this for myself" it's much more gratifying this way, and quality follows organically with the fun you're having constructing something for yourself.
Loving or hating the games on the persons preferences. If the dev thinks hes putting enough work into it then thats his choice. The game is just a hobby the dev has in there free time. If anyone things the game can be improved then sure give suggestions, but dont talk shit about it or just move on to another game.
>>80022 Now I know why your comments and DIET as a whole rubbed me the wrong way. It's designed as content, not as art (and if you think porn can't be art I disagree, but that's a different discussion.) Which is a shame, but get that bag I guess, you're clearly doing something right if the ingrates show up in this thread on masse when an update drops.
There's a lot of vitriol over my comments, but I'm fine with looking past that aspect and review the content of the feedback (and providing my thoughts). (Also, I like sharing the process a bit which is not something I usually do anyways. It's kind of nice to share to actually share with a select few as it is) The 15 hours a week mixes in a multitude of things that I do (beyond just VaM visuals). Things that are included are: - Story planning & brainstorming (as another mentioned) - Asset hunting & verifications of compatibility (so many clothing assets that fit horribly in VaM...) - Visual novel software "coding" (I say coding in quotes since TyranoBuilder has a lot of non-coding aspects, but some areas I do have to hardcode to actually function) - Review of scripts, rewrites, additional scripts/scenes, etc. (polarisdreamer does awesome work, but it's not a 1-for-1 adaptation of what he produces) - Unity asset conversions (unsurprisingly, I often have to find & purchase other assets and convert them from Unity to work with VaM) - The imaging process (as mentioned, appearances, body poses, morphs, removing clipping, lighting and camera angles, removing backgrounds for sprite images, and so forth) - Business aspects (i.e. - managing expenses, tracking tax deductions, paying taxes, etc.) - Bug testing, compressions (Steelmaker came in clutch with that one), converting to other systems - Scratched content (there's been plenty of times I've gotten several hours into different projects and realized it never should see the light of day lol) - Additionally, I still put out content beyond just D.I.E.T. on a three day a week rotation I remember speaking with themagamaman when I was first getting into this and he warned me about how much time this stuff can take. I thought he was exaggerating then, but now I see why he's not producing the same amount of content. I'm glad that some people like it (more than I ever thought would) and that it's helped me get ahead of where I was financially in life. I continue to appreciate when I get comments about how much they enjoyed an update, or even when they ask for something else to be included in the future. For those that go "you're bad and you should feel bad" then I refer them back to post No. 79934 above. As to the comment about how I "shouldn't be doing a product for the gooners", I would say I don't. I do it for me - because I enjoy it and it makes money. My comment about the gooners is an explanation as to why I rationalize not hyper fixating on trying to make it perfect and why I am comfortable balancing my free time with my creation time (while still sticking to schedules). I think that porn can be art. I just don't agree with mine being art. My Patreon states I'm "creating Digital Weight Gain Content" and my DeviantArt states I'm a "3D WG Creator". I've never pretended to be an artist since I know I'm not an artist. But I'm definitely a creator of content. There are others who make art - and I like their stuff. But my goal is to provide consistent content that those who do like my content can enjoy while simultaneously enjoying it myself and generating an income. If I wasn't making an income with this, I would still create content that I enjoy, just at a far slower rate than I do now.
>>80053 You're selling yourself short, art is art as long as something comes out of it and you convey it to somebody, and that somebody appreciates it. That de facto makes you an artist by principle, writing is an art, programming is an art, even organizing a scene albeit with models you haven't made into a shot is an art, and videogames are definitely an art, which makes you an artist. Now how much you want to invest yourself in that path is completely up to you, and you can only go forward if you start with something. Now that this is said, your patreon supporters support you probably more than they support what you produce, meaning, you could invest some of that time improving on things rather than just making more of the same thing. VAM and Ren'py are currently, something that limits you art. Distancing yourself from VAM would improve the visual, distance yourself from Ren'py would improve the gameplay, because those two things will never actually let you do anything more than what you're doing currently (if we were to assume you'd be willing to do more) But know this, despite this being fetish content, and niche fetish content at that, if you do try to improve the amount of people supporting you and the quality of your work would make you probably grow both financially and on a personal level, you can do something for money AND enjoy it, those things aren't mutually exclusive.
Will you niggers stfu and post links
>>80101 cmon dont say the n word
>>80053 >Story planning & brainstorming (as another mentioned) Are you open to suggestions, or prefer keep this for yourself to keep making things as close to your tastes?
>>80117 I'm absolutely open to suggestions. I have a shared Google Drive folder that I keep updated with ideas & generalized plots that polarisdreamer pulls from. Sometimes we just override that list, but we're certainly happy to add more to the list. As for >>80085 I'm definitely limited by VaM & TyranoBuilder (I don't use Ren'py). I've done preliminary research into others, but the hard part is that all character appearances are in VaM format. It would be a colossal project to try and rebuild those appearances. At some point if & when D.I.E.T. becomes too large of a file then I'll look to do a Volume 2 and at that point I may branch out a bit more to different styles, but that's quite a ways into the future. >>80101 No u.
>>80127 >>80127 >I have a shared Google Drive folder that I keep updated with ideas Well, since I don't browse things much apart of this place, so I'll drop it here, maybe you'll like it I've had this idea cause i didn't see much of this power dynamic and im curious how this would work here To make things as short as i can make xd >Thought of a scenario when Protagonist and Nicole, instead of pushing things further, develop just a friendship since they both are a feeders, and one day they meet Gina >Gina and Nicole develop a deep relationship, and start to seeing each other, but since they both want the other one to be fat, things start to be a little tense >Then one day, they both ask secretly protagonist for help, offering something in return, and options are: -Help Nicole fatten Gina -Help Gina fatten Nicole -Reject both, and sneakingly fatten both of them If you are interested, i can write a full scenario
>>79966 Then fucking sell it don't run a subscription model. Some devs have done it on Itch.io where you have access to some files free (normally a demo / older build) and then the newest build or final build you have to pay to get to. Some devs on Steam (not WG content devs but other stuff) have done it so you can buy early access and they give patreon people an exe build that's updated basically monthly while the Steam early access build is updated 3 - 4 times a year with the previous however months patreon content. There are ways to do this shit. I'd rather pay for a title once than pay a rolling subscription for access to it. At least if I've paid once and the dev goes silent for 2 years, yeh sure it's not finished but I've not payed just to access it still and if they decide to come back it's a nice surprise because I've still not paid them more. I'd even go so far as to say paid once models are better for devs because they don't have to feel obligated to deliver content so no "I must work x amount on my game this month" and it also incentivises them (and I'm not saying this is many but there's always some bad actors) not drag the game out longer or the dev cycle longer to get more Patreon money and subs.
>>80157 I fully agree with you, while i avoid subscribing to patreon (i did it 2 or 3 times anyway and i'm ashamed of myself), i bought like 5 or 6 weigjy-gain games in total and even if i did not enjoy them, have not had feeling of losing money. I bought game, i downloaded it and tried it. Whenever i'll want to try it again, i can just download it once more and i won't need to pay more. I even uploaded a few tiles here. Now i just refuse to subscribe to anyone's patreon, but every time someone uploads their game on itch.io/steam, i do consider buying it. I know that devs need stable income to continue developing games, but as customer i could not care less. I literally don't give a shit about what kind of things they struggle with, i just want to play game and i'm ready to pay for it - ONCE
>>79571 It is out yet?
>>80157 I'm literally going to put it on Itch for free in like a week you absurdly impatient coomer. The project is 5 weeks old, get a grip.
>>80132 I actually like that concept - it's definitely unique. Although I wonder if it would be fun to somehow make it Nicole vs Lola instead of Gina (I'm not a huge fan of the Gina model ha). But Gina could work because she is more of a sneaky feeder too. Thank you for the suggestion!
>>80171 Since you are accepting suggestions, I would really like more things with Janet, i know is kinda hard to work with big models like her but i think it will be fun more content with a big girl like her
>>80174 Sorry the bad english i from brazil
>>80132 about which game is this?
>>80171 >I wonder if it would be fun to somehow make it Nicole vs Lola Well, ofc after all it depends how you'll develop it, but i'm not sure if it gonna fit her character, since so far she has been open to mutual gain or even prone to gaining alone Cause i think the most interesting aspect of that kind of story to explore would be the clash of similar characters. They both want to be dominant, both don't wanna get fat, so witnessing how they struggle to establish right power dynamic in a relationship, or to fatten them both into submission, would be the most entertaining in my opinion And, to bring things a little more psychological, another fun aspects to introduce could be the toll Gina or Nicole took after they offered Protagonist a favor for helping them in their sneaky plans As i said, i could write things further if you're interested
>>80169 This was more of a general rant about the state of WG games and those around them so you can get of your fucking high horse unless you feel the comment about dragging out development was calling your future plans out, in which case I hope it hit home.
>>80180 Hit home? Try the opposite. I've put literally every waking hour that I'm not at my actual full time job into this for practically the entire year so far. Most feedback has been same and useful, but all I've seen on here is people whining that it hasn't been immediately publicly launched for free in it's earliest most unfinished state that it will ever be in. You think shooting down seemingly brain-dead assumptions about my work puts me on a 'high horse'?
>>80181 No I think you jumping at me replying to some-one else and then showing you clearly didn't read or comprehend my point shows you are rather "tetchy" and too it somewhat to heart. I said sell access to be clear not give it free. I then pointed out my dislike for the Patreon subscription model
>>80182 You replied to a comment about my game, and I responded to that, no misunderstanding there. Sorry that you don't like patreon, but you sound smart enough to understand why I wouldn't release a 1 time payment system already for a game that has literally been in development for just over 1 month. Actually, you won't have to pay anything at all, the game will be free to play but free releases will be 1 patch behind. The Patreon is completely optional. Perhaps you could say I'm a bit "tetchy" about it, but this is a passion project that I care about a lot and don't want anyone getting the wrong idea about it from reading baseless conjecture.
kill all namefags
>>80185 Agreed.
Could anybody update WholeHog’s kemono? Would really appreciate it https://kemono.su/patreon/user/61671581
>>80188 I thought your game looked like shit but if you're starting fights here then I know it's shit.
>>80157 >I'd even go so far as to say paid once models are better for devs because they don't have to feel obligated to deliver content so no "I must work x amount on my game this month" and it also incentivises them (and I'm not saying this is many but there's always some bad actors) not drag the game out longer or the dev cycle longer to get more Patreon money and subs. I'm a dev with a Patreon and couldn't possibly hear a more retarded opinion. You can yell as much as you want buying once is better for you, but you will never gaslight a single dev this is better for them. Of course more coomers will buy the game if it's a 15$ single-time purchase, you could say 2000 coomers (that's a huge stretch though) will buy it, bringing the dev $30k, but making it a $10 sub for 1000 subs will bring me $120k in a year. And it's not for nothing, I'm providing monthly updates for this and doing a shit ton of work, I don't care about "I must work x amount on my game this month", I do this for a living alone and my games are fucking amazing. I don't miss your purchase, I won't lose 75% of my income so a poor fag like you could jerk off for a smaller price. Want a full game for $15? Wait a year until it's done and sub once, or better yet fucking kys because I hate your entitled ass.
>>80201 Okay Yanderedev, keep squeezing your patreons dry, burn their good will by never finishing/releasing your game, and stay mad. How dare bbw-chan anon suggest a pro-consumer funding option that breaks the broken endless dev cycles 90% of patreon funded wg games go through at the expense of the dev's greed
>>80201 If you're average weigh-gain game dev, then there's no way you will finish your game in one year and publish full version. We all know how it goes
Some projects are such obvious scams, that people should sue devs. Like Yummy sinpie with her big Royal rivalvry, or the infamous thick threat game. and "i'm not a scammer" devs usually take their time making game and even if you keep funding them for like 4-5 years, they either OFFICIALLY abandon project, keep making excuses for lack of updates, or keep publishing updates that barely change anything.
Super Sweet demo anyone?
why are there subcategories for loli shit? is everyone just gonna allow pedos to post their fav loli art?
>>80220 They're not real, take your meds.
>>80222 Western Animated Lolis 10, Fat Loli General - XII, Loli donks 2: The Redonkaring, Oppai loli and loli inflation/expansion 3, Peni Parker / Spider-Loli thread...
>>80184 1) Nice to hear it the game will be free in the end but don't burn out making it if you're doing it for free. 2) Yes the comment was about your game that I replied to. I widened it up to be about other games too mainly which I'd hoped the context would cone through on
>>80201 Kind tells me you're not that great at development then if other indie devs can survive selling their game once while you need people to pay $10 a month subs to play your title. I have no fucking clue which dev you are but claiming your games are amazing? That narrows it down to devs I can count on 1 hand. Most of whom I've interacted with before and are pretty decent people not stuck up their own arses so you'll excuse me if I cast a large ammount of doubt over the idea your games are amazing, even if you are a developer to start with which I'd say is something worthy of doubt considering this is the internet.
>>80201 the main reason subscriptions are "good" is that people forget they exist and end up paying for a service they no longer recall exists It's basically impossible to argue that this is how anything reasonable should be run, although it is true that this business model is wildly popular because "it works"
>>80208 >>80207 Poor fags keep proving they are poor because they are stupid. "Reeee but what if the dev abandons the game", newsflash if you paid for the game once and the dev abandoned it you still got fucking scammed (deservingly so).Your issue is not with monetization but with scamming devs, and this is literally your only argument because you are fucking retards. >>80225 >Kind tells me you're not that great at development then if other indie devs can survive selling their game once while you need people to pay $10 a month subs to play your title. "Survive"? Fucking lol. I'm not surviving, I'm thriving here. You fucking animals don't appreciate any work that's done for you, why should I change my quality of life from "upper middle class" to "surviving"? Will you start sucking my dick for it? I doubt it. You are allowed to not believe me, frankly, I don't care, I'm here just to shit on poor fags.
>>80255 Sure, whatever you say kid. Keep insulting your own source of income. Go on, out-mouthbreathe the mouthbreaters. You can do it. It's anon attitudes like this that keep the leaks flowing :) More than happy to be a hyperparasite on your 'upper middle-class' income. xD
Can't tell how many devs are in here, but seriously, I thought it was common knowledge at this point that blocking pirates doesn't really increase sales much (if at all) because people who pirate aren't gonna pull their wallet out just because you blocked them from pirating it. Also, in the micro-indie level of game dev, ANY attention on your game is good attention, I've found loads of games I've never heard of, solely by downloading ""demos"" of games off F-95, some I even subbed to afterward. When a dev blocks pirates successfully, it's almost like the game goes invisible, completely disappears from the internet. Even Denuvo-blocked games do that sometimes, it'll be some AAA game with heavy marketing and it'll end up selling a couple thousand copies on PC whereas it might sell millions on console. >>80250 Yeah, I run a Patreon tipjar and I'm pretty sure at least half the people subbed to me simply forgot to unsub or they don't care, as it's just $1/mo and I eat all the fees for them. >>79925 >game is called Feeder Simulator >dev is called "TheGrowState" >none of the thumbnails on the Kemono include any bellies of any notable size worthy of either name (some of the pics IN the posts are fine though) >one post has the generic Ren'Py UI in the thumbnail, but later posts show it's been replaced. Ehhhhhh... could be worse, but it's not for me, not my thing. IDK, VNs in general are often pretty bad for expansion-related fetishes anyway since you generally have no control over how big they get or when/how they get big, and every new chapter just makes them bigger forever. Sucks because not everyone likes things growing forever, but like, what else do you do when the character grows past the sizes you like?
>>80257 Nah, I'm not complaining about poor fags pirating, you are just a fact of life. I'm not even calling you "hyperparasites" that's a label you've chosen for yourself. No need to gaslight me into believing being nice to you will make you buy more games LOL
another games thread completely derailed ...
>>80266 True, dude.
My perspective might be too simple because I'm only just t getting into game development and such, and the final product probably won't happen. But this.entire argue seems dumb. Either pay game devs or don't. Given, pirates can still be invested enough to get it themselves. You're still gettingpaid content for free. The only thing I hate about this thread/kemono is that because it exist artist /devs have started using smarter methods of sharing content (unless you're like an artist like BWS, who is already making so much income leaked content doesn't dent much).
can this threat get renamed to the "complaining about games thread"?
>>80255 Yeh, it means I'm not still paying for access lol. Man you pulling the "Poorfags" stuff when generally selling a game once is a higher initial const and generally people paying Patreons are poorfags with poor money management so they pay a samller ammount each month. Simple economics there. Hell look up Sam Vines Boot theory for more on this. but hey you're being schooled by the person you think is a retard and so what does that make you? >"Survive"? Fucking lol. I'm not surviving, I'm thriving here...... Yeh that's telling me you're likely a troll because full time and also being upper middle class on patreon funded weight gain games? Maybe middle class at best and I can count those who could be about there on one hand and still have fingers left over.
Well this thread completely went to shit
>>80310 Yep, 100%, make a thread in gen to talk about games or something, keep this thread just for posting game links or brief discussion on problems or tips for the game.
anyone have the story guide for D.I.E.T 0.32
>>80336 >People talk about games? In games thread??
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Found this game when digging through itch.io. https://hungrybelly.itch.io/hungry-mermaid-cruise There are parts that I like such as being able to eat the sharks and the mermaid getting bigger from eating, but I feel that it needs some major reworking (mostly for the powerups and menu). Just gonna leave the zip and apk here since I could not find a free version without going to some dodgy/shady website and I feel that it wasn't really worth the $3 I paid for it. https://gofile.io/d/2qfPqV
>>80345 they'd rather have the thread be a chain of samefags going back in forth between "CaN AnYoNe GiVe BloByGoN UpDaTe?" and "Go AwAy FuRrY" every time the other asks for an update on Famished, stfg.
Wholehog update?
Let's not fight, I asked for a game Feed the Dragon but ok, I guess is better give than receive. Wholehog 1.6 (PC): aHR0cHM6Ly9tZWdhLm56L2ZpbGUvQXhZQndKd1MjeUNDNFVOUTFKMVo5Njc1SG1TQzVPR25fNDBpT0Q2NmlyLTFVZmZSN0RkRQ==
>>80370 what if i'm stupid and have forgotten what to do with that string
lol nvm i rememberd
Remind me?
>>80377 You need to be able to speak the sacred machine code of Base 64
>>80393 Praise be to the Omnissiah, my brothers in the Machine God
>>80370 why do the images look so scuffed?
>>80364 you're better off looking on a dedicated vore board, famished is basic bitch material on boards dedicated to it
>>80396 Idk, this game's been like this forever, it's like the creator uses a Windows 95 to make this game.
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It's my turn to contribute to the pirate cause. These two games contain weight gain content, but it's quite difficult to get to it. I provide links to the source and for downloading. https://yuliya3k.itch.io/the-village-party https://mega.nz/file/yYV1DJDI#OtXpJHoeS4aaZe1863-66pt2gum8l8kT5xG_bcfrQUs https://nemtropy.itch.io/hobby-of-the-dukes-daughter https://mega.nz/file/SVkDVLoB#DB3hscnigk3tm6PgjacNGlaURhp8R-_E1jGBC_L1xoY
>>80432 sry but shit games
>>80436 >>80403 For a bunch of people who are into self-indulgent people with medical issues causing them to have heart diseases, feeling terrible doing slight exercise, constantly sweaty and feeling helpless most of the time, which also happen not to fall into the society standard of beauty, you're all awfully judgmental and rapid to yuck some other people's yum. Whatever happened to solidarity between perverts I ponder. Also, telling people to go away won't convince anyone, nothing stops people somewhere else to do exactly the same, doesn't mean anyone will comply, this is a thread about weight gain videogames, not a thread about "weight gain videogames with only the kinks I care about mixed in", save yourselves the energy. As of it being a vore game, I'll invite you to read the description of the /bbwalt board. > Slob, VORE, muscle, etc You could also argue that it's a furry game, but same problem, it falls into both categories, what's next, someone there telling people to go back here because "there's vore in it" ? If it fits, it sits.
>>80393 >>80394 Ironic that the certainty of steel is used to serve the pleasures of the flesh. Tread carefully, Brothers, the temptations of Slaanesh are not to be taken lightly.
>>80444 cry about it
Anyone have the new version of Feed My Affection?
>>80370 >>80432 Because no one said this, thank you kind Kings
>>80444 ok but to be fair the second guy shared a yuliya game. those "games" are actual asset flip shovelware VNs with the 3D equivalent of circle tool art
Anyone have TheGrowState's "Feeder Simulator"?
>>80516 It'll be free in 2 days
>>80517 then people will start asking for 0.2, since it's supposed to be out in 8 days. This game is being "guarded" too much by its dev
could someone share the current story guide for D.I.E.T.? the version I have is a fair few versions old
>>80531 Here's the guide that came with v0.31. Not current, but not too out of date. https://gofile.io/d/trf2k0
>>80419 OK not quite. From what I remeber of the devs posts he renders the images from I can't rember if it's Daz 3D or the other one using his CPU (I think maybe with integrated graphics) rather than a system with a dedicated GPU. Kind of impressive when you think about it
>>80534 bruh its 2025. you can get a good gpu below a 100 bucks
>>80534 Sorry, but a game where everything looks dark and static, while every single other Daz game at least looks polished to the bare minimum doesn't seem impressive to me
>>80532 tysm my friend

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