/inf/ - Inflation

Pumped up, billowing, blueberries


Mode: Reply

10.00 MB max · 6 files · PNG·JPG·GIF·BMP·WebM·OGG·WebP·TXT
Captcha no cookies?
Read the rules before you post.
Advanced (canvas, flags, deletion)
Drawing: × size canvas
(For post deletion)
[ Index / Catalog / Bottom / Logs / RSS ]

Inflation Games Thread 3: Blimp Eater Anonymous
by No. 169306
Prev Thread: https://bbw-chan.link/inf/res/148253.html Last thread is bumplocked, so might as well make a new one now before the old one gets fully deleted. (Crazy how it almost lasted a full year tho) Anyway, you guys should know the deal, post about games that have inflation, and try not to shit up the thread with repeated requests for the new version of whatever, give it time.
>>174218 Rip the game files and make new models from scratch.
why not just suggest to madlad to add spherical inflation as a random chance to inflate into it when becoming immobile? you should probably wait until the update with the blueberry inflation comes out publicly first before suggesting it or if you are subed to him you could just say it under one of his posts or something
>>174735 you mean sprites? since BBO is a 2d game but ya. i feel like that person meant more like fully changing how the game is or adding new stuff
>>174759 >Hello PINGAS.... >....meet PUSSY
now that i think about it, has anyone been able to rip the models and also textures from blimpworld? i would like to have them
so asking again but what happened to that cafe game that ZyN505 showed off in some expansion game showcase? did it ever release on steam or something or did they just abandoned it or is it still being worked on but they havent showen anything?
https://kingcrescente.com/ does anyone have downloadable versions of these games?
i think Madlad made a point that he wasn't going to add spherical inflation, corect me if im wrong
>>174048 Putting all my trust in you here anon. I should probably watch this thread in case you upload again. ...which I'm begging you, please do!!
>>174815 Don't know but I'll say it looks promising for now. It needs more content added but at the very least its a fun little romp.
>>174824 maaan if i wasnt so nice i would of uhhhh something something inflation themed punishment. anyways here is the download with all 4 files https://mab.to/t/7jgpwZoBIxA/us2 and copy pasting this here: remember to also add the latest version of GeckoLib otherwise your game will crash and get a first person mod if you wish to see yourself inflate without going into 3rd person
>>174836 Do there happen to be any human (kemonomimi fine) models?
Can someone upload gameplay footage of the games by Kraban? They are The Storage Accident and Trapped Together.
Anyone have a list of milkis2000 passwords

Open file 89.30 KB, 1076x909
Owlkaline updated Insatiable Hearts. Does anyone here have the ability to update their pawchive? https://pawchive.pw/patreon/user/11496781
>>175023 It's been updated, Thank you to whoever updated it
>>175023 just wondering as i only played for 2 hours and only found the blueberry inflation. is there any like water/air inflation in the game?
zyn posted a new game, its still not the cafe one that they showcased https://zyn505.itch.io/pixie-game-prototype-thing
>>175182 Are you referring to the game with the bunny girls from this video?: https://www.youtube.com/watch?v=XiABpUKbLtI Because that's not being made by Zyn, that's being made by Browser124
>>175215 nope, i went to go find it and its on belly direct 2025 by team quimbly but after i went back to look at it, i think zyn only made art for it since they have NOTHING about the game on there socials (atlest from when i looked) and there are no names on who is making it or any link to it. its at 8:46 https://www.youtube.com/watch?v=RWzaO4uafvo thankfully searching up the whole name and adding "maids and milkshakes", i was able to find the itch.io post about it and its apparently being made by smut industries, yes the same smut industries that are selling the max volume smut comics. from what i can tell they havent made a SINGLE post about how the game is or what else the game will have so now my hopes of the game coming out is very little
>>175226 woops i forgot to link to it: https://smut-industries.itch.io/serving-size
https://gofile.io/d/Oe3ExUAR Game dump. Watering plant girl, gorge valley, overfed labs, palace of smokeless fire, blimpworld, witchkeeper
can't believe madlad224 just took the money and ran with blimpworld
>>175604 wdym? Still in active development right? Plus we got v1.2 build and that.
>>175607 well it has almost been a month since the content vote has happened so if we are going by how long it took him to make the customization update then it should be releasing anytime this week if im remembering correctly. i do kinda wish he showed off some wips on his patreon/twitter a bit more to show that he is still working on the game
>>175604 Funnily enough he just made a post an hour ago regarding the update (it’s coming on the 11th or 12th)
https://www.40pbb.com/games/HumanBalloons/index.html Found this one. There's a class with bunch of tied up girls, constantly inflating. You need to save them before they burst, or you can pump them up instead. And yeah, it's gory. There is a "safe" mode in menu that turns blood into colorful danganronpa-styled mess, yet it's still pretty gruesome.
>>175677 its ok for what it is, i would of liked to be able to toggle off the ai art and use the wip versions as those ones you can visibly see them inflate. kinda wish we could inflate the girls after freeing them but oh well. i cant seem to find where a bath tub photo is

Open file 44.99 KB, 953x547
found some gold https://moshimoru.itch.io/balloon-pump-simulator
>>175895 Istg if the berry model is the same as the normal inflation model but blue i'm gonna lose my marbles.

Open file 429.14 KB, 943x807
>>175900 it is LMAO
>>175937 BRUH. the only understandable reason i see for him just sticking with this model is so he doesnt have to redo his animations on bandets and stuff
>>175937 I don't mean to sound reductive, because game development is hard and I don't know shit, but would it really be so hard as to rearrange some circles?
>>175937 wow its almost like they shouldve had the blueberry inflation model (a kink known for having a method of inflation being spherical) be spherical, or at the very least, not be the exact fucking same model as the original. i bet you cant even roll them
>>176001 heres hoping that down the line he will change it and add rolling
>>176011 >>175976 >>175952 just play the original game with a blue filter, it's basically the update
>>176043 Don't care if you say it's bad, i still want to see it for myself.
Letting people know that the blimpworld files are finally downloadable. https://pawchive.pw/patreon/user/97704971/post/172195098
>>176079 i should also mention that its only available temporarily as it still exeeds file size limits so get it quickly
so after playing with the blueberry stuff, i do wish we could still inflate people even if they are infected with the blueberry effect and same thing if it could be done to the player. the bandit women in the village still only inflates you with the bike pump so she wasnt updated to know what to do if the player is infected with the blueberry effect.
has anyone actually been able to decompile blimpworld yet? ive been trying to do it myself for a while, but after running into several issues with assetripper not properly rendering hdrp and causing tons of issues, i honestly just cannot figure it out myself. the game has several small details that i would really love to tweak and refine on my own but this whole mess has made it considerably harder to pinpoint where to even start. id love to have a jab at it some other time if anyone else here also knows how to decomp blimpworld
>>176144 i have tried too but i was only able to export the models from the game but i too would really like to tweak some things for fun like having more then 1 bandit pump you up and stuff
>>176144 There's a program called DnSpy that allows you to view and edit code in just about any unity application. You can download it from this web address: https://github.com/dnSpy/dnSpy. Before you begin, be sure to make a backup copy of Blimpworld's assembly file, as that is what you will mainly be editing. In case you don't know where this file is located, you can find this the assembly file by going to X\Blimpworld_Data\Managed\Assembly - CSharp.dll, with X being the path to your install of Blimpworld. Once you've downloaded it, simply go to File >> Open, and then open the original version (not the backup you just created) of the assembly file mentioned above. If any of that didn't make sense to you, or you are still stuck, here's a really good tutorial that helped me out when I first started using it: https://www.youtube.com/watch?v=49SNTTS3yRs&list=PLNpIpD7U8nRLY7fRTxlSRgwA10FqfGnzm
>>176144 let me know if >>176193 works as i have never heard of it before
>>176202 it works. I've been using it, but there are several limits to it since you there are certain variables that can only be changed if it were a unity project, and as such, you cannot directly access or change the variables
>>176204 how far do the limits go? ive been trying to specifically modify the models themselves and havent properly tested dnspy but im hoping it will work
>>176204 oh good, i do hope i can make it so that more then 1 bandit can inflate you at the same time or that a bandit can inflate you while you are effected with the blueberry effect
>>176212 after playing a bit with dnspy its pretty good for modifying specific stats although its considerably limited with what you can reasonably modify. i tried uabe for actually changing assets around but, with how the game itself is handled, properly reverse engineering the assets just to modify a model is far unreasonably complex as opposed to fixing up a decomp and manually editing the assets in there. if anyone would be up to help with patching up the rendering issues present with assetrippers rip of hdrp i would be very glad to help as i would assume the game is playable to some degree without the very obvious rendering bugs