/inf/ - Inflation

Pumped up, billowing, blueberries


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Inflation Games Thread 3: Blimp Eater Anonymous
No. 169306
Prev Thread: https://bbw-chan.link/inf/res/148253.html Last thread is bumplocked, so might as well make a new one now before the old one gets fully deleted. (Crazy how it almost lasted a full year tho) Anyway, you guys should know the deal, post about games that have inflation, and try not to shit up the thread with repeated requests for the new version of whatever, give it time.
>>172659 You sure? I just checked and it wasn't updated with having the cutcontent or the poll
>>172523 played it and its rough, but im giving it the benefit of the doubt due to it being an obviously early demo main issue i have is the combat and the inflation stuff. there is NO good hit registration, it feels so weird to hit shit in the game. i legit cant tell if i connected sometimes due to no good sound or animation being used to actually portray that. i legit avoided combat most of my time playing due to how weird it felt. as for the actual inflation shit, look, i get these games are made based off the tastes of the creator, and they obviously love floating off and popping, duh, but imma be real, thats kinda just boring. not just because it isnt my thing (which tbh it isnt, i like my blimps intact and grounded/only slightly buoyant for the most part), but because the way its implemented feels half done. like just having the gut inflate until spontaneous fullbody feels lame, it should be all over the body, cmon now. not to mention seeing them float off and grow in the sky and BARELY being able to tell they're growing from the pressure differential shit while up there is also just kinda lame. other things that i had an issue with - having to open your menu to see the map instead of a mini-map like almost very open world game has had for decades now - game over screen takes too long to actually end so you just gotta reload your save - can potentially softlock yourself by saving after getting the helium status and not being lucky on finding a grounding poppy - item drops being random - assigning an item to a slot, using it up, and then finding another of that item doesnt rebind it to the slot (annoying as fuck) - just kind of aimless rn again, its a demo and obviously early, but criticism is still warranted imo
>>172660 You actually got me wondering something: yo anons, whats your dream game for this fetish? you got infinite time, infinite funding, infinite talent; what game are you making? for me, its probably a sandbox type game like the blobygon sims. just something to craft a scenario, character, etc. with, fuck around in, get off and then close. or the lik aside from that, maybe a blueberry factory sim like a factorio or frostpunk where you manage a warehouse of berries, making sure theyre satisfied, producing juice, etc, while maybe making choices that impact your run like focusing on juice production at the cost of berry satisfaction or vice versa.
>>172686 The dream game, huh? I've actually had discussions with people about what makes a fetish/porn game good. The overwhelming majority of them are just game maker trash that might have some nice pictures in them. in the end, the nice pictures are what people enjoy. The rest of the game can go and nothing would be lost. The rest of the games are games where you just immediately lose to see what kind of fun stuff there is in the game. It similarly makes the gameplay throwaway. I haven't fully decided, but I believe the best games for these fetishes are ones that make the fetish an active element. Something that you not only play an active role in, but also changes how you play. Bellagarth's quest demo has a terrific example of this in the slime section. (if you haven't played it, you basically have to eat a slime that makes how you play change.) Bakery bloat-out is another good example where inflating is the core mechanic. You win by doing it, you lose by doing it, and losing is just as enjoyable as winning at times. (thanks to the modder who made it more palatable by adding age appropriate sprites.) So, a dream game suited to my particular taste would probably be some kind of platformer where you have to navigate to the end of a level inflating enemies along the way. I'd probably add mechanics where you could ride them around the area or something as well. Boss battles would probably revolve around a convoluted challenge or a puzzle that ends up inflating the boss. Getting damaged would cause you to inflate and I would probably implement some sort of last chance/desperation mechanic, perhaps a puffkiss save at the last minute that transfers some or all of your stored air/water/whatever into the enemy that nearly got you. With the infinite money I would have artists create fully inflatable models that would allow any and all of the enemies to be fully inflatable from zero to all the way to sky filling blimps. I would also include a sandbox mode where you can just inflate and play around with all of the characters and enemies as well. That's just me though.

Open file 7.58 MB, 1920x1080
>>172686 >your dream game LyLaD. I’ve been trying to learn how to draw for six years now so I can make my own game and not have to wait for Orristerioso to release LyLaD.
>>172686 i already have 3 or 4 games in mind that i want to make but i have no coding experience and poor drawing and modeling experience but most of them are just clones of other games but each one i plan on making a inflation version of. but the main dream game i would like to play is something kinda like swelladia but in 3d so i guess blimpworld but with swelladia scenarios and mechanics? i would like if there was different inflation shapes that can happen (of course have it be toggleable) as i feel like it would be nice to see npc's and the player inflate into different shapes instead of just the one. a thing i would like to be able to do in blimpworld is inflate the npc's and sneak up behind bandets to shove a hose in them and inflate them instead of only using the puffbat. like maybe i find a bandet thats sleeping on the floor or thats not looking at me and i sneak up to them and use the bike pump on them. another thing is that i would like if the body showed you inflating more instead of only the belly then instant fullbody. another thing is that i would like if more then 1 bandet or npc could inflate you instead of only 1 like maybe have the other person pump into your mouth or just have them shove another hose in your ass and inflate you, or 3 of them idk the idea sounds hot though. and i have heard about some people wanting helium tanks so another idea i had was to have a air and or helium tank instead of a bike pump to use on people. i do also want like better or faster bike pumps that you can buy. so the games i had in mind that i wanted to make was: - a tower defense game where while you damage a enemy they slowly inflate and once there health reachs 0 they inflate into fullbody (or what ever other shape that makes you immobile) and then float off into the air before popping, you can shoot them while there fully inflated to pop them sooner. every tower might have there own inflation theme/skin or just not have one. - another game would just be trible hunter clone but more inflation related instead of weight gain but with the mechanics of bakery bloatout, a idea i had was to do something kinda similar to some other game that i cant remember the name of where you can modify your weapon to shoot in different ways and i wanted to do something similar but make your weapon change into a pump so you can modify how your pump works (when in pump form) or change your weapon from a sword to maybe a hammer or dagger (when its in weapon form). - this one is based on a game that someone else was going to make before just disappearing but i liked the idea of it and put my own twist to it. so you go into a cave to look for randomly spawning ore, crystals, and what else is valuable. the deeper you go the better and more rarer ore start to show up, but in these mines you can find enemys that can inflate you but you can inflate them back. the original was going to have multiplayer and i thought the idea sounded fun like if your in the mines and get popped by a player/enemy then you drop everything but if your in the overworld (or in a safe area) and get popped then you keep your items, so kinda like a MMO or township tale (if anyone knows that vr game). - this last one is a mod for minecraft but the current 2 inflation mods (that i know of) are kinda lacking in terms of content and usability in minecraft/modded miencraft. i would make it so that most if not all vanilla mobs are inflatable like change there model to be ether humanoid or a anthro version (and if i can, make it so that people can change the models in case they end up not liking what i go with.) so that way if people wanted too they can pop mobs to get there loot and what not. and add custom mobs like maybe flying air pumps or bike pumps that jump around or what ever else i happen to think of. i had some trap ideas like a bike pump that will auto pump when powered and has a hose that can shove itself into a mob/player that walks over the hose (the pump will have a adjustable setting for those that just wants balloons around instead of having it popping mobs, and have potions and p-balloons inside the traps in the jungle temple. i also want to make it so that it can be useful inside modpacks but im not 100% on how i could do that aside from doing hot air and helium so you can fly/jump to high places. there is the idea of inflating villagers to make it easier to move them from one place to another but i cant think of anything else aside from that. i did want to add a flower or something that lets you deflate if you eat or you can make a potion out of it to deflate for longer or faster or make it throwable and stuff. the 4 games i mentioned are just quick info dumps of what they are and the few ideas i have as i do want to add alot more in them.
someoneinflative just posted there new watering the plant game. keep in mind its $8 https://someoneinflative.itch.io/watering-the-plant-girl-roots-and-rehydrated
>>172686 Give me a searchable archive for BBWchan so I can find the post in a thread prematurely killed by a new poster who didn't know how to check the catalog.
Does anyone got Lilith's Lair by BurgerKurger?
>>172915 It's been shared here: https://f95zone.to/threads/liliths-lair-v1-0-7-burger-kurger.245029/
Does anyone know if assetripper is safe to use? I found out it can apparently rip unity projects from unity games so I wanted to rip the unity project from blimpworld but then my hard drive got currupted the next day so idk if it was just bad timing or not, also I didnt check if it actually worked or not but I would like to mod blimpworld or atleast change the code a bit to see what would happen.
any new games lately? glad that the website is back up, at least...
>>172939 uhh kinda? theres that new game that someoneinflative just posted. madlad came back and is making a open world game. swelladia is getting a 1.3 update that pretty much overhulls the intire game but no clue when that will come out given how long ver takes to even release swelladia 1.2 wip 3
>>172966 i somehow completely forgot to mention this but madlad is going to release a public build of blimpworld on september 2nd but from the looks of it, it doesnt seem like its going to go that well given how little content there is in the game. it doesnt help that he doesnt plan on releasing updates for the public release once he posts it so im hoping he changes his mind on that and instead makes it so that the public release is atlest like 1 or 2 updates behind whats on patreon
did anyone play don't open the door. It's AI slop but it was essentially no, I'm not human with weight gain and super curvy models. I think the developer, Infinite Expansion, just up and left the game, but I never got to try out 2.5 before he scammed everyone. Anyone have a link or want to upload it?
lacto escape got an update
>>172967 Really, so he's gonna release something that's got basically no content and say, "Sorry, monthly subscription forever for the rest!" The piracy will be fucking deserved.
>>173055 Pretty much ya. In his first early access post on patreon for the game he says "20+ npcs to talk to, HUGE map with many points of interest, 5 quests and a character creator!", sadly most of those npcs just dont lead anywhere when you talk to them, like you can't even inflate them. I have no clue if there is actually 20+ npcs to talk too as I wasn't keeping track but it doesn't really feel like it. The map is massive but there isn't really much reason to explore, as most POIs are just copy pasted and the loot isn't really interesting. Honestly I kinda feel like the map is a little to big when comparing it to how little there is to look for. The 5 quests you can do are kinda mundane and makes me wish we could inflate and pop the npcs for what some of them had us do. Madlad is going to have to Pretty much add a bunch of content before he makes a public version or give mod support if he doesn't want his game to be pirated so often or do what I said and make the public version be a update or 2 behind the patreon one. I do wish I was more open about my ideas as I have several that I think could work in the game, honestly I think thats just in general for me, I have way to many ideas that I wish was added to games but I never say them to the dev as a suggestion, I just keep quiet.
>>173066 I keep forgetting to say stuff but the character creator is also very barebones. Enough to give modding a chance but way to little if modding isn't going to be a thing. Like theres only 4 eyes and mouths, 2 pants, 2 shirts, 2 hairs, and a custom color picker.
>>172824 Has anyone played it yet? Is it worth the money? I know the creator is really motivated, and it being completely voice-acted is impressive, but I also know this creator is a bit of a goofball and makes some weird-ass decisions and writes some strange lines; especially the ending of the original always left me baffled. I basically wanna know if people enjoyed their time with it, how long it is and if it has any replayability.
>>173066 It's got great potential though. My only main complaint from version 0.1c is that the lighting is way too dark. Like constantly heavily overcast lol. I am on linux, but it shouldn't have major differences to running on windows. I really like what's there already ingame, cuz this is still early in development. There's still plenty of enjoyable moments, and overall I quite like the game. There's tons that should be added but its quite the exciting foundation. I was thinking about mod support, because madlad could crowdsource development. Mods that get integrated into the base game could give free steam keys to said people or credit them as needed. Madlad could make NPCs to represent their OCs or something.
>>173076 I bought it on steam. I have only played Rehydrated, not Roots as while I enjoy horror, I prefer erotic horror. I don't think it's worth the money, but I want to support this community so they don't die out. The voice acting was great for most characters except the MAIN character which lowk annoyed me the whole time. One thing I noticed is that the mouth animations for the voices only covers the first 1-2 seconds of their lines which looks weird and jarring. It would be a lot of work to do all of it I spose. The art is great as usual, but not fully animated, has jiggle warping live2d whatever its called. The story is pretty good, very wholesome, hot, happy and moral. Its funny that a fetish game could be a morals guidebook kinda at least about relationships and power dynamics. The main criticism I have though is that it's not a game. It's a visual novel with voice acting. Which is good, but it's not the same thing. I feel like the first water the plant girl game actually had more game elements or player choice/management. This one is walking around talking to NPCs until you trigger the next event/cutscene. You have no control over events whatsoever. All you can do as a player is play through the novel faster or slower. So overall I'm not sure how to rank this, because I'm a bit disappointed. I like what's there, but it's not what I expected. As for replayability, probably little to no replayability. You can view the gallery and play back those scenes for wanking at least. Again, everything I've said is about Rehydrated, not Roots. If you enjoy that maybe this will offer more value. As it is, I'm not sure these games should have been bundled together without the choice of one or the other. They're just too different to fit the same target audience. The advertised Rehydrated should be the main attraction, with Roots being a DLC or something for those who want something extra and not fetishistic.
>>173079 peak review, thank you. I'll consider it!
>>173082 Happy to help. For what its worth, I still got invested in the characters (they're very cute), and the scenarios are hot as. My playtime is 90 mins and that was going through fast. I'm annoyed there's no window resizing. It's tiny for a modern game. I think the original game was the same but it's been ages since I played that. The main two games I'm looking forward to for their final releases are Gorge Valley and Frankie's Fun House. GV has more fetish stuff going on than FFH but we'll see when they release chapter 1. I will buy both at whatever prices they end up being with no hesitation. Oh just a tip for GV, you can use cheat engine or PINCE to memory edit yourself gold and stuff to speed through to new update contents etc. It's usually float64 but dandy changed something about the latest update so I can't edit the weights of NPCs anymore. I can still edit Sky's weight tho.
>>173078 True the game has great potential, im mostly just worried about the public release not really having much but if he decides to add mod support then i'll definitely try to learn how to make mods as I have a bunch of ideas that I would like to try and add to the game And it would be pretty cool to see people's OCs in game kinda like what tribal hunter has or something similar to swelladia where we can have them as a follower to help in fights or to interact with them.
madlad's pawchive got updated (still missing the cut content post but oh well) and it seems like he added even more eyes and mouth options. im very cereus to what other customization options he added
does anyone have this game? https://someoneinflative.itch.io/watering-the-plant-girl-roots-and-rehydrated
I have watering the plant girl, roots and rehydrated on Steam - I just want to know how to upload it here?
>>173151 It's been updated several times since release. Here's the latest build. https://mab.to/t/zUdnEBDwrn0/us2
even with the pawchive updates, ShinobArho's games are still inaccessible for me on there; does anyone here have their games downloaded and are willing to share?
so does anyone know what was cut content and what was on the poll from madlads patreon? im very cereous on what else the public version would of had if more customization options wasnt picked and if madlad didnt cut any content
>>173202 I couldn't contain myself and downloaded it here (and bought it after finishing it.), I need to review it. First off: Do I recommend it? Not really, 8 bucks is better spent elsewhere. If you wish to know what the NSFW part of the game is about I suggest playing the original 'watering-the-plant-girl' as it's free on Itch.io. If you REALLY like the original then just playing Rehydrated might just be for you. I suggest skipping Roots altogether. *MINOR SPOILERS* The biggest flaw of the game is that it is two games, both of which feel lacking time and effort that could've been spent on longer scenes to flesh either one out. Even worse is that I, and I assume most of you all here do not particularly care for Roots. Roots follows a team of researchers stuck inside their lab as a blueberry plants takes over the world and all people who get contaminated by it swell up into immobile blueberry juice inflated 'fuckblimps'. Sounds interesting? Too bad, almost the whole story revolves around the characters. The threat to the world doesn't matter much to the plot and could be exchanged with any other calamity. Worse still, it causes tonal whiplash when you see the gigantic blueberry girl stuck inside a hall with massive leaking tits covered by a tarp after the depressing parts start. The artwork in this part of the game is nothing amazing, there is no gameplay, the sprite work is serviceable beside the character portraits which look rather good, and the writing while decent at points struggles to get me invested with the minimal time the characters are given and large cast. The ending is completely out of nowhere and lazy. One actual big plus I have to give is to the VAs as most do a great job. If you wish for a similar experience to this but way better executed, just play Mouthwashing, it's currently on sale at the time of writing. So, what about Rehydrated? It's borderline plotless blueberry inflation and expansion fetish smut! There are some character relationships more or less just described out loud here and there but, it’s practically nothing. A complete total contrast to Roots! It’s just scenes making excuses to have cute OCs you had seen in Roots fuck one another while they bloat up. To my surprise it's even faster-paced than watering-the-plant-girl's original story. I won't say much about this part of the game as I think it's actually worth playing for those interested, it's just that I don't think 8 bucks is worth it for just Rehydrated. Overall, I'm more so disappointed by Roots & Rehydrated. Watering The Plant Girl was such a small but unique and intriguing story, focusing of course on the dynamic of the characters and the inflation in unison while Roots & Rehydrated instead torn those apart and left both sides of the game lacking.
swelladia 1.2 wip 3 should be coming out on patreon today. heres hoping Ver doesnt do that thing again where they say its coming out only to not post it for a few weeks or months then repeat
>>173392 i just finished playing it and i can 100% agree with you. i do feel like they should of just went with rehydrated only. i did start with roots first and um yaa doesnt really add much to the game or story, kinda wish i skiped it honestly. there were so many times i was hoping some sort of air inflation thing would happen too but aside from that one time, it doesnt really happen, this is mostly just a blueberry inflation game (well duh the game tells you that) but ya i felt like some air inflation could of happened but thats just me. its also a bit disapointing that no inflation happens to the MC when there were so many times it could of. most of the scenes were also kinda short. i feel like this is more of a $4 game rather then a $8 game in terms of content but the art style and the fact that everything (aside from inner dialog) is all voice acted is really nice. only problems i had was that the audio in game didnt match the audio in the settings so all the voices were still really quiet for me, the nsfw scenes mostly being short, the fact that the MC never got inflated, and lastly all the opportunities for air inflation but again thats just me and this is made by someoneinflative so i kinda expected it to be mainly blueberry inflation focused overall 6/10 would recommend if you enjoy fullbody inflation and blueberry inflation, just dont play rooted, i dont recommend it if your playing for the lewds
anyways i hope someone is ready to leak 1.2 wip3 of swelladia, im so excited for it today
https://maxdigital.itch.io/mayas-playbox https://jeff3659.itch.io/inflation-streamer-sim https://syfty0.itch.io/vrm-fatal-ext-3d https://milkis2000.itch.io/ https://studiobigbun.itch.io/frankies-fun-house-ch1-demo https://blekkitblue.itch.io/slutcat-sex https://bad-llama-bad.itch.io/catsfrommars https://bxtt.itch.io/2026-afmg https://kirikabu.itch.io/inflation-fusen-chance >>173489 Voice acting in lewd games have always been a huge negative for me because it's always had a super high chance of being omegacringe, bad, or it directly sucks a bunch of funds out of the game's development. Bonus: they add voice acting to an unfinished game and the voicework has to be redone every couple years because the old VA changed too much or disappeared and can't record new lines, and all this leeches out even more money. Tasteful moans and breathing and such like that can work out and be a "best of both worlds" kind of thing, but even that can backfire since most VAs overdo the moans and climaxes. NGL, the original game's voice acting sounded kinda like a guy doing a girl's voice but keeping his voice low because he doesn't live alone and didn't want to be overheard talking about blueberries, so I had to mute the game pretty much ASAP, instant turnoff. Even then I just thought the game was kinda mid, so I don't have much interest in the sequel(s).
New blimpworld update is out but it seems to just be a customization update. https://pawchive.pw/patreon/user/97704971 Really hoping someone will add the poll post and the cut content post this time
I completely forgot that today blimpworld is getting its one and only public release posted today so here it is https://madlad224.itch.io/blimpworld
On the madlad Game blimpworld somebody has a problem with using the pump to finish the bandits? Since i download the Game on the firsts versions that issue never disparar Idk if anybody else have the same problem and how could i fix it I can't Even throw helium ballons :(( Pls help me if You know something that can fix that issue
>>173697 uhh i never had that problem but you could always try holding right click then press left click and see if that works. i havent played the game in a little while so i dont remember if thats how you are meant to do it idk why madlad added a sort of aim type thing if we cant even swing our bats while holding right click but its there.
trying to find the newest version of the Better with Blimps minecraft mod
>>173711 he has hardly updated that mod at all but are you asking if someone could share it or are you trying to find it in his server?
There is a Minecraft mod that has inflation Or even one of inflation blueberry That there is so much for Java and so much for badrock. Does it exist?
>>173722 theres like 2 java mods that do inflation but you have to ether make or use a model that supports one or the other mod. if your looking for blueberry inflation specifically then there isnt a mod for that yet but if you want you can just make your model turn into a blueberry instead. the 2 MC inflation mods are: BetterWithBlimps and MobsAreBalloons of course there are other inflation mods but those ether dont effect the player or just arent that good
>>173713 it would be nice if someone shared it here
alright so here is better with blimps. im also leaving a list of stuff here for you to get it set up and stuff and 2 models for you to use. i also got both the unstable version and the stable version of the mod. ------------------------ Tutorial on how to set up Better With Blimps. It is recommended you use either CurseForge or Modrinth for easy installation. - Download the latest .jar file from ⁠downloads - Add the file to the "mods" folder of your instance - Search for mods an add the latest version of GeckoLib to your instance - Get a first person mod if you want to see your self inflate while in first person GeckoLib is required for BWB to work. Else your game will crash on startup It is a mod that lets all the custom animated entities in BWB work This mod uses Forge and is only for Java Edition ------------------------ BWB: https://mab.to/t/1xYdtgDTJHi/us2 Models: https://mab.to/t/NAumEfSw7b7/us2 the pooka skin is a female model and the Fernkarry skin is a male model
>>173780 thanks my man, gonna try looking for more models
>>173799 your welcome. the server itself has a bunch of free models that you can use and you can even request a model to be made but people very rarely ever make them or there private commissions with pay. though because of how (in my opinion) lacking the mod is, i dont blame people not wanting to join the report my post, well on top of the fact that you have to do a id verify but you can censor your id but still, very slow updates with not much content. honestly i would of liked if there was a addon or something that made the BWB mobs have nicer looking models or made them all human girls instead but thats just me. MAB i do feel like is better when it comes too having big servers but that mod doesnt have any mobs or anything that generates or spawns in the world to inflate you (from what i can tell atlest)
does anyone know what happened to that cafe game that ZyN5o5 was apparantly playing and showed off in TeamQuimbly's game showcase?
Anyone have Inflation Royale 2? I'd rather not fork over 3 bucks for a vibe-coded game with ai images and some writing, hypocritical I know, but if someone else can stand it I'd appreciate it.