/inf/ - Inflation

Pumped up, billowing, blueberries

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Inflation Games Thread 3: Blimp Eater Anonymous 05/29/2026 (Fri) 01:04:32 Id:84574b No. 169306
Prev Thread: https://bbw-chan.link/inf/res/148253.html Last thread is bumplocked, so might as well make a new one now before the old one gets fully deleted. (Crazy how it almost lasted a full year tho) Anyway, you guys should know the deal, post about games that have inflation, and try not to shit up the thread with repeated requests for the new version of whatever, give it time.
>>170452 im very interested in this. still kinda waiting for them to make voracious riches open source so that other people can change the characters or add colored versions of the characters and the inflation stages for the enemys
>>170374 played both the original egoventure and the new version to compare and the new one has less fetish content. In the original the room of the hospital that has a lot of beds has inflated characters in every bed. in the new version the place is empty. In the original the theatre has a lot of inflated characters. in the new one its empty. In the original like i said before you get to see susan grow and her belly block part of the room. then you can see her face and top of her body, and characters mention how big she is. in the new on you cant see her. in the original after beating ID you go back to the starting area of the hospital and cant enter any of the rooms because the people inside have inflated so much they fill the whole room. then when you reach the room with the new girlfriend of rudy, her belly busted through the wall. that's of couse not in the new one.
>>170480 >Has ShamefulRadio said if he wants to continue the story further than the original game, or will it just be with the same length as the original demo? They announced on bluesky that they already have a "Part 2" planned. https://bsky.app/profile/cursedradio.bsky.social/post/3mnzkul7juc2p
>>170573 >>170480 probably a safe bet to assume all the inflated characters from the original are going to be moved to later parts of the story. would definitely help with pacing big time and prevent later sections from just feeling like lazy copy pasting shit
Hey, Long shot here: I posted a machinima using Snack Rooms. A blueberry inflation + rolling & juicing on a former blueberry thread. Spent a lot of time on it, but it got a negative reception for using a lot of movie elements (Wonka-slop got thrown around). Put me into a little bit of a funk, ended up deleting my copy in a spout of mental illness. Did anyone happen to download it and can share? I’m ashamed that the work I spent on it has nothing to show now - and I’d like to do another and improve.
Hey guys, I found an alternative Kemono website, it's called "Pawchive". Here's the link of Blobygon on Pawchive: https://pawchive.st/patreon/user/71693949
Inflated FNF Girlfriend + nude.
>>170623 oh neat. tow to wait for them to add a favs importer
>>170623 keep getting bad gateway errors, what do
>>170822 just wait them out
>>170623 You're a dawg, Been missing kemono.
https://red-deer-studios.itch.io/ any chance anyone has any games from here?
(2.75 MB 576x792 iVvGUMkCp9n-KaEx.webm)
>>169814 >no quest markers or navigational waypoints >no map of any kind >no teleportation/fast travel to previously visited locations >directional arrows contradict each other >all the corridors basically look the same and most of them just lead to dead ends I swear ShamefulRadio posts their games hoping no one will actually finish them.
>>171027 it is so confusing trying to exploring each area for secrets, only to accidently continue the story. the vents (idk i guess maintenance hallways?) have no clear direction where anything goes (unless i some how missed the signs), so i end up just going in random directions and hoping i can find my way back to the start of the game just to see if that science lab has anything to do in it.
>>170919 wondering as well, especially since they just put out a new tower defense-styled inflation game
>>169814 Ok, i gotta ask a question. Is this a game with inflation kink stuff in it or is this a dedicated kink game? because ive played shamefulradios other rpg things and they were all doing some shit where the only inflation stuff was in enemy defeat stuff and im ngl, i do not care about those types of 'kink' games. im sorry but i play these games to jack off and get horny and if the game happens to be good, thats fine, but if its trying to be a good game more than its trying to make you hard, i really dont care (ebony floe falls in this description too, its too focused on making the movement mechanics to actually make you horny, plus being inflated is considered a negative in the game which makes no sense in a game ABOUT inflation, why should i be trying to avoid having the character be inflated)
>>171108 all their RPGs are like that yeah, so i don't think you'll like this one either. i tried getting into this new one myself but dear god the exploring and combat feels like a slog, along with the dialogue feeling very rushed and rough
>>171108 ShamefulRadio very much prioritizes making a "real" game (and then abandoning it) over making a fetish game. Almost as if they're ashamed of their fetish.
here is skies inflatable adventures 0.25 https://mab.to/t/DLMsMRIJ9Fn/us2
hey does anyone have a save file of skies inflatable adventures 0.25 thats past the mansion? im so fucking tired of trying to play through it and shit not triggering correctly. shit, honestly if anyone has a complete save file id appreciate it because at this point, im fuckin tired of this game
>>171200 probably abandons them because it gets too ambitious and then they burn themself out every time as a result. shameful and others would benefit from making smaller games with more polish
does anyone know of a game thats similar to tribal hunter but more inflation focused? kind of like bakery bloatout but with levels
>>171210 you aight white boy
how i can do the rest of the karan sequences (i'm now with 2 hearts in the relationship with her)
>>171295 As far as i know, there is none, that's why i tried to mod bakery bloatout...
>>171373 Dam, guess i'll go learn coding just to try and mod bakery bloatout too then
(1.08 MB 1080x1080 Boob_Button.webm)
(1.07 MB 1080x1080 Belly_Button.webm)
(1.14 MB 1080x1080 Butt_Button.webm)
Anyone know if these are from a real game?
>>171408 Stuff like changing enemies skins is super easy, but stuff like adding levels is a bit trickier. I am the anon that did the previous mod, the one with modded breasts and all that. If anyone on this board is up for modding it, i can kinda help.
(685.93 KB 1920x1080 2026-03-14 18-39-57.webm)
>>171295 Ha, I wish. Gimme 10 years.
>>171446 ohh i see. i have tried swaping the enemy skins before but man it took a while to do that, since i didnt know my art program had a "select same color tool" so that made stuff a bit easier. >>171447 ohhh, the animation is really good! so far i only have tiles for my game xD
>>171446 I loved your mod so figured I should ask - do you know if there's any way to mess with variables and not just alter the game cosmetically? Like for example is it possible to change the amount of time it takes to get inflated/inflate an enemy?
>>171515 Of course, you can actually mod everything since the game has been decompiled, meaning that we have access to the actual source code of the game. For that in particular, there is a variable called inflatedifficulty i think, it seems to be used as a part of an ecuation to calculate the amount of pumps needed to get inflated. In the case of the player, that's it, i'm not sure of how it works for the enemies, but it should be quite similar. What i'm trying to say it's that, the game as it is, could be modded in almost anyway imaginable, from making custom levels, to add new enemies or bosses. The buidling blocks are there, you only need to know how to dance with godot engine, and drawing the assets. For example, you could make a variable that indicates clothing destruction, and trigger it when getting full body, then ask the game that from that point on, the player sprites change to a naked variant. I hope i'm explaining myself in a coherent fashion, but long story short, it's wide open, like an open source game, and since the original creator has been yeeted from the internet, i think it's fair to use it as that, an open source inflation game engine (As long as you do not try to profit from it, that would be kinda scummy)
>>171520 Thanks for all the details, really appreciate it. Do you happen to have the decompiled version/tools to look through it on hand? I'd love to mess around with it at least to see what I can manage.
>>171537 I used Godot RE Tools, first result on most search engines if you search Godot decompiling tools. But here is what i was working with: https://mab.to/t/7k1TQ0inJu3/eu1 On a side note, after a more in depth investigation, the amount of pumps needed for the player to inflate is handled by the function _pump_difficulty. When it's called, it gets the int for the number of pumps needed for each difficulty in each stage of inflation. The pumps needed for each enemy is handled by the _set_enemy function on a similar manner. I hope that helps you doing your own mods.
>>171540 Thanks again - I found the variable so I'll try messing with it. My ultimate goal is to greatly increase the number of pumps needed to pop Viola but to remove the limitation on the # of enemies that can pump her at once. Wonder if it's even possible.
>>171546 if you figure it out, do let me know as i was trying to remove the limit of how many enemys can pump her but i have 0 coding experience so i had no idea what i was looking for
>>171546 It can be done, i managed to make the enemies try to grab the player even if she is being inflated already by messing with the _scan_player function on enemyv2, but they kinda clash with each other and enter in a grab-release loop. With a bit of time it could be done, but it seems like it's going to be bit more complex than expected. Let me know if you manage to do something with that.
Hey! Does anybody know how to access ryuhayabusa7734's gacha inflation game?? He hermitted all his accounts and the itchio page requires a damn password???
>>171706 https://mab.to/t/mhGZBlkFK2t/us4 Grab it while it lasts
thank you goat
What happened with that Bakery Bloatout community mod of sorts, the one that aimed to make the characters look more mature and stuff?
>>171878 I modded all characters to look more mature, but left the portraits as is because i cannot draw to save my life. There should be a link floating around somewhere but there you go. https://www.mediafire.com/file/vnusxyl0obix64o/BBO_modded.rar/file Also a reupload of the decompiled version for everyone that wants to continue modding it https://www.mediafire.com/file/r5wog550cp12iya/Decompiled_%252B_mods_i_was_working_on.rar/file
Can someone PLEASE upload a power showcase of the pump punk airhead on youtube? I have asked for MONTHS and MONTHS to no avail. do it on an burner account if you worry about get banned. I'm actually surprised that there isn't any footage of the latest skins by the time i posted this comment.
>>171933 getting* I LOVE TYPOS I CANT EDIT OUT
Does anyone have any of ShinobArho's games? There's a few with english translations that weren't on Kemono, and their Pawchieve hasn't been updated yet.
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Inflation Inc. got dropped on Steam today out of nowhere. I thought it was dead and buried. https://store.steampowered.com/app/3453040/INFLATION_Inc/
Does anyone have info on DoubleCap games, the guys behind Fat Fleet? Do they have a report my post, twitter, anything?
>>172031 they have a bluesky and there also in the fan made disk-cord server which you can find in the comments for fat fleet
>>172028 How bizarre considering kanna's Patreon got nuked to oblivion (unless they made a new one somehow) and the dis/---/ord become a wasteland of hacked accounts (I left a year or maybe a month ago so no clue what it's like now) so how interesting to see it got released
Heads up, pawchive's images Aren't working right now.

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