>>171515
Of course, you can actually mod everything since the game has been decompiled, meaning that we have access to the actual source code of the game.
For that in particular, there is a variable called inflatedifficulty i think, it seems to be used as a part of an ecuation to calculate the amount of pumps needed to get inflated. In the case of the player, that's it, i'm not sure of how it works for the enemies, but it should be quite similar.
What i'm trying to say it's that, the game as it is, could be modded in almost anyway imaginable, from making custom levels, to add new enemies or bosses. The buidling blocks are there, you only need to know how to dance with godot engine, and drawing the assets.
For example, you could make a variable that indicates clothing destruction, and trigger it when getting full body, then ask the game that from that point on, the player sprites change to a naked variant.
I hope i'm explaining myself in a coherent fashion, but long story short, it's wide open, like an open source game, and since the original creator has been yeeted from the internet, i think it's fair to use it as that, an open source inflation game engine (As long as you do not try to profit from it, that would be kinda scummy)